Files
gen1recomp/src/link/Game3Link.lua
T
2026-09-21 11:14:17 -04:00

238 lines
6.5 KiB
Lua

local Handshake = require("src.link.Handshake")
local Net = require("src.link.Net")
local Session = require("src.link.Session")
local Versions = require("src.import.gba.versions")
local Game3Link = {}
Game3Link.__index = Game3Link
-- pokefirered/include/link.h:88
Game3Link.LINKTYPE = {
TRADE = 0x1111,
TRADE_CONNECTING = 0x1122,
TRADE_SETUP = 0x1133,
TRADE_DISCONNECTED = 0x1144,
BATTLE = 0x2211,
SINGLE_BATTLE = 0x2233,
DOUBLE_BATTLE = 0x2244,
MULTI_BATTLE = 0x2255,
RECORD_MIX_BEFORE = 0x3311,
RECORD_MIX_AFTER = 0x3322,
}
Game3Link.GENERATION = 3
Game3Link.HANDSHAKE_SECONDS = 10
Game3Link.BYE = "game3_bye"
Game3Link.HELLO = "game3_hello"
-- pokefirered/src/link.c:343 InitLocalLinkPlayer
local function localPlayer(game)
local rt = package.loaded["src.core.game3.runtime"]
local s = rt and rt.getSession and rt.getSession()
local name = s and (s.name or s.playerName)
if type(name) ~= "string" or name == "" then
name = game and game.save and game.save.player and game.save.player.name or nil
end
return name, tonumber(s and (s.trainerId or s.id)) or 0,
(s and (s.gender == "female" or s.gender == 1)) and 1 or 0
end
local function helloFor(game, linkType)
local hello = Handshake.hello(game, nil)
hello.generation = Game3Link.GENERATION
hello.type = Game3Link.HELLO
local name, trainerId, gender = localPlayer(game)
hello.name = name
hello.game3 = {
cacheVersion = Versions.CACHE_VERSION,
nativeVersion = Versions.NATIVE_VERSION,
linkType = tonumber(linkType),
trainerId = trainerId,
gender = gender,
}
return hello
end
Game3Link.hello = helloFor
function Game3Link.attach(transport, opts)
opts = opts or {}
local role = opts.role == "guest" and "guest" or "host"
local self = setmetatable({
role = role,
linkType = tonumber(opts.linkType) or Game3Link.LINKTYPE.BATTLE,
game = opts.game,
state = "handshake",
elapsed = 0,
closed = false,
onReady = opts.onReady,
onClosed = opts.onClosed,
timeout = tonumber(opts.timeout) or Game3Link.HANDSHAKE_SECONDS,
_transport = transport,
_session = Session.new(transport, { role = role, kind = "game3" }),
}, Game3Link)
self.myHello = helloFor(opts.game, self.linkType)
self._session:send(self.myHello)
return self
end
function Game3Link.loopback(opts)
opts = opts or {}
local a, b = Net.loopbackPair()
local host = Game3Link.attach(a, {
role = "host", game = opts.game, linkType = opts.linkType,
timeout = opts.timeout, onReady = opts.onHostReady, onClosed = opts.onHostClosed,
})
local guest = Game3Link.attach(b, {
role = "guest", game = opts.game, linkType = opts.linkType,
timeout = opts.timeout, onReady = opts.onGuestReady, onClosed = opts.onGuestClosed,
})
return host, guest
end
function Game3Link:isOpen()
return not self.closed
end
function Game3Link:isReady()
return self.state == "ready" and not self.closed
end
function Game3Link:getStatus()
return self.state
end
function Game3Link:peerName()
return self.peerHello and self.peerHello.name or nil
end
function Game3Link:peerLinkType()
local g3 = self.peerHello and self.peerHello.game3
return g3 and tonumber(g3.linkType) or nil
end
-- pokefirered/src/link.c:1069 GetLinkPlayerCount_2
function Game3Link:players()
local mine = self.myHello and self.myHello.game3 or nil
local list = { {
name = self.myHello and self.myHello.name,
trainerId = mine and mine.trainerId or 0,
gender = mine and mine.gender or 0,
role = self.role,
isLocal = true,
} }
if self.peerHello then
local theirs = self.peerHello.game3 or {}
list[2] = {
name = self.peerHello.name,
trainerId = tonumber(theirs.trainerId) or 0,
gender = tonumber(theirs.gender) or 0,
role = self.role == "host" and "guest" or "host",
isLocal = false,
}
end
return list
end
function Game3Link:send(message)
if self.closed or type(message) ~= "table" then return false end
self._session:send(message)
return true
end
function Game3Link:take(messageType, predicate)
return self._session:take(messageType, predicate)
end
function Game3Link:poll()
return self._session:poll()
end
function Game3Link:peerGone()
local t = self._transport
if not t then return true end
if t.closed == true or t.error then return true end
if t.peerEnd and t.peerEnd.closed == true then return true end
local status = self._session:getStatus()
return status == "closed" or status == "failed"
end
function Game3Link:_finish(state, reason)
if self.closed then return false end
self.closed = true
self.state = state
self.reason = reason
self._session:close()
local cb = self.onClosed
if cb then cb(reason, state) end
return true
end
-- pokefirered/src/link.c:419 CloseLink
function Game3Link:close(reason)
if self.closed then return false end
pcall(function()
self._session:send({ type = Game3Link.BYE, reason = tostring(reason or "bye") })
end)
return self:_finish("closed", reason or "close_link")
end
function Game3Link:decide()
local peer = self.peerHello
local g3 = peer and peer.game3
if type(g3) ~= "table" then
return "refused", "peer_is_not_firered"
end
local verdict, reason = Handshake.checkCompat(self.myHello, peer)
if verdict ~= "full" then
return "refused", reason or verdict
end
if tonumber(g3.cacheVersion) ~= Versions.CACHE_VERSION then
return "refused", "cache_version_mismatch"
end
if tonumber(g3.nativeVersion) ~= Versions.NATIVE_VERSION then
return "refused", "native_version_mismatch"
end
return "full", nil
end
function Game3Link:update(dt)
if self.closed then return self.state end
self.elapsed = self.elapsed + (tonumber(dt) or 0)
self._session:update()
if self._session:take(Game3Link.BYE) then
self:_finish("closed", "peer_left")
return self.state
end
if not self.peerHello then
local hello = self._session:take(Game3Link.HELLO) or self._session:take("hello")
if hello then
self.peerHello = hello
local verdict, reason = self:decide()
self.verdict = verdict
if verdict == "full" then
self.state = "ready"
local cb = self.onReady
if cb then cb(self) end
else
self:close(reason or "refused")
return self.state
end
end
end
if self:peerGone() then
self:_finish("failed", self.peerHello and "peer_dropped" or "no_peer")
return self.state
end
if self.state == "handshake" and self.timeout > 0 and self.elapsed >= self.timeout then
self:_finish("failed", "handshake_timeout")
end
return self.state
end
return Game3Link