mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-30 23:37:23 -04:00
8450c8f107
CLOSES #2515, CLOSES #2516, CLOSES #2518, CLOSES #2519, CLOSES #2521, CLOSES #2522, CLOSES #2523, CLOSES #2525, CLOSES #2526
32 lines
1.1 KiB
Lua
32 lines
1.1 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/cut_tree_input_lock_2515"
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local failed = false
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local function check(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failed = true end
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return ok
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end
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local function finish()
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love.event.quit(failed and 1 or 0)
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end
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return function(game)
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local ready = false
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for _ = 1, 600 do
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if game.data and game.stack and game.input then ready = true break end
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U.wait(1)
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end
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if not check(ready, "game_ready") then return finish() end
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U.teleport(game, "PALLET_TOWN", 4, 13, "down")
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local ow = game.overworld
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if not check(ow ~= nil, "overworld_ready") then return finish() end
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local x, y = ow.player.cellX, ow.player.cellY
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ow:startCutTreeAnim(4, 12, nil)
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if not check(ow.cutAnim ~= nil, "cut_animation_started") then return finish() end
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check(U.still(game, DIR .. "/2515_cut_split_active.png"), "active_animation_shot")
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U.hold(game, "right", 3)
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check(ow.player.cellX == x and ow.player.cellY == y and not ow.player.moving,
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"held_direction_blocked_during_cut_split")
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while ow.cutAnim do U.wait(1) end
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finish()
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end
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