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https://github.com/bryanthaboi/gen1recomp
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The linux-arm64 AppImage, the SBC PortMaster zip and the RG34XXSP zip shipped LuaJIT 2.1.0-beta3 (2017): Debian bullseye's libluajit-5.1-dev for the AppImage, PortMaster's love_11.5 runtime library for the zips. With the JIT enabled, beta3 segfaulted 3/3 runs on a TrimUI Brick; LuaJIT v2.1 commit c6ffc141 ran a 26-minute JIT-on soak without a crash. - Build LuaJIT c6ffc141 from a sha256-pinned tarball in a digest-pinned debian:bullseye (glibc 2.31) with the same apt sources as the AppImage builder; compile with PREFIX=/usr so no build path is baked into package.path, stage-install, and verify before use. - AppImage: compile it inside the builder instead of libluajit-5.1-dev, bundle it with jit/*.lua and its license; cache keys include the LuaJIT commit, recipe hash and Dockerfile hash. - PortMaster zips: replace libs.aarch64/libluajit-5.1.so.2 with the pinned build, pin the PortMaster runtime to commit 715f50fd with sha256 checks (rg34xxsp followed main), ship LuaJIT-COPYRIGHT, verify the finished zip. - verify_luajit.sh gates every package: version string, not beta, aarch64 ELF, /usr module path, max GLIBC <= 2.31; offline selftests cover it and the PortMaster helpers. - CI/release build LuaJIT once on an arm64 runner and pass it to the zip jobs via GEN1RECOMP_LUAJIT_LIB. The JIT stays off by default (LÖVE's jitsetup disables it on arm/arm64). POKEPORT_JIT=1 needs stability testing on H700, RK3566 and A133P devices before it can be enabled by default.
Documentation
These docs cover the port itself. Guides for modding, link play, the save editor, and developer setup live on the project wiki.
Guides
- Rulesets: gen1_faithful vs modern_clean battle rules
- Online play: lobby, battles, tournaments, trading
- Launch options: CLI flags and
gen1recomp++://URLs - Portable mode: keep saves and cache next to the game
- Running from source
- New features: what this port adds over the originals