Files
gen1recomp/docs
1jamie 7984fe296c Implement idle render governor and update vsync handling for handheld builds
- Introduced the `POKEPORT_IDLE_AFTER` and `POKEPORT_IDLE_FPS` environment variables to manage presentation rates on static screens, allowing game logic and audio to maintain full speed.
- Updated the vsync handling to keep it enabled across all platforms, including KMSDRM handhelds, to leverage PresentSync for improved cadence and pacing.
- Enhanced FrameCap logic to ensure proper handling of performance caps in handheld environments, preventing unnecessary software pacing when hardware capabilities are sufficient.
- Adjusted documentation to reflect these changes and their impact on power efficiency and performance.
2026-08-30 19:47:23 -05:00
..
2026-08-24 07:52:05 -04:00
2026-08-28 10:14:44 -04:00
ios
2026-07-30 16:03:35 -04:00
2026-08-28 10:14:44 -04:00
2026-08-28 10:14:44 -04:00
2026-08-26 10:29:16 -04:00
2026-08-21 14:38:54 -04:00
2026-08-24 07:52:05 -04:00
2026-08-18 14:19:42 -04:00