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- Introduced the `POKEPORT_IDLE_AFTER` and `POKEPORT_IDLE_FPS` environment variables to manage presentation rates on static screens, allowing game logic and audio to maintain full speed. - Updated the vsync handling to keep it enabled across all platforms, including KMSDRM handhelds, to leverage PresentSync for improved cadence and pacing. - Enhanced FrameCap logic to ensure proper handling of performance caps in handheld environments, preventing unnecessary software pacing when hardware capabilities are sufficient. - Adjusted documentation to reflect these changes and their impact on power efficiency and performance.