4.2 KiB
Linux ARM SBC Handhelds (PortMaster)
Download gen1recomp-*-sbc-portmaster.zip from the Gen1Recomp releases. This build targets 64-bit Linux ARM handhelds with PortMaster, including compatible H700 devices.
Install
- Unzip the release. It contains
gen1recomp-sbc.shand agen1recomp-sbc/folder. - Copy both as siblings into your device's PortMaster ports directory, commonly
Roms/Ports (PORTS)/orRoms/PORTS/. - Install PortMaster for your firmware and refresh the Ports list.
- Copy your legally owned canonical US Red or Blue
.gbfile intogen1recomp-sbc/lovegame/. - Launch gen1recomp-sbc from Ports and choose the ROM.
The pack includes portable.txt, so saves and ROM-derived cache remain beside the game on the SD card. The build never ships ROM-derived bytes.
Canonical US cart SHA-1 values:
- Red:
ea9bcae617fdf159b045185467ae58b2e4a48b9a - Blue:
d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
Controls
| Input | Action |
|---|---|
| D-pad | Move cursor |
| A | Click / confirm |
| L1 / R1 | Switch tabs |
| Start / Select | Play or choose ROM |
In-game controls use the normal PortMaster/SDL mapping and can be rebound in OPTIONS → CONTROLS.
Runtime and suspend
The package bundles PortMaster's LÖVE 11.5 aarch64 runtime. The launcher sources control.txt, calls get_controls, applies an optional CFW override, invokes pm_platform_helper, and calls pm_finish on exit. Paths are relative to the launcher, allowing different firmware mount points.
Suspend/resume uses the existing LÖVE focus/visibility lifecycle: input is reset on focus loss and the game resumes when the window becomes visible again. Exact power-button behavior remains firmware-dependent; hardware validation has been performed on the TrimUI Brick, not every SBC or H700 device.
Power and Performance Tuning
The handheld build applies several optimizations to reduce power draw while keeping smooth frame pacing on low-power ARM SoCs:
- PresentSync / driver vsync: Handheld builds keep driver vsync enabled so the unified present-sync stack can probe cadence and pace through the panel (KMSDRM page-flip wait). Disabling vsync here bypassed that path and forced the FrameCap 1 ms polling loop at 60 FPS.
- Idle Render Governor: After
POKEPORT_IDLE_AFTERseconds without input on static in-game screens, presentation drops toPOKEPORT_IDLE_FPSwhile game logic and audio stay at full speed. Any button press restores full framerate on the next frame. - Sample Rate Scaling: Audio synthesis is tuned to 22.05 kHz by default (
POKEPORT_AUDIO_RATE=22050), halving synthesis CPU overhead on Cortex-A53 cores with no audible quality loss on handheld speakers. The synth engine and its queueable source are built for one rate, so changing PERFORMANCE across the LOW boundary in OPTIONS switches the rate live and replays the current song from the start of its section; the rate never changes on its own during play. - Dynamic CPU Governor: Defaults to
schedutilinstead of pinningperformanceon all cores, reducing thermals and extending battery life.
Environment variables for fine-tuning (configured in gen1recomp-sbc.sh):
| Variable | Default | Description |
|---|---|---|
POKEPORT_IDLE_AFTER |
10 |
Seconds without input before an idle screen drops presentation rate |
POKEPORT_IDLE_FPS |
6 |
Framerate while idle |
POKEPORT_AUDIO_RATE |
22050 |
Chip-synth sample rate (set to 44100 for full rate) |
POKEPORT_CPU_GOVERNOR |
schedutil |
CPU scaling governor (schedutil, performance, ondemand) |
Building
Release workflows build this automatically. Standalone builds resolve the latest published Gen1Recomp release by default:
./build-linux-arm-sbc.sh --version 0.1.75
For development, package a local checkout explicitly:
GEN1RECOMP_SOURCE_DIR="$PWD" ./build-linux-arm-sbc.sh --version 0.1.0
# or: ./build-linux-arm-sbc.sh --source "$PWD" --version 0.1.0
The generated port.json records the source release tag. install-linux-arm-sbc.sh is a macOS helper for copying a built pack to a mounted SD card.
PortMaster device support and runtime integration are maintained in the PortMaster ecosystem.