mirror of https://github.com/godotengine/godot
Fix build errors and warnings with LLVM-21
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@ -95,7 +95,7 @@ using namespace godot;
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// Thirdparty headers.
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GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Wshadow")
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#ifdef __EMSCRIPTEN__
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#if defined(__EMSCRIPTEN__) || __clang_major__ >= 21
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunnecessary-virtual-specifier")
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#endif
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@ -113,7 +113,7 @@ GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunnecessary-virtual-specifier")
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#include <unicode/utypes.h>
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GODOT_GCC_WARNING_POP
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#ifdef __EMSCRIPTEN__
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#if defined(__EMSCRIPTEN__) || __clang_major__ >= 21
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GODOT_CLANG_WARNING_POP
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#endif
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@ -132,6 +132,7 @@ Files extracted from upstream source:
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Patches:
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- `0001-disable-exceptions.patch` (GH-80796)
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- `0002-llvm-21-header.patch` (GH-113850)
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## cvtt
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@ -13,6 +13,7 @@
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#include "clipper2/clipper.version.h"
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#include <cstdint>
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#include <vector>
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#include <iterator>
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#include <string>
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#include <iostream>
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#include <algorithm>
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@ -0,0 +1,12 @@
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diff --git a/thirdparty/clipper2/include/clipper2/clipper.core.h b/thirdparty/clipper2/include/clipper2/clipper.core.h
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index 5a698e96f4..a68e87225e 100644
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--- a/thirdparty/clipper2/include/clipper2/clipper.core.h
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+++ b/thirdparty/clipper2/include/clipper2/clipper.core.h
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@@ -13,6 +13,7 @@
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#include "clipper2/clipper.version.h"
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#include <cstdint>
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#include <vector>
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+#include <iterator>
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#include <string>
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#include <iostream>
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#include <algorithm>
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