mirror of https://github.com/godotengine/godot
Remove unused private variables in `godot/scene`
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78d91947f6
commit
42e60c38dc
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@ -48,12 +48,6 @@ private:
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};
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struct Output {
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AudioFrame vol;
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int bus_index = 0;
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Viewport *viewport = nullptr; //pointer only used for reference to previous mix
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};
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AudioStreamPlayerInternal *internal = nullptr;
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SafeNumeric<float> setplay{ -1.0 };
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@ -122,14 +122,6 @@ private:
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}
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};
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struct SortAxis {
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const Particle *particles = nullptr;
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Vector2 axis;
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bool operator()(int p_a, int p_b) const {
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return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]);
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}
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};
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//
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bool one_shot = false;
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@ -178,7 +170,6 @@ private:
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Vector<Vector2> emission_points;
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Vector<Vector2> emission_normals;
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Vector<Color> emission_colors;
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int emission_point_count = 0;
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real_t emission_ring_inner_radius = 0.8;
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real_t emission_ring_radius = 1.0;
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@ -56,7 +56,6 @@ class Polygon2D : public Node2D {
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Size2 tex_scale = Vector2(1, 1);
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Vector2 tex_ofs;
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bool tex_tile = true;
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real_t tex_rot = 0.0;
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bool invert = false;
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real_t invert_border = 100.0;
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@ -37,8 +37,6 @@ class Sprite2D : public Node2D {
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GDCLASS(Sprite2D, Node2D);
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Ref<Texture2D> texture;
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Color specular_color;
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real_t shininess = 0.0;
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#ifdef TOOLS_ENABLED
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bool dragging_to_resize_rect = false;
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@ -36,8 +36,6 @@ class Viewport;
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class VisibleOnScreenNotifier2D : public Node2D {
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GDCLASS(VisibleOnScreenNotifier2D, Node2D);
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HashSet<Viewport *> viewports;
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Rect2 rect;
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bool show_rect = true;
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@ -178,7 +178,6 @@ private:
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Vector<Vector3> emission_points;
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Vector<Vector3> emission_normals;
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Vector<Color> emission_colors;
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int emission_point_count = 0;
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Vector3 emission_ring_axis;
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real_t emission_ring_height = 0.0;
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real_t emission_ring_radius = 0.0;
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@ -136,7 +136,6 @@ private:
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RID text_rid;
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Vector<RID> lines_rid;
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RID base_material;
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StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
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StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
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@ -229,12 +229,6 @@ private:
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void _assign_lightmaps();
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void _clear_lightmaps();
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struct BakeTimeData {
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String text;
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int pass = 0;
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uint64_t last_step = 0;
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};
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struct BSPSimplex {
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int vertices[4] = {};
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int planes[4] = {};
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@ -89,7 +89,6 @@ private:
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bool cubic = true;
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bool loop = true;
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bool tilt_enabled = true;
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bool transform_dirty = true;
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bool use_model_front = false;
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RotationMode rotation_mode = ROTATION_XYZ;
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@ -40,7 +40,6 @@ class SpringArm3D : public Node3D {
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HashSet<RID> excluded_objects;
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real_t spring_length = 1.0;
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real_t current_spring_length = 0.0;
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bool keep_child_basis = false;
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uint32_t mask = 1;
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real_t margin = 0.01;
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@ -52,7 +52,6 @@ private:
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float albedo[3] = {}; //albedo in RGB24
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float emission[3] = {}; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
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float normal[3] = {};
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uint32_t used_sides = 0;
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float alpha = 0.0; //used for upsampling
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uint16_t x = 0;
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uint16_t y = 0;
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@ -48,9 +48,6 @@ class AnimationNodeAnimation : public AnimationRootNode {
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bool stretch_time_scale = true;
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double start_offset = 0.0;
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uint64_t last_version = 0;
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bool skip = false;
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public:
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enum PlayMode {
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PLAY_MODE_FORWARD,
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@ -343,9 +340,6 @@ class AnimationNodeTransition : public AnimationNodeSync {
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StringName current_state = PNAME("current_state");
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StringName transition_request = PNAME("transition_request");
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StringName prev_frame_current = "pf_current";
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StringName prev_frame_current_idx = "pf_current_idx";
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double xfade_time = 0.0;
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Ref<Curve> xfade_curve;
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bool allow_transition_to_self = false;
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@ -126,7 +126,6 @@ private:
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StringName autoplay;
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bool reset_on_save = true;
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bool movie_quit_on_finish = false;
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void _play(const StringName &p_name, double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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@ -52,7 +52,6 @@ private:
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int cached_size = 0;
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int cached_line_count = 0;
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int cached_line_max_child_count = 0;
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int cached_items_on_last_row = 0;
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bool vertical = false;
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bool reverse_fill = false;
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@ -37,12 +37,6 @@ class HBoxContainer;
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class GraphFrame : public GraphElement {
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GDCLASS(GraphFrame, GraphElement);
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struct _MinSizeCache {
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int min_size = 0;
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bool will_stretch = false;
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int final_size = 0;
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};
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struct ThemeCache {
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Ref<StyleBox> panel;
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Ref<StyleBox> panel_selected;
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@ -132,7 +132,6 @@ private:
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int max_columns = 1;
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Size2 fixed_icon_size;
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Size2 max_item_size_cache;
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Size2 fixed_tag_icon_size;
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int defer_select_single = -1;
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@ -71,7 +71,6 @@ class MenuBar : public Control {
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int active_menu = -1;
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Vector2i old_mouse_pos;
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ObjectID shortcut_context;
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struct ThemeCache {
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Ref<StyleBox> normal;
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@ -37,7 +37,6 @@
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class MenuButton : public Button {
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GDCLASS(MenuButton, Button);
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bool clicked = false;
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bool switch_on_hover = false;
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bool disable_shortcuts = false;
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PopupMenu *popup = nullptr;
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@ -74,11 +74,9 @@ class ScrollBar : public Range {
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Vector2 drag_node_accum;
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Vector2 drag_node_from;
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Vector2 last_drag_node_accum;
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float last_drag_node_time = 0.0;
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float time_since_motion = 0.0;
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bool drag_node_touching = false;
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bool drag_node_touching_deaccel = false;
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bool click_handled = false;
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bool scrolling = false;
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double target_scroll = 0.0;
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@ -37,19 +37,12 @@
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class VideoStreamPlayer : public Control {
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GDCLASS(VideoStreamPlayer, Control);
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struct Output {
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AudioFrame vol;
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int bus_index = 0;
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Viewport *viewport = nullptr; //pointer only used for reference to previous mix
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};
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Ref<VideoStreamPlayback> playback;
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Ref<VideoStream> stream;
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int sp_get_channel_count() const;
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bool mix(AudioFrame *p_buffer, int p_frames);
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RID stream_rid;
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Ref<Texture2D> texture;
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Size2 texture_size;
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void texture_changed(const Ref<Texture2D> &p_texture);
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@ -41,7 +41,6 @@ class NavigationPolygon : public Resource {
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Vector<Vector2> vertices;
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Vector<Vector<int>> polygons;
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Vector<Vector<Vector2>> outlines;
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Vector<Vector<Vector2>> baked_outlines;
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mutable Rect2 item_rect;
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mutable bool rect_cache_dirty = true;
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@ -168,7 +168,6 @@ private:
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struct ValueTrack : public Track {
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UpdateMode update_mode = UPDATE_CONTINUOUS;
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bool update_on_seek = false;
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LocalVector<TKey<Variant>> values;
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ValueTrack() {
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@ -551,7 +551,6 @@ private:
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float anisotropy = 0.0f;
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float heightmap_scale = 0.0f;
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float subsurface_scattering_strength = 0.0f;
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float transmittance_amount = 0.0f;
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Color transmittance_color;
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float transmittance_depth = 0.0f;
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float transmittance_boost = 0.0f;
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@ -334,8 +334,6 @@ private:
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Vector3 emission_shape_offset;
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Vector3 emission_shape_scale;
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bool anim_loop = false;
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bool turbulence_enabled;
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Vector3 turbulence_noise_speed;
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Ref<Texture2D> turbulence_color_ramp;
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