mirror of https://github.com/godotengine/godot
Merge pull request #113888 from lodetrick/dock-doc
Update EditorDock shortcut documentation
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@ -96,7 +96,7 @@
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The icon for the dock, as a texture. If specified, it will override [member icon_name].
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</member>
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<member name="dock_shortcut" type="Shortcut" setter="set_dock_shortcut" getter="get_dock_shortcut">
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The shortcut used to open the dock. This property can only be set before this dock is added via [method EditorPlugin.add_dock].
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The shortcut used to open the dock.
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</member>
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<member name="force_show_icon" type="bool" setter="set_force_show_icon" getter="get_force_show_icon" default="false">
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If [code]true[/code], the dock will always display an icon, regardless of [member EditorSettings.interface/editor/dock_tab_style] or [member EditorSettings.interface/editor/bottom_dock_tab_style].
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@ -431,7 +431,8 @@
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<param index="2" name="shortcut" type="Shortcut" default="null" />
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<description>
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Adds a control to the bottom panel (together with Output, Debug, Animation, etc.). Returns a reference to a button that is outside the scene tree. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
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Optionally, you can specify a shortcut parameter. When pressed, this shortcut will toggle the bottom panel's visibility. See the default editor bottom panel shortcuts in the Editor Settings for inspiration. Per convention, they all use [kbd]Alt[/kbd] modifier.
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[param shortcut] is a shortcut that, when activated, will toggle the bottom panel's visibility. The shortcut object is only set when this control is added to the bottom panel.
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[b]Note[/b] See the default editor bottom panel shortcuts in the Editor Settings for inspiration. By convention, they all use [kbd]Alt[/kbd] modifier.
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</description>
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</method>
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<method name="add_control_to_container">
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