mirror of https://github.com/godotengine/godot
CommandQueueMT: Make re-entrant again + Fix multiple flushers case
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@ -107,7 +107,8 @@ class CommandQueueMT {
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static const uint32_t DEFAULT_COMMAND_MEM_SIZE_KB = 64;
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bool unique_flusher = false;
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inline static thread_local bool flushing = false;
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BinaryMutex mutex;
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LocalVector<uint8_t> command_mem;
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ConditionVariable sync_cond_var;
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@ -157,10 +158,20 @@ class CommandQueueMT {
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}
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void _flush() {
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// Safeguard against trying to re-lock the binary mutex.
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if (flushing) {
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return;
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}
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flushing = true;
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MutexLock lock(mutex);
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if (unlikely(flush_read_ptr)) {
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// Re-entrant call.
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// Another thread is flushing.
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lock.temp_unlock(); // Not really temp.
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sync();
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flushing = false;
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return;
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}
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@ -177,17 +188,9 @@ class CommandQueueMT {
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CommandBase *cmd_local = reinterpret_cast<CommandBase *>(cmd_local_mem);
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memcpy(cmd_local_mem, (char *)cmd_original, size);
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if (unique_flusher) {
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// A single thread will pump; the lock is only needed for the command queue itself.
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lock.temp_unlock();
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cmd_local->call();
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lock.temp_relock();
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} else {
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// At least we can unlock during WTP operations.
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uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(lock);
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cmd_local->call();
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WorkerThreadPool::thread_exit_unlock_allowance_zone(allowance_id);
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}
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lock.temp_unlock();
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cmd_local->call();
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lock.temp_relock();
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if (unlikely(cmd_local->sync)) {
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sync_head++;
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@ -206,6 +209,8 @@ class CommandQueueMT {
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flush_read_ptr = 0;
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_prevent_sync_wraparound();
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flushing = false;
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}
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_FORCE_INLINE_ void _wait_for_sync(MutexLock<BinaryMutex> &p_lock) {
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@ -270,8 +275,7 @@ public:
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pump_task_id = p_task_id;
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}
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CommandQueueMT(bool p_unique_flusher = false) :
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unique_flusher(p_unique_flusher) {
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CommandQueueMT() {
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command_mem.reserve(DEFAULT_COMMAND_MEM_SIZE_KB * 1024);
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}
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};
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@ -103,7 +103,7 @@ Error _betsy_compress_s3tc(Image *r_img, Image::UsedChannels p_channels);
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class BetsyCompressor : public Object {
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GDSOFTCLASS(BetsyCompressor, Object);
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mutable CommandQueueMT command_queue = CommandQueueMT(true);
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mutable CommandQueueMT command_queue;
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bool exit = false;
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WorkerThreadPool::TaskID task_id = WorkerThreadPool::INVALID_TASK_ID;
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@ -74,7 +74,7 @@ class RenderingServerDefault : public RenderingServer {
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uint64_t print_frame_profile_ticks_from = 0;
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uint32_t print_frame_profile_frame_count = 0;
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mutable CommandQueueMT command_queue = CommandQueueMT(true);
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mutable CommandQueueMT command_queue;
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Thread::ID server_thread = Thread::MAIN_ID;
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WorkerThreadPool::TaskID server_task_id = WorkerThreadPool::INVALID_TASK_ID;
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