Apply codespell to CHANGELOG.md

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Rémi Verschelde 2025-12-15 20:37:26 +01:00
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@ -207,7 +207,7 @@ Table of contents:
- Implement `ModifierBoneTarget3D` which can be target of the other `SkeletonModifier3D`s ([GH-106846](https://github.com/godotengine/godot/pull/106846)).
- Fix ambiguous AnimationNode's parameter type in default value and make `validate_type_match()` static function ([GH-107005](https://github.com/godotengine/godot/pull/107005)).
- Fix animation track filter size bug ([GH-107084](https://github.com/godotengine/godot/pull/107084)).
- Add default paramater for AnimationNode as super class ([GH-107171](https://github.com/godotengine/godot/pull/107171)).
- Add default parameter for AnimationNode as super class ([GH-107171](https://github.com/godotengine/godot/pull/107171)).
- Fix animation track inserted path and key type ([GH-107241](https://github.com/godotengine/godot/pull/107241)).
- Fix AnimationPlayer finished state in the editor ([GH-107244](https://github.com/godotengine/godot/pull/107244)).
- Fix editing/removal of bone meta ([GH-107546](https://github.com/godotengine/godot/pull/107546)).
@ -409,7 +409,7 @@ Table of contents:
- Resolve the hostfxr path using dotnet CLI ([GH-96146](https://github.com/godotengine/godot/pull/96146)).
- Add `linux-bionic` RID export option to support NativeAOT on Android ([GH-97908](https://github.com/godotengine/godot/pull/97908)).
- Use `ObjectID` when converting `Variant` to `GodotObject` ([GH-98034](https://github.com/godotengine/godot/pull/98034)).
- Editor: Prevent `TOOLS` .NET `DefineConstants` being overriden by the user ([GH-98153](https://github.com/godotengine/godot/pull/98153)).
- Editor: Prevent `TOOLS` .NET `DefineConstants` being overridden by the user ([GH-98153](https://github.com/godotengine/godot/pull/98153)).
- Fix thread deadlock when using a worker thread to load a script with a generic base class ([GH-99798](https://github.com/godotengine/godot/pull/99798)).
- Update Dotnet iOS Export Process ([GH-100187](https://github.com/godotengine/godot/pull/100187)).
- Fix `RefCounted` not disposed correctly in certain case ([GH-101006](https://github.com/godotengine/godot/pull/101006)).
@ -680,7 +680,7 @@ Table of contents:
- Smoke test: Log an error if `reserve()` is called with fewer elements than `size()` ([GH-105278](https://github.com/godotengine/godot/pull/105278)).
- Fix custom scene argument if it's referenced as UID ([GH-105288](https://github.com/godotengine/godot/pull/105288)).
- Add `--scene` command line argument ([GH-105302](https://github.com/godotengine/godot/pull/105302)).
- Supress unused paramater warning conflicting with if constexpr ([GH-105326](https://github.com/godotengine/godot/pull/105326)).
- Suppress unused parameter warning conflicting with if constexpr ([GH-105326](https://github.com/godotengine/godot/pull/105326)).
- Allow inserting at end of array again ([GH-105334](https://github.com/godotengine/godot/pull/105334)).
- Optimize `Array` `min`/`max` methods ([GH-105392](https://github.com/godotengine/godot/pull/105392)).
- Add thread safety to Object signals ([GH-105453](https://github.com/godotengine/godot/pull/105453)).
@ -727,7 +727,7 @@ Table of contents:
- Remove redundant `data.inside_tree` ([GH-106903](https://github.com/godotengine/godot/pull/106903)).
- JavaClassWrapper: Don't discard overloaded methods that differ by object type ([GH-106908](https://github.com/godotengine/godot/pull/106908)).
- Add missing headers in `FixedVector` and `Span` ([GH-106954](https://github.com/godotengine/godot/pull/106954)).
- Remove `OAHashMap`, in favour of `AHashMap` ([GH-106996](https://github.com/godotengine/godot/pull/106996)).
- Remove `OAHashMap`, in favor of `AHashMap` ([GH-106996](https://github.com/godotengine/godot/pull/106996)).
- Expose `WorkerThreadPool.get_caller_task_id()` ([GH-107029](https://github.com/godotengine/godot/pull/107029)).
- Add `WorkerThreadPool.get_caller_group_id` ([GH-107040](https://github.com/godotengine/godot/pull/107040)).
- Fix `ResourceSaver` saving default value of `Resource` ([GH-107049](https://github.com/godotengine/godot/pull/107049)).
@ -909,7 +909,7 @@ Table of contents:
- C#: Fix Shortcut example ([GH-107609](https://github.com/godotengine/godot/pull/107609)).
- Clarify `_set`/`_get` description ([GH-107823](https://github.com/godotengine/godot/pull/107823)).
- Docs: Various grammar and spelling fixes ([GH-107895](https://github.com/godotengine/godot/pull/107895)).
- Specifiy return value in several store methods in `FileAccess` ([GH-107938](https://github.com/godotengine/godot/pull/107938)).
- Specify return value in several store methods in `FileAccess` ([GH-107938](https://github.com/godotengine/godot/pull/107938)).
- Fix OptionButton ID value range documentation ([GH-107940](https://github.com/godotengine/godot/pull/107940)).
- Document `Gradient.sample()` clamping behavior ([GH-107976](https://github.com/godotengine/godot/pull/107976)).
- Clarify `visible_characters` ([GH-108029](https://github.com/godotengine/godot/pull/108029)).
@ -1294,7 +1294,7 @@ Table of contents:
- Add single-object inspect command backwards compatible API for potential regression ([GH-110043](https://github.com/godotengine/godot/pull/110043)).
- Add missing range hint to `Viewport.oversampling_override` in the editor ([GH-110094](https://github.com/godotengine/godot/pull/110094)).
- Fix Range scale overflow ([GH-110107](https://github.com/godotengine/godot/pull/110107)).
- Fix "SpriteFrames" editor not fully hidding the bottom panel ([GH-110280](https://github.com/godotengine/godot/pull/110280)).
- Fix "SpriteFrames" editor not fully hiding the bottom panel ([GH-110280](https://github.com/godotengine/godot/pull/110280)).
#### Export
@ -1330,7 +1330,7 @@ Table of contents:
- [Windows export] Use project version as fallback ([GH-108472](https://github.com/godotengine/godot/pull/108472)).
- Remove selective shader baking ([GH-108914](https://github.com/godotengine/godot/pull/108914)).
- Reduce log spam during headless import/export ([GH-109334](https://github.com/godotengine/godot/pull/109334)).
- Android: Thread Syncronization for FileAccessHandler ([GH-109340](https://github.com/godotengine/godot/pull/109340)).
- Android: Thread Synchronization for FileAccessHandler ([GH-109340](https://github.com/godotengine/godot/pull/109340)).
- Fix headless import/export reporting progress greater than 100% ([GH-109391](https://github.com/godotengine/godot/pull/109391)).
- Android: Fix build command for AAB export ([GH-109608](https://github.com/godotengine/godot/pull/109608)).
- Add default param value to `EditorExportPlatform::get_forced_export_files` ([GH-109662](https://github.com/godotengine/godot/pull/109662)).
@ -1402,7 +1402,7 @@ Table of contents:
- Fix a few GDScript warning messages for grammar and consistency ([GH-104729](https://github.com/godotengine/godot/pull/104729)).
- Fix invalid DAP responses when content has non-ASCII content ([GH-104936](https://github.com/godotengine/godot/pull/104936)).
- LSP: Fix relative path handling for document links ([GH-105059](https://github.com/godotengine/godot/pull/105059)).
- LSP: Don't advertize support for workspace symbols ([GH-105061](https://github.com/godotengine/godot/pull/105061)).
- LSP: Don't advertise support for workspace symbols ([GH-105061](https://github.com/godotengine/godot/pull/105061)).
- Add autocompletion for `@export_tool_button` ([GH-105081](https://github.com/godotengine/godot/pull/105081)).
- LSP: Extract annotations from `EditorHelp` ([GH-105087](https://github.com/godotengine/godot/pull/105087)).
- Fix LSP not returning expected localization for API docs ([GH-105344](https://github.com/godotengine/godot/pull/105344)).
@ -1552,7 +1552,7 @@ Table of contents:
- Remove macros from FontFile test case ([GH-104709](https://github.com/godotengine/godot/pull/104709)).
- Implement Stackable Text Outline on `Label` ([GH-104731](https://github.com/godotengine/godot/pull/104731)).
- Fix TextEdit VScroll max tolerance ([GH-104776](https://github.com/godotengine/godot/pull/104776)).
- Replace global oversampling with overrideable per-viewport oversampling ([GH-104872](https://github.com/godotengine/godot/pull/104872)).
- Replace global oversampling with overridable per-viewport oversampling ([GH-104872](https://github.com/godotengine/godot/pull/104872)).
- Add font import flag to toggle modulation of colored glyphs ([GH-104878](https://github.com/godotengine/godot/pull/104878)).
- Make `swap_cancel_ok` setting 3-state instead of boolean ([GH-104958](https://github.com/godotengine/godot/pull/104958)).
- Linux: Detect KDE/LXQt and swap OK/Cancel buttons to Windows style ([GH-104959](https://github.com/godotengine/godot/pull/104959)).
@ -1961,7 +1961,7 @@ Table of contents:
- Fix CapsuleShape2D outline for navmesh baking ([GH-107263](https://github.com/godotengine/godot/pull/107263)).
- Change 2D navigation region and link updates to an async process ([GH-107381](https://github.com/godotengine/godot/pull/107381)).
- Only repath a NavigationAgent with a target position ([GH-107513](https://github.com/godotengine/godot/pull/107513)).
- Remove `get_used_cells` to avoid unecessary allocations in navigation baking ([GH-107559](https://github.com/godotengine/godot/pull/107559)).
- Remove `get_used_cells` to avoid unnecessary allocations in navigation baking ([GH-107559](https://github.com/godotengine/godot/pull/107559)).
- NavigationServer2D: Bind missing `merge_rasterizer_cell_scale` setting and functions ([GH-107802](https://github.com/godotengine/godot/pull/107802)).
- NavMap3D: check if obstacles have avoidance enabled ([GH-108281](https://github.com/godotengine/godot/pull/108281)).
- NavMap2D: check if obstacles have avoidance enabled ([GH-108284](https://github.com/godotengine/godot/pull/108284)).
@ -2172,7 +2172,7 @@ Table of contents:
- Fix wrong default texture for global uniforms of type `sampler2DArray` ([GH-101941](https://github.com/godotengine/godot/pull/101941)).
- Pass angular diameter into light size constants for sky shaders ([GH-101971](https://github.com/godotengine/godot/pull/101971)).
- Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic ([GH-101973](https://github.com/godotengine/godot/pull/101973)).
- Rendering compositor identifies `is_opengl` API; minor optimisation ([GH-102302](https://github.com/godotengine/godot/pull/102302)).
- Rendering compositor identifies `is_opengl` API; minor optimization ([GH-102302](https://github.com/godotengine/godot/pull/102302)).
- Add SMAA 1x to screenspace AA options ([GH-102330](https://github.com/godotengine/godot/pull/102330)).
- Add ASTC HDR format variants ([GH-102777](https://github.com/godotengine/godot/pull/102777)).
- GLES3: Fix errors baking light map with compatibility renderer ([GH-102783](https://github.com/godotengine/godot/pull/102783)).
@ -2235,7 +2235,7 @@ Table of contents:
- Fix reflection probe dark borders ([GH-105899](https://github.com/godotengine/godot/pull/105899)).
- Fix error spam to due wrong use of `reserve()` in D3D12 driver ([GH-105906](https://github.com/godotengine/godot/pull/105906)).
- FTI - Add custom interpolation for wheels ([GH-105915](https://github.com/godotengine/godot/pull/105915)).
- FTI - Fix `SceneTreeFTI` behaviour on exit tree ([GH-105973](https://github.com/godotengine/godot/pull/105973)).
- FTI - Fix `SceneTreeFTI` behavior on exit tree ([GH-105973](https://github.com/godotengine/godot/pull/105973)).
- Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available ([GH-106079](https://github.com/godotengine/godot/pull/106079)).
- Check for GL ES version of BPTC extension when using the OpenGL renderer ([GH-106086](https://github.com/godotengine/godot/pull/106086)).
- Add specular occlusion from ambient light ([GH-106145](https://github.com/godotengine/godot/pull/106145)).
@ -2263,7 +2263,7 @@ Table of contents:
- Mobile: Move `_setup_lightmaps` before `_fill_render_list` ([GH-106748](https://github.com/godotengine/godot/pull/106748)).
- D3D12: Fix inconsistent value for `DCOMP_ENABLED` in platform code ([GH-106827](https://github.com/godotengine/godot/pull/106827)).
- Fix missing ibl reconstruction from DFG multiscattering ([GH-106844](https://github.com/godotengine/godot/pull/106844)).
- Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension ([GH-106880](https://github.com/godotengine/godot/pull/106880)).
- Minor rendering and XR changes to allow Meta environment depth API to work entirely from GDExtension ([GH-106880](https://github.com/godotengine/godot/pull/106880)).
- Vulkan Mobile: Fix lightmap instances count ([GH-106907](https://github.com/godotengine/godot/pull/106907)).
- Correctly place viewport and use viewport relative rect for the final blit in Compatibility renderer ([GH-106924](https://github.com/godotengine/godot/pull/106924)).
- Metal: Fix multi-view support ([GH-106925](https://github.com/godotengine/godot/pull/106925)).
@ -2309,13 +2309,13 @@ Table of contents:
- Fix VVL errors by changing `frag_color` to FP32 and dFdx/y ([GH-108015](https://github.com/godotengine/godot/pull/108015)).
- Metal: Use image atomic operations on supported Apple hardware ([GH-108028](https://github.com/godotengine/godot/pull/108028)).
- Fix opaque stencil rendering ([GH-108044](https://github.com/godotengine/godot/pull/108044)).
- FTI: - Fix `MultiMesh` init and stable behaviour ([GH-108109](https://github.com/godotengine/godot/pull/108109)).
- FTI: - Fix `MultiMesh` init and stable behavior ([GH-108109](https://github.com/godotengine/godot/pull/108109)).
- FTI: - Add reset on setting `top_level` ([GH-108112](https://github.com/godotengine/godot/pull/108112)).
- Metal: Use correct environment variable to generate labels ([GH-108123](https://github.com/godotengine/godot/pull/108123)).
- FTI: - Clear `SceneTreeFTI` completely on enabling / disabling ([GH-108131](https://github.com/godotengine/godot/pull/108131)).
- Web: Restrict rendering method selection ([GH-108276](https://github.com/godotengine/godot/pull/108276)).
- Fix `surface_get_arrays` returns wrong index array when using empty vertex array ([GH-108308](https://github.com/godotengine/godot/pull/108308)).
- Fix underculling of occulusion culling ([GH-108347](https://github.com/godotengine/godot/pull/108347)).
- Fix underculling of occlusion culling ([GH-108347](https://github.com/godotengine/godot/pull/108347)).
- Fix division by zero in clearcoat specular BRDF ([GH-108378](https://github.com/godotengine/godot/pull/108378)).
- Fix crash when creating voxel GI data ([GH-108397](https://github.com/godotengine/godot/pull/108397)).
- Metal: Remove invalid assumption for image atomic operations ([GH-108452](https://github.com/godotengine/godot/pull/108452)).