Commit Graph

212 Commits

Author SHA1 Message Date
kobewi 58b0cf61ab Fix non-tool script check when emitting signals 2025-12-13 00:24:35 +01:00
Lukas Tenbrink aa33b53e67 Use `GDType` for GDExtension types as well.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2025-12-03 21:32:46 +01:00
Mike Precup abfc63b483 Speed up signal disconnects in the editor 2025-10-22 22:27:25 -07:00
Thaddeus Crews 60710df3b6
Merge pull request #94047 from KoBeWi/resource_printer
Improve `to_string()` and add it to Resource
2025-10-16 12:48:11 -05:00
Thaddeus Crews 9e96c7d9b8
Merge pull request #110378 from timothyqiu/rtl-preview
Make text-related nodes translation domain aware
2025-10-16 12:48:05 -05:00
HolonProduction bad44931a8 Add missing initialization for bitpacked object members 2025-10-13 21:55:44 +02:00
Thaddeus Crews e33f89fe27
Merge pull request #111323 from HolonProduction/rm-script
Remove `Object::script`
2025-10-10 10:26:09 -05:00
kobewi e6783dbdd1 Improve to_string() and add it to Resource 2025-10-09 00:54:38 +02:00
Thaddeus Crews 89e3587cd8
Merge pull request #111339 from HolonProduction/obj-pack
Bitpack more `Object` booleans
2025-10-07 11:54:34 -05:00
Lukas Tenbrink 91c48b3151 Abstract `Object` virtual pointer init into a method instead of duplicating it across `gdvirtual.gen.inc`. 2025-10-07 00:12:40 +02:00
HolonProduction 7b2e148687 Bitpack more `Object` booleans 2025-10-06 22:01:22 +02:00
HolonProduction 2adecffbc3 Remove `Object::script` 2025-10-06 16:27:53 +02:00
Thaddeus Crews dd6ffaabdc
Merge pull request #105793 from Ivorforce/gdtype-the-first
Core: Add initial architecture for first-class `Object` types. Optimize `is_class`
2025-10-06 09:06:36 -05:00
Thaddeus Crews f6aa5ba23c
Merge pull request #97210 from AleksLitynski/object-snapshot-debugger
Add an ObjectDB Profiling Tool
2025-10-03 12:01:11 -05:00
Lukas Tenbrink ac85d24e64 Add `GDType` and `Object::_gdtype_ptr` for first-class `Object` typing.
The type is currently bare-bones, but will be expanded in future PRs.
2025-10-01 18:49:48 +02:00
Luo Zhihao 727066fe1f Free script and extension instance before object deconstructing
Co-Authored-By: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-09-26 18:15:08 +08:00
A Thousand Ships bd65cfa876
Revert "Replace many uses of `is_class` with `derives_from`."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Lukas Tenbrink 8ef4a43ada Replace many uses of `is_class` with `derives_from`. 2025-09-23 19:59:00 +02:00
Haoyu Qiu 172c80df67 Make text-related nodes translation domain aware
- Makes `is_layout_rtl()` translation domain aware
- Makes various text-drawing controls translation domain aware
- Makes translation preview use the project's fallback locale when disabled
2025-09-22 09:39:14 +08:00
Thaddeus Crews 149a4b4ca1
Merge pull request #107868 from lawnjelly/quick_ancestry4
Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
Pedro J. Estébanez a25846507d Fix regression in mechanism to hold objects while emitting 2025-08-28 18:23:27 +02:00
David Snopek 3eed53686b Don't use `alloca()` in `Object::emit_signalp()` to prevent stack overflow 2025-08-14 09:54:59 -05:00
Mikael Hermansson 3528e83ff3 Various fixes and style nitpicks 2025-07-09 14:27:48 +02:00
Aleksander Litynski 78f1543e35 Add an ObjectDB Profiling Tool
A new tab is added to the debugger that can help profile a game's memory usage.

Specifically, this lets you save a snapshot of all the objects in a running
game's ObjectDB to disk. It then lets you view the snapshot and diff two
snapshots against each other. This is meant to work similarly to Chrome's
heap snapshot tool or Unity's memory profiler.
2025-07-08 16:39:24 +02:00
lawnjelly 14a814586a Provide quick access to `Object` ancestry 2025-06-23 07:11:11 +01:00
Rindbee 5e2396e001
Add a flag to make the connection automatically emit the source object.
Mainly used to improve the connection dialog.

Not implemented in `emit_signalp()`, append the source object when a PackScene is instantiated.
2025-05-27 20:19:03 +08:00
Lukas Tenbrink e57427900f Use `BinaryMutex` instead of `Mutex` for `StringName`. 2025-04-28 17:13:26 +02:00
Quentin Quaadgras 23ffdd79e8 fix gdextension Object/Node::to_string to check is_valid before returning the result
at best, this results in an empty string, at worst, the result is never
initialised when is_valid is false.
2025-04-19 10:45:12 +12:00
Juan 2f39d8ebef Add thread safety to Object signals
* It turns out the majority of this work was done already by AThousandShips as part of #89451. This allows to do lock-less emitting of signals.
* This means, that only the signal map needs to be protected, making the task simple and without risk of deadlocks, or affecting performance.
* Objects can choose to not protect signals for performance (as example Node uses thread guards for protection, so these signals are not thread safe).
2025-04-16 17:14:44 +02:00
Thaddeus Crews 36991aba34
Merge pull request #104264 from YYF233333/layout/gdvirtual
Optimize gdvirtual function layout
2025-04-08 12:32:51 -05:00
Lukas Tenbrink e7f087b91a Fix caching of objects' class name pointer in `Object` instances.
Use `get_class_name` for `get_class` calls. Merge `get_parent_class_static` into `get_class_static`.
2025-04-07 21:05:21 +02:00
Thaddeus Crews 78922d756a
Core: Decouple `GDCLASS` from ClassDB 2025-04-04 16:21:30 -05:00
Yufeng Ying 057858a0fb Optimize gdvirtual layout.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2025-04-04 22:54:42 +08:00
Thaddeus Crews d0b3e0b474
Merge pull request #104921 from Ivorforce/no-get-valid-parents
Remove unused `get_valid_parents_static` functions from `GDCLASS`.
2025-04-03 09:27:54 -05:00
Lukas Tenbrink be82731f99 Removed unused `get_valid_parents_static` functions from `GDCLASS`. 2025-04-02 13:50:47 +02:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Lukas Tenbrink 8a76e31547 Remove bool from `Object::notification` virtual function; replace with separate functions to avoid branching. 2025-04-01 15:26:32 +02:00
Yyf2333 22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
Thaddeus Crews b377562b52
Merge pull request #91660 from AThousandShips/methodinfo_vec
[Core] Use `Vector` for `MethodInfo::arguments`
2025-03-14 10:06:13 -05:00
Yufeng Ying bebe037abf Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
A Thousand Ships d9721954e6
[Core] Use `Vector` for `MethodInfo::arguments` 2025-03-10 13:57:53 +01:00
kobewi c6c1a49bea Don't edit objects when loading folding 2025-03-06 15:04:00 +01:00
David Snopek 696285f23a Use `MethodInfo::get_compatibility_hash()` to generate the hash for `MethodBind::get_hash()` and other GDExtension hash clean up 2025-01-11 15:57:42 -06:00
Rémi Verschelde 6a8ca81789 Merge pull request #100674 from dsnopek/gdextension-virtual-method-compat
GDExtension: Add compatibility system for virtual methods
2025-01-11 22:29:38 +01:00
David Snopek 39f16e70f8 GDExtension: Add compatibility system for virtual methods 2025-01-10 16:00:05 -06:00
Adam Scott 6db599232e
Fix Script metadata usage 2025-01-03 11:12:37 -05:00
Thaddeus Crews 3c304ab7cc
Merge pull request #96076 from AThousandShips/improve_null_check_core_drivers
[Core,Drivers] Improve use of `Ref.is_null/valid`
2024-12-23 11:14:58 -06:00
Yufeng Ying be86ce3103 Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
A Thousand Ships ec650a2f09
[Core,Drivers] Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-11-01 16:50:11 +01:00
A Thousand Ships 38f9769bc6
[Core] Improve error messages with `vformat` 2024-10-30 15:55:51 +01:00