godot/platform/visionos
Rémi Verschelde 342ba8063e
Merge pull request #112361 from Calinou/export-dedicated-server-no-shader-baker
Disable shader baker when exporting as dedicated server
2025-12-09 19:54:22 +01:00
..
api
doc_classes Merge pull request #112361 from Calinou/export-dedicated-server-no-shader-baker 2025-12-09 19:54:22 +01:00
export Merge pull request #110485 from bruvzg/aemb_dtr 2025-10-13 07:35:19 +02:00
README.md Fix documentation typos and broken links 2025-11-27 12:24:58 +01:00
SCsub
detect.py Build: Fix container build path for swift 2025-10-15 06:32:31 +11:00
display_layer_visionos.h
display_layer_visionos.mm
display_server_visionos.h
display_server_visionos.mm Cleanup and unify `DisplayServer` screen methods and documentation. 2025-06-02 08:03:48 +03:00
godot_view_visionos.h
godot_view_visionos.mm [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 -07:00
main_visionos.mm Add support for profiling GDScript with tracy. 2025-11-28 16:36:36 +01:00
os_visionos.h
os_visionos.mm
platform_config.h
platform_thread.h
platform_visionos_builders.py
visionos.h

README.md

visionOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the visionOS platform port.

This platform derives from the Apple Embedded abstract platform (drivers/apple_embedded).

This platform uses shared Apple code (drivers/apple).

See also misc/dist/apple_embedded_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation

The compiling and exporting process is the same as on iOS, but replacing the ios parameter by visionos.