godot/platform/windows
Rémi Verschelde a5452ce8c5
sdl: Update to 3.2.28
2025-12-13 00:04:56 +01:00
..
doc_classes Disable shader baker when exporting as dedicated server 2025-11-04 00:25:08 +01:00
export Add new monospace related hint strings 2025-12-03 12:57:40 -05:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
SCsub LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
console_wrapper_windows.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
cpu_feature_validation.c [Windows] Additionally use `cpuid` instruction to detect SSE4.2 support. 2025-08-03 22:13:59 +03:00
crash_handler_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
crash_handler_windows_seh.cpp Core: Cleanup headers in `core/config` 2025-10-06 09:20:56 -05:00
crash_handler_windows_signal.cpp [Windows] Fix MinGW build 2025-10-07 16:06:04 +02:00
detect.py Check for unprefixed compilers when building on Windows. 2025-12-09 22:26:27 +02:00
display_server_windows.cpp sdl: Update to 3.2.28 2025-12-13 00:04:56 +01:00
display_server_windows.h Fix Vulkan failing to initialize when compiling without D3D12. 2025-12-08 11:11:15 +03:00
drop_target_windows.cpp Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
drop_target_windows.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_windows_angle.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_angle.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
gl_manager_windows_native.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_native.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.manifest Windows: Migrate `godot.manifest` to `platform/windows` 2025-09-25 09:15:00 -05:00
godot.natvis Fix HashMap/HashSet in natvis after member renames 2025-09-24 21:51:03 -07:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc Windows: Migrate `godot.manifest` to `platform/windows` 2025-09-25 09:15:00 -05:00
godot_res_wrap.rc Windows: Migrate `godot.manifest` to `platform/windows` 2025-09-25 09:15:00 -05:00
godot_windows.cpp Add support for profiling GDScript with tracy. 2025-11-28 16:36:36 +01:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lang_table.h Add missing includes 2025-10-26 18:25:17 -04:00
libgodot_windows.cpp LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_windows.cpp Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
native_menu_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
os_windows.cpp Merge pull request #113013 from bruvzg/hid_hook 2025-11-24 10:21:44 -06:00
os_windows.h Add error message when trying to load project from CWD. 2025-11-20 23:19:09 +02:00
platform_config.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_windows_builders.py SCons: Extend `MinGW` support & checks 2024-10-11 14:24:00 -05:00
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tts_windows.cpp Make `utterance_id` 64-bit. 2025-11-07 10:21:20 +02:00
tts_windows.h Make `utterance_id` 64-bit. 2025-11-07 10:21:20 +02:00
uiautomationcore.arm32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.arm64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
wgl_detect_version.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
wgl_detect_version.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
windows_terminal_logger.cpp Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`. 2025-10-05 17:49:23 +09:00
windows_terminal_logger.h Ability to print and log script backtraces 2025-04-24 18:54:41 +02:00
windows_utils.cpp Fix `WindowUtils::copy_and_rename_pdb` path shortening regression 2025-09-04 11:56:06 +02:00
windows_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation