# Project Structure ``` goldeneye_src |-- .github/workflows: GitHub use only ├── assets: game assets │   ├── font: font data │   ├── images: image data │   │   └── split: split image data │   ├── music: music data │   ├── obseg: animation data │   │   ├── bg: bg data │   │   ├── brief: briefing data │   │   ├── chr: c model data │   │   ├── gun: g model data │   │   ├── prop: p model data │   │   ├── setup: setup data │   │   ├── stan: stan data │   │   └── text: text data │   └── ramrom: demo data ├── bin: files that haven't been touched ├── build: output directory ├── include: header files ├── rsp: Custom GBI code (Assembly) (C0 and 4Tri) ├── src: C source code for game │   ├── game: core ge specific code 0x7f000000 range │   ├── inflate: statically linked initial decompression code │   ├── libultra: currently used libultra.s │   └── libultrarare: libultra modified by Rare └── tools: build tools ``` Documentation has been moved to https://github.com/kholdfuzion/goldeneye_docs/tree/master/notes Style Guide is https://github.com/kholdfuzion/goldeneye_src/blob/AIListLogic/notes/StyleGuide.md This decompilation was only made possible thanks to many awesome 00 Agents who will be revealed only if they wish. GE and PD documentation made by Zoinkity.