# Makefile to rebuild Goldeneye 007 ### Default target ### default: all ### Build Options ### # Version of the game to build FINAL := YES VERSION := US # If COMPARE is 1, check the output sha1sum when building 'all' COMPARE := 1 TOOLCHAIN := mips-linux-gnu- QEMU_IRIX := tools/irix/qemu-irix IRIX_ROOT := tools/irix/root # other tools TOOLS_DIR := tools DATASEG_COMP := $(TOOLS_DIR)/data_compress.sh RZ_COMP := $(TOOLS_DIR)/1172compress.sh N64CKSUM := $(TOOLS_DIR)/n64cksum MAKEBG := $(TOOLS_DIR)/makebg.sh SHA1SUM = sha1sum ifeq ($(FINAL), YES) OPTIMIZATION := -O2 LCDEFS := CFLAGWARNING := else OPTIMIZATION := -g LCDEFS := -DDEBUG CFLAGWARNING :=-fullwarn -wlint endif ifeq ($(VERSION), US) COUNTRYCODE := u LCDEFS := -DVERSION_US ASMDEFS := --defsym VERSION_US=1 endif ifeq ($(VERSION), EU) COUNTRYCODE := e LCDEFS := -DVERSION_EU ASMDEFS := --defsym VERSION_EU=1 endif ifeq ($(VERSION), JP) COUNTRYCODE := j LCDEFS := -DVERSION_JP ASMDEFS := --defsym VERSION_JP=1 endif BUILD_DIR := build/$(COUNTRYCODE) include assets/Makefile.obseg include assets/Makefile.music BUILD_SUB_DIRS := \ src src/game src/rarezip src/libultra assets assets/obseg \ assets/obseg/brief assets/obseg/chr assets/obseg/gun assets/obseg/prop \ assets/obseg/text assets/obseg/bg assets/obseg/setup assets/obseg/stan \ assets/music assets/ramrom assets/images assets/images/split assets/font # create build directories $(shell mkdir -p $(BUILD_DIR)) $(foreach subdir,$(BUILD_SUB_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(subdir))) APPELF := ge007.$(COUNTRYCODE).elf APPROM := ge007.$(COUNTRYCODE).z64 APPBIN := ge007.$(COUNTRYCODE).bin HEADERFILES := $(foreach dir,src,$(wildcard $(dir)/*.s)) HEADEROBJECTS := $(foreach file,$(HEADERFILES),$(BUILD_DIR)/$(file:.s=.o)) CODEFILES := $(foreach dir,src,$(wildcard $(dir)/*.c)) CODEOBJECTS := $(foreach file,$(CODEFILES),$(BUILD_DIR)/$(file:.c=.o)) LIBULTRA := lib/libultra_rom.a ULTRAFILES := $(foreach dir,src/libultra,$(wildcard $(dir)/*.s)) ULTRAOBJECTS := $(foreach file,$(ULTRAFILES),$(BUILD_DIR)/$(file:.s=.o)) GAMEFILES := $(foreach dir,src/game,$(wildcard $(dir)/*.c)) GAMEOBJECTS := $(foreach file,$(GAMEFILES),$(BUILD_DIR)/$(file:.c=.o)) ROMFILES := assets/romfiles.s ROMOBJECTS := $(BUILD_DIR)/assets/romfiles.o GLOBALIMAGETABLEFILES := assets/GlobalImageTable.c GLOBALIMAGETABLEOBJECTS := $(BUILD_DIR)/assets/GlobalImageTable.o ROMFILES2 := assets/romfiles2.s ROMOBJECTS2 := $(BUILD_DIR)/assets/romfiles2.o RAMROM_FILES := assets/ramrom/ramrom.s RAMROM_OBJECTS := $(BUILD_DIR)/assets/ramrom/ramrom.o FONT_FILES := assets/font/font.s FONT_OBJECTS := $(BUILD_DIR)/assets/font/font.o MUSIC_FILES := assets/music/music.s MUSIC_OBJECTS := $(BUILD_DIR)/assets/music/music.o OBSEG_FILES := assets/obseg/ob_seg.s OBSEG_OBJECTS := $(BUILD_DIR)/assets/obseg/ob_seg.o OBSEG_RZ := $(BG_SEG_FILES) $(CHR_RZ_FILES) $(GUN_RZ_FILES) $(PROP_RZ_FILES) $(STAN_RZ_FILES) $(BRIEF_RZ_FILES) $(SETUP_RZ_FILES) $(TEXT_RZ_FILES) IMAGE_BINS := $(foreach dir,assets/images/split,$(wildcard $(dir)/*.bin)) IMAGE_OBJS := $(foreach file,$(IMAGE_BINS),$(BUILD_DIR)/$(file:.bin=.o)) RZFILES := rarezip/rarezip.c RZOBJECTS := $(foreach file,$(RZFILES),$(BUILD_DIR)/src/$(file:.c=.o)) OBJECTS := $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) $(OBSEGMENT) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONT_OBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) INCLUDE := -I . -I include -I include/libultra -I src -I src/game -I src/rarezip CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc CFLAGS := -Wo,-loopunroll,0 -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm $(CFLAGWARNING) -woff 819,820,852,821,838 -signed $(INCLUDE) -mips2 $(LCDEFS) LD := $(TOOLCHAIN)ld LD_SCRIPT := ge007.$(COUNTRYCODE).ld LDFLAGS := -T undefined_syms.txt -T $(LD_SCRIPT) -Map build/ge007.$(COUNTRYCODE).map AS := $(TOOLCHAIN)as ASFLAGS := -march=vr4300 -mabi=32 $(INCLUDE) $(ASMDEFS) ASM_PREPROC := python3 tools/asmpreproc/asm-processor.py OBJCOPY := $(TOOLCHAIN)objcopy all: $(APPROM) ifeq ($(COMPARE),1) @$(SHA1SUM) -c ge007.$(COUNTRYCODE).sha1 endif codeclean: rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(COUNTRYCODE).map \ $(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) dataclean: rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(COUNTRYCODE).map \ $(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONT_OBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES) clean: rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(COUNTRYCODE).map \ $(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) \ $(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONT_OBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES) $(BUILD_DIR)/%.o: src/%.s $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/src/%.o: src/%.s $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/assets/%.o: assets/%.c $(ASM_PREPROC) $(OPTIMIZATION) $< | $(CC) -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@ $(OPTIMIZATION) $(ASM_PREPROC) $(OPTIMIZATION) $< --post-process $@ --assembler "$(AS) $(ASFLAGS)" --asm-prelude tools/asmpreproc/prelude.s $(BUILD_DIR)/assets/%.o: assets/%.s $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/assets/ramrom/%.o: assets/ramrom/%.s $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/assets/font/%.o: assets/font/%.s $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/assets/obseg/%.o: assets/obseg/%.s $(OBSEG_RZ) $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/assets/images/split/%.o: assets/images/split/%.bin $(LD) -r -b binary $< -o $@ $(BUILD_DIR)/%.o: src/%.c $(ASM_PREPROC) $(OPTIMIZATION) $< | $(CC) -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@ $(OPTIMIZATION) $(ASM_PREPROC) $(OPTIMIZATION) $< --post-process $@ --assembler "$(AS) $(ASFLAGS)" --asm-prelude tools/asmpreproc/prelude.s $(BUILD_DIR)/src/%.o: src/%.c $(ASM_PREPROC) $(OPTIMIZATION) $< | $(CC) -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@ $(OPTIMIZATION) $(ASM_PREPROC) $(OPTIMIZATION) $< --post-process $@ --assembler "$(AS) $(ASFLAGS)" --asm-prelude tools/asmpreproc/prelude.s $(BUILD_DIR)/$(OBSEGMENT): $(OBSEG_RZ) $(IMAGE_OBJS) $(APPELF): $(ULTRAOBJECTS) $(HEADEROBJECTS) $(OBSEG_RZ) $(BUILD_DIR)/$(OBSEGMENT) $(MUSIC_RZ_FILES) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) $(ROMOBJECTS) $(GLOBALIMAGETABLEOBJECTS) $(ROMOBJECTS2) $(RAMROM_OBJECTS) $(FONT_OBJECTS) $(MUSIC_OBJECTS) $(OBSEG_OBJECTS) $(LD) $(LDFLAGS) -o $@ $(APPBIN): $(APPELF) $(OBJCOPY) $< $@ -O binary --gap-fill=0xff $(APPROM): $(APPBIN) $(DATASEG_COMP) $< $(COUNTRYCODE) $(N64CKSUM) $< $@ rm header.tmp .PHONY: all default codeclean dataclean clean