Files
goldeneye_src/ld/game.rodata.ld.inc

133 lines
6.9 KiB
C++

build/OUTCODE/src/game/initgamedata.o (.rodata);
build/OUTCODE/src/game/initweaponanigroups.o (.rodata);
build/OUTCODE/src/game/initactorpropstuff.o (.rodata);
build/OUTCODE/src/game/initnull_0009D0.o (.rodata);
build/OUTCODE/src/game/initunk_0009E0.o (.rodata);
build/OUTCODE/src/game/initanitable.o (.rodata);
build/OUTCODE/src/game/initplayergaitobject.o (.rodata);
build/OUTCODE/src/game/setguscale.o (.rodata);
build/OUTCODE/src/game/initnull_000BC0.o (.rodata);
build/OUTCODE/src/game/initimages.o (.rodata);
build/OUTCODE/src/game/initintromatrices.o (.rodata);
build/OUTCODE/src/game/initmenus.o (.rodata);
build/OUTCODE/src/game/initguards.o (.rodata);
build/OUTCODE/src/game/deb_loadallmodels.o (.rodata);
build/OUTCODE/src/game/initobjects.o (.rodata);
build/OUTCODE/src/game/prop.o (.rodata);
build/OUTCODE/src/game/objective.o (.rodata);
build/OUTCODE/src/game/ejectedcartridges.o (.rodata);
build/OUTCODE/src/game/initBondDATA.o (.rodata);
build/OUTCODE/src/game/initunk_005450.o (.rodata);
build/OUTCODE/src/game/initunk_005520.o (.rodata);
build/OUTCODE/src/game/bondview_r.o (.rodata);
build/OUTCODE/src/game/inititemslots.o (.rodata);
build/OUTCODE/src/game/initBondDATAdefaults.o (.rodata);
build/OUTCODE/src/game/initpathtablesomething.o (.rodata);
build/OUTCODE/src/game/initpathtablelinks.o (.rodata);
build/OUTCODE/src/game/initexplosioncasing.o (.rodata);
build/OUTCODE/src/game/alloc_window_pieces.o (.rodata);
build/OUTCODE/src/game/initunk_007290.o (.rodata);
build/OUTCODE/src/game/initcheattext.o (.rodata);
build/OUTCODE/src/game/initmttex.o (.rodata);
build/OUTCODE/src/game/cleanup_guard_data.o (.rodata);
build/OUTCODE/src/game/cleanup_object_sounds.o (.rodata);
build/OUTCODE/src/game/cleanup_alarms.o (.rodata);
build/OUTCODE/src/game/cleanup_objects.o (.rodata);
build/OUTCODE/src/game/cleanup_objectives.o (.rodata);
build/OUTCODE/src/game/cleanupSFXRelated.o (.rodata);
build/OUTCODE/src/game/playerstats_007770.o (.rodata);
build/OUTCODE/src/game/cleanexplosions.o (.rodata);
build/OUTCODE/src/game/cleanwindowpieces.o (.rodata);
build/OUTCODE/src/game/null_007970.o (.rodata);
build/OUTCODE/src/game/cleanplayersound.o (.rodata);
build/OUTCODE/src/game/title.o (.rodata);
build/OUTCODE/src/game/front.o (.rodata);
build/OUTCODE/src/game/rle.o (.rodata);
build/OUTCODE/src/game/unk_01B240.o (.rodata);
build/OUTCODE/src/game/unk_01BAE0.o (.rodata);
build/OUTCODE/src/game/blood_animation.o (.rodata);
build/OUTCODE/src/game/blood_decrypt.o (.rodata);
build/OUTCODE/src/game/file.o (.rodata);
build/OUTCODE/src/game/file2.o (.rodata);
build/OUTCODE/src/game/chr.o (.rodata);
build/OUTCODE/src/game/chr_b.o (.rodata);
build/OUTCODE/src/game/chraction.o (.rodata);
build/OUTCODE/src/game/chrai.o (.rodata);
build/OUTCODE/src/game/chrprop.o (.rodata);
build/OUTCODE/src/game/propobj.o (.rodata);
build/OUTCODE/src/game/loadobjectmodel.o (.rodata);
build/OUTCODE/src/game/objective_status.o (.rodata);
build/OUTCODE/src/game/objective_status2.o (.rodata);
build/OUTCODE/src/game/math_sincos.o (.rodata);
build/OUTCODE/src/game/matrixmath.o (.rodata);
build/OUTCODE/src/game/math_unk_05A9E0.o (.rodata);
build/OUTCODE/src/game/math_atan2f.o (.rodata);
build/OUTCODE/src/game/math_asinacos.o (.rodata);
build/OUTCODE/src/game/math_asinfacosf.o (.rodata);
build/OUTCODE/src/game/matrixmath_misc.o (.rodata);
build/OUTCODE/src/game/quaternion.o (.rodata);
build/OUTCODE/src/game/math_floor.o (.rodata);
build/OUTCODE/src/game/math_ceil.o (.rodata);
build/OUTCODE/src/game/gun.o (.rodata);
build/OUTCODE/src/game/bondwalk2.o (.rodata);
build/OUTCODE/src/game/objecthandler.o (.rodata);
build/OUTCODE/src/game/model.o (.rodata);
build/OUTCODE/src/game/objecthandler_2.o (.rodata);
build/OUTCODE/src/game/othermodemicrocode.o (.rodata);
build/OUTCODE/src/game/bondview.o (.rodata);
build/OUTCODE/src/game/bondinv.o (.rodata);
build/OUTCODE/src/game/bondhead.o (.rodata);
build/OUTCODE/src/game/padhalllv.o (.rodata);
build/OUTCODE/src/game/debugmenu_08FE00.o (.rodata);
build/OUTCODE/src/game/debugmenu_handler.o (.rodata);
build/OUTCODE/src/game/debug_camera.o (.rodata);
build/OUTCODE/src/game/chraidata.o (.rodata);
build/OUTCODE/src/game/pobjdata.o (.rodata);
build/OUTCODE/src/game/gobjdata.o (.rodata);
build/OUTCODE/src/game/gobjdata2.o (.rodata);
build/OUTCODE/src/game/cobjdata.o (.rodata);
build/OUTCODE/src/game/cheat.o (.rodata);
build/OUTCODE/src/game/line_tri_intersect.o (.rodata);
build/OUTCODE/src/game/unk_092E50.o (.rodata);
build/OUTCODE/src/game/sky.o (.rodata);
build/OUTCODE/src/game/player.o (.rodata);
build/OUTCODE/src/game/crc.o (.rodata);
build/OUTCODE/src/game/chrObjRandom.o (.rodata);
build/OUTCODE/src/game/unk_09B7A0.o (.rodata);
build/OUTCODE/src/game/explosion.o (.rodata);
build/OUTCODE/src/game/glass.o (.rodata);
build/OUTCODE/src/game/options.o (.rodata);
build/OUTCODE/src/game/textrelated.o (.rodata);
build/OUTCODE/src/game/stan.o (.rodata);
build/OUTCODE/src/game/stanintersection.o (.rodata);
build/OUTCODE/src/game/bg.o (.rodata);
build/OUTCODE/src/game/bgapply.o (.rodata);
build/OUTCODE/src/game/bgfog.o (.rodata);
build/OUTCODE/src/game/lightfixture.o (.rodata);
build/OUTCODE/src/game/bgroomtrans.o (.rodata);
build/OUTCODE/src/game/ob.o (.rodata);
build/OUTCODE/src/game/dyn.o (.rodata);
build/OUTCODE/src/game/lv.o (.rodata);
build/OUTCODE/src/game/ramromreplay.o (.rodata);
build/OUTCODE/src/game/frametiming.o (.rodata);
build/OUTCODE/src/game/mp_music.o (.rodata);
build/OUTCODE/src/game/language.o (.rodata);
build/OUTCODE/src/game/mpmenu.o (.rodata);
build/OUTCODE/src/game/radar.o (.rodata);
build/OUTCODE/src/game/mp_weapon.o (.rodata);
build/OUTCODE/src/game/image.o (.rodata);
build/OUTCODE/src/game/image_bank.o (.rodata);
build/OUTCODE/src/game/tex.o (.rodata);
build/OUTCODE/src/game/decompress.o (.rodata);
build/OUTCODE/src/game/zlib.o (.rodata);
build/OUTCODE/src/game/rsp.o (.rodata);
build/OUTCODE/src/game/indy_comms.o (.rodata);
build/OUTCODE/src/game/indy_commands.o (.rodata);
build/OUTCODE/src/game/game_debug.o (.rodata);
build/OUTCODE/src/game/compiletime.o (.rodata);
build/OUTCODE/src/game/speedgraphrenderer.o (.rodata);
build/OUTCODE/src/game/viewport.o (.rodata);
build/OUTCODE/src/game/music_0D2720.o (.rodata);
#ifndef VERSION_EU
build/OUTCODE/src/game/spectrum.o (.rodata);
#endif