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/* Linker script for prop model binary generation */
/* Base address matches game's prop loading address */
SECTIONS
{
. = 0x05000000;
.data : {
*(.data)
*(.data*)
}
/DISCARD/ : {
*(.reginfo)
*(.MIPS.abiflags)
*(.pdr)
*(.comment)
*(.gnu.attributes)
}
}