Files
goldeneye_src/src/game/initweaponanigroups.c
T

11 lines
279 B
C

#include "ultra64.h"
//uncomment when actor is worked on
//#include "chr.h"
extern s32 get_ptr_allocated_block_for_vertices;
void init_weapon_animation_groups_maybe(void) {
set_8003608C(&get_ptr_allocated_block_for_vertices);
somethingwith_weapon_animation_groups();
}