Files
goldeneye_src/src/game/initweaponanigroups.c
T
2022-06-06 15:07:33 -05:00

11 lines
283 B
C

#include <ultra64.h>
//uncomment when actor is worked on
//#include "chr.h"
extern s32 get_ptr_allocated_block_for_vertices;
void init_weapon_animation_groups_maybe(void) {
set_vtxallocator(&get_ptr_allocated_block_for_vertices);
somethingwith_weapon_animation_groups();
}