Files
goldeneye_src/assets/obseg/gun/dynamite/ModelFileHeader.inc.c
T

3 lines
144 B
C

// Decoded from GdynamiteZ.bin - 28 NULL switches, 2 textures
MODELFILEHEADER(dynamite, 0, &SKELETON(standard_gun), 0, 0x1C, 3, 134.8334, 0, 2)