Files
goldeneye_src/assets/obseg/prop/chrlaser/ModelFileHeader.inc.c
T

6 lines
172 B
C

//included by propModelFileHeaders.inc.c to pobjdata.c
//touch pobjdata.c to recompile
MODELFILEHEADER(chrlaser, 0, &SKELETON(prop_weapon), 0, 0x3, 0x2, 444.66241, 0, 8)