Fix naming of the invert mouse Y option (#1130)
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@ -644,7 +644,7 @@ void CMenuManager::DrawStandardMenus(bool drawTitle) {
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}
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case eMenuAction::MENU_ACTION_CONTROLS_MOUSE_INVERT_Y:
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// Standard for all new games
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rightColumnText = notsa::IsFixBugs() ? GetOnOffText(bInvertMouseY) : GetOnOffText(!bInvertMouseY);
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rightColumnText = GetOnOffText(!bInvertMouseY);
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break;
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case eMenuAction::MENU_ACTION_RESOLUTION: {
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GxtChar tmpBuffer[1'024];
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@ -286,7 +286,7 @@ void CPad::UpdateMouse() {
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}
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if (!FrontEndMenuManager.m_bMenuActive) {
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invertX = FrontEndMenuManager.bInvertMouseX ? -1 : 1;
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invertY = FrontEndMenuManager.bInvertMouseY ? 1 : -1; // NOTSA: Original code had -1 for inverted Y
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invertY = FrontEndMenuManager.bInvertMouseY ? -1 : 1;
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}
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#ifndef NOTSA_USE_SDL3
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