1447 lines
54 KiB
C++
1447 lines
54 KiB
C++
#include "StdInc.h"
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// Audio
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// -- General
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#include "AEAudioEnvironment.h"
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#include "AEAudioUtility.h"
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#include "AESmoothFadeThread.h"
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#include "AESound.h"
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#include "AEStreamThread.h"
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#include "AudioEngine.h"
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#include "AudioZones.h"
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// -- Entities
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#include "AEAudioEntity.h"
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#include "AECollisionAudioEntity.h"
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#include "AEDoorAudioEntity.h"
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#include "AEExplosionAudioEntity.h"
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#include "AEFireAudioEntity.h"
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#include "AEFrontendAudioEntity.h"
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#include "AEGlobalWeaponAudioEntity.h"
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#include "AEPedAudioEntity.h"
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#include "AEPedlessSpeechAudioEntity.h"
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#include "AEPedSpeechAudioEntity.h"
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#include "AEPedWeaponAudioEntity.h"
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#include "AEPoliceScannerAudioEntity.h"
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#include "AEScriptAudioEntity.h"
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#include "AETwinLoopSoundEntity.h"
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#include "AEVehicleAudioEntity.h"
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#include "AEWaterCannonAudioEntity.h"
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#include "AEWeaponAudioEntity.h"
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#include "AEWeatherAudioEntity.h"
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// -- Hardware
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#include "AEAudioChannel.h"
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#include "AEAudioHardware.h"
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#include "AEStaticChannel.h"
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#include "AEStreamingChannel.h"
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// -- Loaders
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#include "AEBankLoader.h"
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#include "AEDataStream.h"
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#include "AEMFDecoder.h"
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#include "AEMP3BankLoader.h"
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#include "AEMP3TrackLoader.h"
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#include "AEStreamingDecoder.h"
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#include "AEStreamTransformer.h"
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#include "AETrackLoader.h"
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#include "AEVorbisDecoder.h"
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#include "AEWaveDecoder.h"
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#include "AEWMADecoder.h"
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// -- Managers
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#include "AEAmbienceTrackManager.h"
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#include "AECutsceneTrackManager.h"
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#include "AERadioTrackManager.h"
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#include "AESoundManager.h"
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#include "AEUserRadioTrackManager.h"
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#include "Garage.h"
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#include "Garages.h"
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// FX
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#include "FxSystemBP.h"
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#include "FxSystem.h"
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#include "FxSphere.h"
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#include "FxPrimBP.h"
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#include "FxPrim.h"
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#include "FxMemoryPool.h"
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#include "FxManager.h"
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#include "FxFrustumInfo.h"
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#include "FxEmitterPrt.h"
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#include "FxEmitterBP.h"
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#include "FxEmitter.h"
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#include "Fx.h"
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#include "UIRenderer.h"
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#include "ControllerConfigManager.h"
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#include "CarGenerator.h"
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#include "TheCarGenerators.h"
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#include "Radar.h"
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#include "WaterCannons.h"
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#include "Lines.h"
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#include "Escalators.h"
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#include "MovingThings.h"
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#include "PlaneTrail.h"
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#include "PlaneTrails.h"
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#include "Gamma.h"
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#include "CustomBuildingPipeline.h"
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#include "CustomBuildingDNPipeline.h"
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#include "CustomCarEnvMapPipeline.h"
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#include "CustomBuildingRenderer.h"
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#include "PedType.h"
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#include "Occlusion.h"
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#include "Occluder.h"
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#include "ActiveOccluder.h"
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#include "MotionBlurStreaks.h"
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#include "GroupEventHandler.h"
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#include "SimpleVariablesSaveStructure.h"
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#include "BreakManager_c.h"
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#include "Buoyancy.h"
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#include "CreepingFire.h"
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#include "Restart.h"
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#include "SetPiece.h"
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#include "SetPieces.h"
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#include "BulletInfo.h"
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#include "Explosion.h"
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#include "C_PcSave.h"
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#include "FireManager.h"
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#include "Skidmarks.h"
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#include "CarCtrl.h"
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#include "TagManager.h"
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#include "Clouds.h"
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#include "StuntJumpManager.h"
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#include "CustomCarPlateMgr.h"
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#include "WindModifiers.h"
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#include "PedPlacement.h"
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#include "UpsideDownCarCheck.h"
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#include "PedClothesDesc.h"
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#include "WaterCannon.h"
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#include "EntryExitManager.h"
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#include "ObjectSaveStructure.h"
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#include "PedStats.h"
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#include "TrafficLights.h"
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#include "CurrentVehicle.h"
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#include "PlaceName.h"
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#include "UserDisplay.h"
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#include "OnscreenTimer.h"
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#include "OnscreenCounterEntry.h"
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#include "PostEffects.h"
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#include "Rope.h"
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#include "Ropes.h"
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#include "FallingGlassPane.h"
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#include "Glass.h"
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#include "FurnitureGroup_c.h"
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#include "FurnitureManager_c.h"
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#include "FurnitureSubGroup_c.h"
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#include "Interior_c.h"
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#include "InteriorGroup_c.h"
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#include "InteriorManager_c.h"
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#include "Checkpoint.h"
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#include "Checkpoints.h"
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#include "IKChain_c.h"
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#include "IKChainManager_c.h"
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#include "BoneNode_c.h"
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#include "BoneNodeManager_c.h"
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#include "TheScripts.h"
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#include "RunningScript.h"
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#include "Scripted2dEffects.h"
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#include "ScriptResourceManager.h"
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#include "PedAttractorManager.h"
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#include "Attractors/PedAttractorPedPlacer.h"
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#include "LoadingScreen.h"
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#include "Securom.h"
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#include "GridRef.h"
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#include "MenuSystem.h"
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#include "InterestingEvents.h"
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#include "Shadows.h"
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#include "ShadowCamera.h"
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#include "VehicleRecording.h"
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#include "Birds.h"
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#include "Hud.h"
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#include "CarFXRenderer.h"
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#include "Curves.h"
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#include "ProcObjectMan.h"
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#include "ProcSurfaceInfo.h"
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#include "Pickup.h"
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#include "Pickups.h"
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#include "PedIK.h"
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#include "HandShaker.h"
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#include "TempColModels.h"
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#include "Conversations.h"
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#include "DecisionMakers/DecisionMakerTypesFileLoader.h"
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// Plant
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#include "PlantMgr.h"
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#include "PlantColEntEntry.h"
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#include "PlantLocTri.h"
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#include "GrassRenderer.h"
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#include "PPTriPlantBuffer.h"
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#include "PlantSurfPropMgr.h"
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// Task ped group default allocators
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#include <Tasks/Allocators/PedGroup/PedGroupDefaultTaskAllocatorFollowAnyMeans.h>
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#include <Tasks/Allocators/PedGroup/PedGroupDefaultTaskAllocatorFollowLimited.h>
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#include <Tasks/Allocators/PedGroup/PedGroupDefaultTaskAllocatorStandStill.h>
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#include <Tasks/Allocators/PedGroup/PedGroupDefaultTaskAllocatorChat.h>
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#include <Tasks/Allocators/PedGroup/PedGroupDefaultTaskAllocatorSitInLeaderCar.h>
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#include <Tasks/Allocators/PedGroup/PedGroupDefaultTaskAllocatorRandom.h>
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#include <Tasks/Allocators/PedGroup/PedGroupDefaultTaskAllocators.h>
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#include <Tasks/Allocators/TaskAllocatorKillThreatsBasic.h>
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#include <Tasks/Allocators/TaskAllocatorKillThreatsDriveby.h>
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#include <Tasks/Allocators/TaskAllocatorKillThreatsBasicRandomGroup.h>
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#include <Tasks/Allocators/TaskAllocatorKillOnFoot.h>
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#include <Tasks/Allocators/TaskAllocatorAttack.h>
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#include <Tasks/Allocators/TaskAllocatorPlayerCommandAttack.h>
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// Tasks
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#include "TaskSimpleKillPedWithCar.h"
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#include "TaskComplexSitDownThenIdleThenStandUp.h"
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#include "TaskComplexLeaveCarAsPassengerWait.h"
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#include "TaskComplexInvestigateDeadPed.h"
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#include "TaskComplexSignalAtPed.h"
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#include "TaskSimpleCarCloseDoorFromOutside.h"
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#include "TaskSimpleCarFallOut.h"
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#include "TaskSimpleCarGetIn.h"
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#include "TaskSimpleBeHit.h"
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#include "TaskSimpleHitByGunFromFront.h"
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#include "TaskSimpleHitByGunFromLeft.h"
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#include "TaskSimpleHitByGunFromRear.h"
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#include "TaskSimpleHitByGunFromRight.h"
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#include "Tasks/TaskTypes/TaskComplexKillPedOnFootMelee.h"
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#include "SeekEntity/PosCalculators/EntitySeekPosCalculator.h"
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#include "SeekEntity/PosCalculators/EntitySeekPosCalculatorStandard.h"
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#include "SeekEntity/PosCalculators/EntitySeekPosCalculatorRadiusAngleOffset.h"
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#include "SeekEntity/PosCalculators/EntitySeekPosCalculatorXYOffset.h"
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#include "SeekEntity/PosCalculators/EntitySeekPosCalculatorFixedPos.h"
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#include "TaskComplexSeekEntityAnyMeansXYOffset.h"
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#include "TaskComplexFleeEntity.h"
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#include "TaskComplexSmartFleeEntity.h"
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#include "TaskSimpleArrestPed.h"
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#include "TaskComplexDragPedFromCar.h"
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#include "TaskComplexDestroyCar.h"
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#include "TaskComplexDestroyCarMelee.h"
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#include "TaskComplexDestroyCarArmed.h"
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#include "TaskSimpleAbseil.h"
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#include "TaskComplexWanderCop.h"
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#include "TaskComplexEnterCarAsPassengerTimed.h"
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#include "TaskSimpleWaitUntilPedIsInCar.h"
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#include "TaskComplexUseMobilePhone.h"
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#include "TaskSimpleStandStill.h"
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#include "TaskSimpleCarDrive.h"
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#include "TaskSimpleScratchHead.h"
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#include "TaskSimpleChoking.h"
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#include "TaskComplexPartnerChat.h"
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#include "TaskSimpleUseGun.h"
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#include "TaskSimpleGangDriveBy.h"
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#include "TaskComplexObserveTrafficLightsAndAchieveHeading.h"
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#include "Interior/TaskInteriorGoToInfo.h"
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#include "TaskSimpleInAir.h"
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#include "TaskComplexHitPedWithCar.h"
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#include "TaskSimplePlayerOnFoot.h"
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#include "TaskComplexStealCar.h"
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#include "TaskComplexFollowPedFootsteps.h"
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#include "Interior/TaskInteriorSitAtDesk.h"
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#include "TaskComplexFollowLeaderAnyMeans.h"
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#include "TaskSimpleFightingControl.h"
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#include "TaskSimpleFinishBrain.h"
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#include "TaskComplexGetUpAndStandStill.h"
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#include "TaskComplexGoPickUpEntity.h"
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#include "TaskSimpleDie.h"
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#include "TaskSimpleDuck.h"
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#include "TaskComplexPolicePursuit.h"
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#include "TaskSimpleFacial.h"
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#include "TaskComplexCopInCar.h"
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#include "TaskComplexFacial.h"
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#include "TaskComplexPlayHandSignalAnim.h"
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#include "TaskComplexInWater.h"
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#include "TaskComplexInAirAndLand.h"
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#include "TaskSimpleGetUp.h"
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#include "TaskSimpleUninterruptable.h"
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#include "TaskComplexFallAndGetUp.h"
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#include "TaskComplexFollowNodeRoute.h"
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#include "TaskComplexFollowLeaderInFormation.h"
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#include "TaskSimpleTriggerLookAt.h"
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#include "TaskSimpleHitHead.h"
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#include "TaskUtilityLineUpPedWithCar.h"
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#include "Tasks/TaskTypes/TaskComplexKillPedGroupOnFoot.h"
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#include "TaskSimpleLand.h"
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#include "TaskSimpleJetPack.h"
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#include "TaskSimpleSitIdle.h"
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#include "Interior/TaskInteriorUseInfo.h"
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#include "TaskSimpleSetStayInSamePlace.h"
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#include "TaskSimpleJump.h"
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#include "TaskSimpleFall.h"
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#include "TaskSimpleClimb.h"
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#include "TaskComplexPlayHandSignalAnim.h"
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#include "TaskComplexWaitForPed.h"
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#include "TaskComplexJump.h"
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#include "TaskComplexWanderStandard.h"
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#include "TaskComplexSunbathe.h"
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#include "TaskComplexEnterCar.h"
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#include "Interior/TaskInteriorBeInShop.h"
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#include "TaskSimpleTogglePedThreatScanner.h"
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#include "TaskComplexUseGoggles.h"
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#include "TaskComplexUseEffectRunning.h"
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#include "TaskComplexUseEffectSprinting.h"
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#include "TaskComplexCrossRoadLookAndAchieveHeading.h"
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#include "TaskComplexGoToPointAndStandStill.h"
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#include "TaskSimpleAchieveHeading.h"
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#include "TaskComplexWalkAlongsidePed.h"
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#include "TaskSimpleCarGoToPointNearDoorUntilDoorNotInUse.h"
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#include "Interior/TaskInteriorBeInOffice.h"
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#include "TaskSimpleGiveCPR.h"
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#include "TaskSimpleCarSetPedInAsPassenger.h"
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#include "TaskComplexDriveFireTruck.h"
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#include "TaskSimpleSwim.h"
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#include "TaskComplexWalkRoundObject.h"
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#include "TaskSimplePause.h"
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#include "TaskComplexShuffleSeats.h"
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#include "TaskSimpleCarShuffle.h"
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#include "TaskSimpleHurtPedWithCar.h"
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#include "TaskComplexPassObject.h"
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#include "TaskComplexEnterCarAsPassenger.h"
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#include "TaskComplexEnterCarAsDriver.h"
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#include "TaskSimpleCarShuffle.h"
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#include "TaskSimpleCarSlowBeDraggedOut.h"
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#include "TaskComplexReactToGunAimedAt.h"
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#include "TaskSimpleNone.h"
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#include "TaskComplexKillPedOnFoot.h"
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#include "TaskSimpleThrowProjectile.h"
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#include "TaskSimpleGoToPoint.h"
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#include "TaskComplexWanderMedic.h"
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#include "TaskComplexEvasiveDiveAndGetUp.h"
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#include "TaskComplexMoveBackAndJump.h"
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#include "TaskComplexSeekEntityAiming.h"
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#include "TaskSimpleCarDriveTimed.h"
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#include "TaskComplexKillPedOnFootStealth.h"
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#include "TaskComplexDriveWander.h"
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#include "TaskSimpleStealthKill.h"
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#include "TaskSimpleCarSetPedOut.h"
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#include "TaskSimpleAnim.h"
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#include "TaskSimpleRunAnim.h"
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#include "Tasks/TaskTypes/TaskComplexInvestigateDisturbance.h"
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#include "TaskComplexWanderCriminal.h"
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#include "TaskComplexWanderProstitute.h"
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#include "TaskComplexWalkRoundBuildingAttempt.h"
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#include "TaskSimpleLookAbout.h"
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#include "TaskComplexEvasiveDiveAndGetUp.h"
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#include "TaskComplexPartnerGreet.h"
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#include "Interior/TaskInteriorShopKeeper.h"
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#include "TaskComplexWaitForDryWeather.h"
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#include "TaskSimpleShakeFist.h"
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#include "TaskComplexFleeShooting.h"
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#include "TaskComplexWalkRoundCar.h"
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#include "TaskSimpleDuck.h"
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#include "TaskComplexLeaveCarAndFlee.h"
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#include "TaskComplexLeaveCarAndWander.h"
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#include "TaskComplexMedicTreatInjuredPed.h"
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#include "TaskComplexDiveFromAttachedEntityAndGetUp.h"
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#include "TaskComplexKillCriminal.h"
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#include "SeekEntity/TaskComplexSeekEntityRadiusAngleOffset.h"
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#include "SeekEntity/TaskComplexSeekEntityXYOffset.h"
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#include "SeekEntity/TaskComplexSeekEntityStandard.h"
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#include "TaskComplexUseScriptedBrain.h"
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#include "TaskSimplePlayHandSignalAnim.h"
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#include "TaskComplexCarDrive.h"
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#include "TaskComplexKillPedFromBoat.h"
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#include "TaskSimpleHitWall.h"
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#include "TaskComplexLeaveCar.h"
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#include "TaskSimpleCarSetTempAction.h"
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#include "TaskComplexWanderFlee.h"
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#include "TaskComplexWaitAtAttractor.h"
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#include "TaskComplexTreatAccident.h"
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#include "TaskComplexGoToPointAndStandStillTimed.h"
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#include "TaskComplexPartnerShove.h"
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#include "TaskComplexFleeAnyMeans.h"
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#include "TaskSimpleRunNamedAnim.h"
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#include "TaskComplexProstituteSolicit.h"
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#include "TaskComplexStuckInAir.h"
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#include "TaskSimpleHoldEntity.h"
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#include "TaskSimpleCower.h"
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#include "TaskSimpleHitFromBack.h"
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#include "TaskSimpleHitFromBehind.h"
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#include "TaskSimpleHitFromFront.h"
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#include "TaskSimpleHitFromLeft.h"
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#include "TaskSimpleHitFromRight.h"
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#include "TaskSimpleGoTo.h"
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#include "TaskSimpleUseAtm.h"
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#include "TaskSimpleCarOpenLockedDoorFromOutside.h"
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#include "TaskSimpleCarSetPedSlowDraggedOut.h"
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#include "TaskComplexPartner.h"
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#include "TaskComplexFollowPointRoute.h"
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#include "TaskComplexDrivePointRoute.h"
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#include "TaskComplexStareAtPed.h"
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#include "TaskSimpleCarSetPedInAsDriver.h"
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#include "TaskComplexWaitForBus.h"
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#include "TaskSimpleWaitForBus.h"
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#include "TaskSimpleStandUp.h"
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#include "TaskComplexWander.h"
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#include "TaskSimplePutDownEntity.h"
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#include "TaskComplexUseSwatRope.h"
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#include "TaskComplexRoadRage.h"
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#include "TaskSimpleGoToPointFine.h"
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#include "TaskComplexExtinguishFires.h"
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#include "TaskComplexDie.h"
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#include "TaskComplexEnterBoatAsDriver.h"
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#include "TaskComplexUseAttractor.h"
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#include "TaskComplexUseAttractorPartner.h"
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#include "TaskComplexAttractorPartnerWait.h"
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#include "TaskSimpleFight.h"
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#include "TaskComplexUseWaterCannon.h"
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#include "TaskComplexDriveToPoint.h"
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#include "TaskSimpleSetPedAsAutoDriver.h"
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#include "TaskComplexWalkRoundFire.h"
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#include "TaskSimpleSlideToCoord.h"
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#include "TaskComplexPartnerDeal.h"
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#include "TaskSimplePickUpEntity.h"
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#include "TaskComplexEnterCarAsDriverTimed.h"
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#include "TaskComplexBeInGroup.h"
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#include "TaskComplexBeCop.h"
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#include "TaskComplexAvoidOtherPedWhileWandering.h"
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#include "TaskComplexArrestPed.h"
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#include "TaskComplexEnterAnyCarAsDriver.h"
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#include "TaskSimpleSetKindaStayInSamePlace.h"
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#include "TaskSimpleSetCharIgnoreWeaponRangeFlag.h"
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#include "TaskComplexCarDriveMission.h"
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#include "TaskComplexLeaveAnyCar.h"
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#include "TaskSimpleLeaveGroup.h"
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#include "TaskSimpleCreateCarAndGetIn.h"
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#include "TaskComplexWaitForBackup.h"
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#include "TaskSimpleIKChain.h"
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#include "TaskSimpleIKLookAt.h"
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#include "TaskSimplePickUpBike.h"
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#include "TaskSimpleIKManager.h"
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#include "TaskSimpleGunControl.h"
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#include "TaskSimpleIKPointArm.h"
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#include "TaskSimpleCarSlowDragPedOut.h"
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#include "TaskSimpleWaitUntilPedIsOutCar.h"
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#include "TaskGangHasslePed.h"
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#include "TaskGangHassleVehicle.h"
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#include "TaskGoToVehicleAndLean.h"
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#include "TaskSimpleSetCharDecisionMaker.h"
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#include "TaskLeanOnVehicle.h"
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#include "TaskComplexSeekCoverUntilTargetDead.h"
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#include "TaskSimpleTurn180.h"
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#include "TaskComplexCarSlowBeDraggedOut.h"
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#include "TaskComplexCarSlowBeDraggedOutAndStandUp.h"
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#include "TaskComplexGangFollower.h"
|
|
#include "TaskComplexGangJoinRespond.h"
|
|
#include "TaskComplexGangLeader.h"
|
|
#include "TaskComplexGetOnBoatSeat.h"
|
|
#include "TaskComplexGoToAttractor.h"
|
|
#include "TaskComplexGoToBoatSteeringWheel.h"
|
|
#include "TaskComplexUseScriptedAttractor.h"
|
|
#include "TaskSimpleSitDown.h"
|
|
#include "TaskComplexGoToCarDoorAndStandStill.h"
|
|
#include "TaskComplexGoToPointAiming.h"
|
|
#include "TaskComplexGoToPointAndStandStillAndAchieveHeading.h"
|
|
#include "TaskComplexGoToPointAnyMeans.h"
|
|
#include "TaskComplexGoToPointShooting.h"
|
|
#include "TaskComplexGotoDoorAndOpen.h"
|
|
#include "TaskComplexHitByGunResponse.h"
|
|
#include "TaskComplexHitResponse.h"
|
|
#include "TaskSimpleDrown.h"
|
|
#include "TaskComplexDieInCar.h"
|
|
#include "TaskComplexFallToDeath.h"
|
|
#include "TaskSimpleDrownInCar.h"
|
|
#include "TaskSimpleDuckToggle.h"
|
|
#include "TaskSimpleThrowControl.h"
|
|
#include "TaskSimpleDieInCar.h"
|
|
#include "TaskComplexTurnToFaceEntityOrCoord.h"
|
|
#include "TaskComplexTrackEntity.h"
|
|
#include "TaskSimpleTired.h"
|
|
#include "TaskSimpleAffectSecondaryBehaviour.h"
|
|
#include "TaskSimpleCarWaitForDoorNotToBeInUse.h"
|
|
#include "TaskSimpleCarWaitToSlowDown.h"
|
|
#include "TaskSimpleCarAlign.h"
|
|
#include "TaskComplexLeaveBoat.h"
|
|
#include "TaskSimpleCarGetOut.h"
|
|
#include "TaskSimpleTired.h"
|
|
#include "TaskSimpleCarOpenDoorFromOutside.h"
|
|
#include "TaskSimpleCarJumpOut.h"
|
|
#include "TaskSimpleCarCloseDoorFromInside.h"
|
|
#include "TaskSimpleClearLookAt.h"
|
|
#include "TaskSimpleCarWaitToSlowDown.h"
|
|
#include "TaskComplexFleePoint.h"
|
|
#include "TaskSimpleWaitUntilAreaCodesMatch.h"
|
|
#include "TaskSimplePlayerOnFire.h"
|
|
#include "TaskComplexOnFire.h"
|
|
#include "TaskSimpleBikeJacked.h"
|
|
#include "TaskSimpleRunTimedAnim.h"
|
|
#include "TaskSimpleSay.h"
|
|
#include "TaskComplexEnterCar.h"
|
|
#include "TaskComplexLeaveCarAndDie.h"
|
|
#include "TaskSimpleHandsUp.h"
|
|
#include "TaskComplexEnterCar.h"
|
|
#include "TaskComplexSmartFleePoint.h"
|
|
#include "Interior/TaskInteriorBeInHouse.h"
|
|
#include "Tasks/TaskTypes/TaskComplexKillPedOnFootArmed.h"
|
|
#include "Tasks/TaskTypes/TaskSimpleWaitUntilLeaderAreaCodesMatch.h"
|
|
#include "Tasks/TaskTypes/TaskComplexUseClosestFreeScriptedAttractor.h"
|
|
#include "Tasks/TaskTypes/TaskComplexUseClosestFreeScriptedAttractorRun.h"
|
|
#include "Tasks/TaskTypes/TaskComplexUseClosestFreeScriptedAttractorSprint.h"
|
|
|
|
// Interior Tasks
|
|
#include "Tasks/TaskTypes/Interior/TaskInteriorUseInfo.h"
|
|
#include "TaskComplexSmartFleePoint.h"
|
|
|
|
#include "EventSeenPanickedPed.h"
|
|
#include "EventCarUpsideDown.h"
|
|
#include "EventPassObject.h"
|
|
#include "EventLeanOnVehicle.h"
|
|
#include "EventOnFire.h"
|
|
#include "EventEscalator.h"
|
|
#include "EventCopCarBeingStolen.h"
|
|
#include "EventDanger.h"
|
|
#include "EventSeenCop.h"
|
|
#include "EventScriptedAttractor.h"
|
|
#include "EventStuckInAir.h"
|
|
#include "EventDontJoinPlayerGroup.h"
|
|
#include "EventNewGangMember.h"
|
|
#include "EventAcquaintancePedHate.h"
|
|
#include "EventAcquaintancePedHateBadlyLit.h"
|
|
#include "EventPedCollisionWithPed.h"
|
|
#include "EventPedCollisionWithPlayer.h"
|
|
#include "EventPlayerCollisionWithPed.h"
|
|
#include "EventObjectCollision.h"
|
|
#include "EventBuildingCollision.h"
|
|
#include "EventLeaderEnteredCarAsDriver.h"
|
|
#include "EventLeaderExitedCarAsDriver.h"
|
|
#include "EventLeaderQuitEnteringCarAsDriver.h"
|
|
#include "EventAreaCodes.h"
|
|
#include "EventLeaderEntryExit.h"
|
|
#include "Formation.h"
|
|
|
|
#include "Plugins/BreakablePlugin/BreakablePlugin.h"
|
|
|
|
#include "platform/win/VideoPlayer/VideoPlayer.h"
|
|
#include "platform/win/VideoMode.h"
|
|
#include "platform/win/WinPlatform.h"
|
|
|
|
#include "app/app.h"
|
|
#include <RealTimeShadowManager.h>
|
|
|
|
#include "extensions/utility.hpp"
|
|
#include "extensions/CommandLine.h"
|
|
#include <RenderBuffer.hpp>
|
|
|
|
#include "ReversibleHooks/RootHookCategory.h"
|
|
|
|
#include "WindowedMode.hpp"
|
|
|
|
void InjectHooksMain() {
|
|
HookInstall(0x53E230, &Render2dStuff); // [ImGui] This one shouldn't be reversible, it contains imgui debug menu logic, and makes game unplayable without
|
|
HookInstall(0x541DD0, CPad::UpdatePads); // [ImGui] Changes logic of the function and shouldn't be toggled on/off
|
|
HookInstall(0x459F70, CVehicleRecording::Render); // [ImGui] Debug stuff rendering
|
|
|
|
#ifdef NOTSA_WINDOWED_MODE
|
|
notsa::InjectWindowedModeHooks();
|
|
#endif
|
|
CControllerConfigManager::InjectHooks();
|
|
CFormation::InjectHooks();
|
|
CHandShaker::InjectHooks();
|
|
CCutsceneMgr::InjectHooks();
|
|
CFileMgr::InjectHooks();
|
|
CPedGroupPlacer::InjectHooks();
|
|
CLoadedCarGroup::InjectHooks();
|
|
RenderBuffer::InjectHooks();
|
|
CStaticShadow::InjectHooks();
|
|
CPedGroup::InjectHooks();
|
|
CPedGroupMembership::InjectHooks();
|
|
CRealTimeShadowManager::InjectHooks();
|
|
CRealTimeShadow::InjectHooks();
|
|
CPopCycle::InjectHooks();
|
|
ProcObjectMan_c::InjectHooks();
|
|
ProcSurfaceInfo_c::InjectHooks();
|
|
RwHelperInjectHooks();
|
|
RwCoreInjectHooks();
|
|
CPad::InjectHooks();
|
|
InjectCommonHooks();
|
|
CEscalator::InjectHooks();
|
|
CShadowCamera::InjectHooks();
|
|
CInterestingEvents::InjectHooks();
|
|
CShadows::InjectHooks();
|
|
CCam::InjectHooks();
|
|
CCarAI::InjectHooks();
|
|
CMenuSystem::InjectHooks();
|
|
CCarFXRenderer::InjectHooks();
|
|
CPedAttractorManager::InjectHooks();
|
|
CPedAttractorPedPlacer::InjectHooks();
|
|
BoneNode_c::InjectHooks();
|
|
BoneNodeManager_c::InjectHooks();
|
|
IKChainManager_c::InjectHooks();
|
|
IKChain_c::InjectHooks();
|
|
CCheckpoint::InjectHooks();
|
|
CCheckpoints::InjectHooks();
|
|
CWeaponEffects::InjectHooks();
|
|
CPedList::InjectHooks();
|
|
CBouncingPanel::InjectHooks();
|
|
CRope::InjectHooks();
|
|
CRopes::InjectHooks();
|
|
CWeaponInfo::InjectHooks();
|
|
CCurrentVehicle::InjectHooks();
|
|
CCurves::InjectHooks();
|
|
CPlaceName::InjectHooks();
|
|
CUserDisplay::InjectHooks();
|
|
COnscreenTimer::InjectHooks();
|
|
COnscreenCounterEntry::InjectHooks();
|
|
CPedPlacement::InjectHooks();
|
|
CWindModifiers::InjectHooks();
|
|
CGenericGameStorage::InjectHooks();
|
|
C_PcSave::InjectHooks();
|
|
CFileLoader::InjectHooks();
|
|
CWorld::InjectHooks();
|
|
CStreamingInfo::InjectHooks();
|
|
CStreaming::InjectHooks();
|
|
InjectCdStreamHooks();
|
|
CMirrors::InjectHooks();
|
|
CFire::InjectHooks();
|
|
CExplosion::InjectHooks();
|
|
CClothesBuilder::InjectHooks();
|
|
CClothes::InjectHooks();
|
|
CBulletInfo::InjectHooks();
|
|
CRestart::InjectHooks();
|
|
CSetPiece::InjectHooks();
|
|
CSetPieces::InjectHooks();
|
|
CCopPed::InjectHooks();
|
|
CCivilianPed::InjectHooks();
|
|
CDamageManager::InjectHooks();
|
|
CCreepingFire::InjectHooks();
|
|
BreakManager_c::InjectHooks();
|
|
BreakObject_c::InjectHooks();
|
|
CFireManager::InjectHooks();
|
|
CGroupEventHandler::InjectHooks();
|
|
CVehicleRecording::InjectHooks();
|
|
CBrightLights::InjectHooks();
|
|
CShinyTexts::InjectHooks();
|
|
CPedTaskPair::InjectHooks();
|
|
CDirectory::InjectHooks();
|
|
CBulletTraces::InjectHooks();
|
|
CDebug::InjectHooks();
|
|
CGame::InjectHooks();
|
|
CControllerState::InjectHooks();
|
|
CKeyboardState::InjectHooks();
|
|
CMouseControllerState::InjectHooks();
|
|
CRect::InjectHooks();
|
|
CVector2D::InjectHooks();
|
|
CQuaternion::InjectHooks();
|
|
CMatrix::InjectHooks();
|
|
CMatrixLink::InjectHooks();
|
|
CMatrixLinkList::InjectHooks();
|
|
CEntryInfoNode::InjectHooks();
|
|
CEntryInfoList::InjectHooks();
|
|
|
|
//CPtrList::InjectHooks();
|
|
|
|
//CPtrNodeDoubleLink::InjectHooks();
|
|
//CPtrListDoubleLink::InjectHooks();
|
|
//
|
|
//CPtrNodeSingleLink::InjectHooks();
|
|
//CPtrListSingleLink::InjectHooks();
|
|
|
|
CReferences::InjectHooks();
|
|
CPopulation::InjectHooks();
|
|
CModelInfo::InjectHooks();
|
|
CBaseModelInfo::InjectHooks();
|
|
CAtomicModelInfo::InjectHooks();
|
|
CLodAtomicModelInfo::InjectHooks();
|
|
CVehicleModelInfo::InjectHooks();
|
|
CClumpModelInfo::InjectHooks();
|
|
CTimeModelInfo::InjectHooks();
|
|
CDamageAtomicModelInfo::InjectHooks();
|
|
CWeaponModelInfo::InjectHooks();
|
|
CShotInfo::InjectHooks();
|
|
CPedModelInfo::InjectHooks();
|
|
CTimeInfo::InjectHooks();
|
|
SurfaceInfos_c::InjectHooks();
|
|
CPlaceable::InjectHooks();
|
|
CEntity::InjectHooks();
|
|
CPhysical::InjectHooks();
|
|
CRenderer::InjectHooks();
|
|
CDummy::InjectHooks();
|
|
CDummyObject::InjectHooks();
|
|
CObject::InjectHooks();
|
|
CObjectData::InjectHooks();
|
|
CObjectSaveStructure::InjectHooks();
|
|
CCutsceneObject::InjectHooks();
|
|
CHandObject::InjectHooks();
|
|
CBuilding::InjectHooks();
|
|
CAnimatedBuilding::InjectHooks();
|
|
CCompressedMatrixNotAligned::InjectHooks();
|
|
CVisibilityPlugins::InjectHooks();
|
|
CPed::InjectHooks();
|
|
CPedIntelligence::InjectHooks();
|
|
CPedGroupIntelligence::InjectHooks();
|
|
CCollision::InjectHooks();
|
|
CTempColModels::InjectHooks();
|
|
CColSphere::InjectHooks();
|
|
CColLine::InjectHooks();
|
|
CColTrianglePlane::InjectHooks();
|
|
CBox::InjectHooks();
|
|
CColModel::InjectHooks();
|
|
CCollisionData::InjectHooks();
|
|
CQuadTreeNode<void*>::InjectHooks();
|
|
CColStore::InjectHooks();
|
|
CColAccel::InjectHooks();
|
|
CTrafficLights::InjectHooks();
|
|
CMotionBlurStreaks::InjectHooks();
|
|
CRegisteredMotionBlurStreak::InjectHooks();
|
|
CCover::InjectHooks();
|
|
CVehicleAnimGroup::InjectHooks();
|
|
CVehicleAnimGroupData::InjectHooks();
|
|
CPedDamageResponseCalculator::InjectHooks();
|
|
CPedScriptedTaskRecord::InjectHooks();
|
|
CPedScriptedTaskRecordData::InjectHooks();
|
|
CPedClothesDesc::InjectHooks();
|
|
CScriptedBrainTaskStore::InjectHooks();
|
|
CTimer::InjectHooks();
|
|
CTagManager::InjectHooks();
|
|
CWaterLevel::InjectHooks();
|
|
cBuoyancy::InjectHooks();
|
|
CWanted::InjectHooks();
|
|
CCrime::InjectHooks();
|
|
CEscalators::InjectHooks();
|
|
CWeapon::InjectHooks();
|
|
cTransmission::InjectHooks();
|
|
CPlayerPed::InjectHooks();
|
|
CStats::InjectHooks();
|
|
CCarCtrl::InjectHooks();
|
|
CTheZones::InjectHooks();
|
|
CMenuManager::InjectHooks();
|
|
CSprite2d::InjectHooks();
|
|
CCheat::InjectHooks();
|
|
CBirds::InjectHooks();
|
|
WaterCreature_c::InjectHooks();
|
|
WaterCreatureManager_c::InjectHooks();
|
|
C2dEffect::InjectHooks();
|
|
CCustomRoadsignMgr::InjectHooks();
|
|
COcclusion::InjectHooks();
|
|
COccluder::InjectHooks();
|
|
CActiveOccluder::InjectHooks();
|
|
CGarage::InjectHooks();
|
|
CGarages::InjectHooks();
|
|
CPostEffects::InjectHooks();
|
|
CIniFile::InjectHooks();
|
|
CStencilShadowObject::InjectHooks();
|
|
CStencilShadows::InjectHooks();
|
|
CFont::InjectHooks();
|
|
CGameLogic::InjectHooks();
|
|
CStuckCarCheck::InjectHooks();
|
|
CUpsideDownCarCheck::InjectHooks();
|
|
CCamera::InjectHooks();
|
|
CMessages::InjectHooks();
|
|
CGangWars::InjectHooks();
|
|
CPlayerPedData::InjectHooks();
|
|
CTimeCycle::InjectHooks();
|
|
CColourSet::InjectHooks();
|
|
CSkidmarks::InjectHooks();
|
|
CMovingThings::InjectHooks();
|
|
CRoadBlocks::InjectHooks();
|
|
CBridge::InjectHooks();
|
|
CCranes::InjectHooks();
|
|
CGridRef::InjectHooks();
|
|
CShopping::InjectHooks();
|
|
CInformFriendsEventQueue::InjectHooks();
|
|
C3dMarkers::InjectHooks();
|
|
C3dMarker::InjectHooks();
|
|
CSpecialFX::InjectHooks();
|
|
CFallingGlassPane::InjectHooks();
|
|
CGlass::InjectHooks();
|
|
CPedGroups::InjectHooks();
|
|
CClock::InjectHooks();
|
|
CClouds::InjectHooks();
|
|
CCoronas::InjectHooks();
|
|
CRegisteredCorona::InjectHooks();
|
|
CCustomCarPlateMgr::InjectHooks();
|
|
CDraw::InjectHooks();
|
|
CEntryExitManager::InjectHooks();
|
|
CEntryExit::InjectHooks();
|
|
CInformGroupEvent::InjectHooks();
|
|
CInformGroupEventQueue::InjectHooks();
|
|
CGangs::InjectHooks();
|
|
CPlayerInfo::InjectHooks();
|
|
CReplay::InjectHooks();
|
|
CDarkel::InjectHooks();
|
|
CGeneral::InjectHooks();
|
|
CGamma::InjectHooks();
|
|
CHudColours::InjectHooks();
|
|
CTxdStore::InjectHooks();
|
|
CCarEnterExit::InjectHooks();
|
|
CEntityScanner::InjectHooks();
|
|
CPedType::InjectHooks();
|
|
CAcquaintance::InjectHooks();
|
|
CWeather::InjectHooks();
|
|
CPathFind::InjectHooks();
|
|
CPathNode::InjectHooks();
|
|
CNodeRoute::InjectHooks();
|
|
CLoadMonitor::InjectHooks();
|
|
CDecisionMakerTypes::InjectHooks();
|
|
CDecisionMakerTypesFileLoader::InjectHooks();
|
|
CPedStats::InjectHooks();
|
|
CCarGenerator::InjectHooks();
|
|
CTheCarGenerators::InjectHooks();
|
|
CCullZones::InjectHooks();
|
|
CSpecialPlateHandler::InjectHooks();
|
|
CKeyGen::InjectHooks();
|
|
CAccidentManager::InjectHooks();
|
|
CStuntJumpManager::InjectHooks();
|
|
CLocalisation::InjectHooks();
|
|
CSimpleVariablesSaveStructure::InjectHooks();
|
|
CPedGeometryAnalyser::InjectHooks();
|
|
|
|
NodeNamePlugin::InjectHooks();
|
|
JPegPlugin::InjectHooks();
|
|
PipelinePlugin::InjectHooks();
|
|
RpAnimBlendPlugin::InjectHooks();
|
|
CCollisionPlugin::InjectHooks();
|
|
BreakablePlugin::InjectHooks();
|
|
RtAnim::InjectHooks();
|
|
|
|
CIplStore::InjectHooks();
|
|
cHandlingDataMgr::InjectHooks();
|
|
CLoadingScreen::InjectHooks();
|
|
CRadar::InjectHooks();
|
|
CText::InjectHooks();
|
|
ModelIndices::InjectHooks();
|
|
CWaterCannons::InjectHooks();
|
|
CWaterCannon::InjectHooks();
|
|
CSprite::InjectHooks();
|
|
CPlaneTrail::InjectHooks();
|
|
CPlaneTrails::InjectHooks();
|
|
CPickup::InjectHooks();
|
|
CPickups::InjectHooks();
|
|
CPedIK::InjectHooks();
|
|
|
|
CCustomBuildingPipeline::InjectHooks();
|
|
CCustomBuildingRenderer::InjectHooks();
|
|
CCustomBuildingDNPipeline::InjectHooks();
|
|
CCustomCarEnvMapPipeline::InjectHooks();
|
|
CConversations::InjectHooks();
|
|
|
|
const auto Pools = [] {
|
|
CPools::InjectHooks();
|
|
CIplDefPool::InjectHooks();
|
|
CPedPool::InjectHooks();
|
|
CVehiclePool::InjectHooks();
|
|
CBuildingPool::InjectHooks();
|
|
CObjectPool::InjectHooks();
|
|
CDummyPool::InjectHooks();
|
|
CColModelPool::InjectHooks();
|
|
CTaskPool::InjectHooks();
|
|
CPedIntelligencePool::InjectHooks();
|
|
CPtrNodeSingleLinkPool::InjectHooks();
|
|
CPtrNodeDoubleLinkPool::InjectHooks();
|
|
CEntryInfoNodePool::InjectHooks();
|
|
CPointRoutePool::InjectHooks();
|
|
//CPatrolRoutePool::InjectHooks();
|
|
CEventPool::InjectHooks();
|
|
CNodeRoutePool::InjectHooks();
|
|
CTaskAllocatorPool::InjectHooks();
|
|
CPedAttractorPool::InjectHooks();
|
|
};
|
|
Pools();
|
|
|
|
const auto Audio = []() {
|
|
// General
|
|
CAEAudioEnvironment::InjectHooks();
|
|
CAEAudioUtility::InjectHooks();
|
|
CAESmoothFadeThread::InjectHooks();
|
|
CAESound::InjectHooks();
|
|
CAEStreamThread::InjectHooks();
|
|
CAudioEngine::InjectHooks();
|
|
CAudioZones::InjectHooks();
|
|
|
|
// Entities
|
|
// CAEAudioEntity::InjectHooks(); -- inlined
|
|
CAECollisionAudioEntity::InjectHooks();
|
|
CAEDoorAudioEntity::InjectHooks();
|
|
CAEExplosionAudioEntity::InjectHooks();
|
|
CAEFireAudioEntity::InjectHooks();
|
|
CAEFrontendAudioEntity::InjectHooks();
|
|
CAEGlobalWeaponAudioEntity::InjectHooks();
|
|
CAEPedAudioEntity::InjectHooks();
|
|
CAEPedlessSpeechAudioEntity::InjectHooks();
|
|
CAEPedSpeechAudioEntity::InjectHooks();
|
|
CAEPedWeaponAudioEntity::InjectHooks();
|
|
CAEPoliceScannerAudioEntity::InjectHooks();
|
|
CAEScriptAudioEntity::InjectHooks();
|
|
CAETwinLoopSoundEntity::InjectHooks();
|
|
CAEVehicleAudioEntity::InjectHooks();
|
|
CAEWaterCannonAudioEntity::InjectHooks();
|
|
// CAEWeaponAudioEntity::InjectHooks();
|
|
CAEWeatherAudioEntity::InjectHooks();
|
|
|
|
// Hardware
|
|
CAEAudioChannel::InjectHooks();
|
|
CAEAudioHardware::InjectHooks();
|
|
CAEStaticChannel::InjectHooks();
|
|
CAEStreamingChannel::InjectHooks();
|
|
|
|
// Loaders
|
|
CAEBankLoader::InjectHooks();
|
|
CAEDataStream::InjectHooks();
|
|
CAEMFDecoder::InjectHooks();
|
|
CAEMP3BankLoader::InjectHooks();
|
|
CAEMP3TrackLoader::InjectHooks();
|
|
CAEStreamingDecoder::InjectHooks();
|
|
// CAEStreamTransformer::InjectHooks(); -- injected by AEDataStream::InjectHooks.
|
|
CAETrackLoader::InjectHooks();
|
|
CAEVorbisDecoder::InjectHooks();
|
|
CAEWaveDecoder::InjectHooks();
|
|
CAEWMADecoder::InjectHooks();
|
|
|
|
// Managers
|
|
CAEAmbienceTrackManager::InjectHooks();
|
|
CAECutsceneTrackManager::InjectHooks();
|
|
CAERadioTrackManager::InjectHooks();
|
|
CAESoundManager::InjectHooks();
|
|
CAEUserRadioTrackManager::InjectHooks();
|
|
};
|
|
|
|
const auto Plant = []() {
|
|
CPlantColEntEntry::InjectHooks();
|
|
CPlantMgr::InjectHooks();
|
|
CPlantLocTri::InjectHooks();
|
|
CGrassRenderer::InjectHooks();
|
|
CPPTriPlantBuffer::InjectHooks();
|
|
CPlantSurfPropMgr::InjectHooks();
|
|
};
|
|
Plant();
|
|
|
|
const auto Tasks = []() {
|
|
const auto Allocators = [] {
|
|
const auto PedGroup = [] {
|
|
CPedGroupDefaultTaskAllocatorFollowAnyMeans::InjectHooks();
|
|
CPedGroupDefaultTaskAllocatorFollowLimited::InjectHooks();
|
|
CPedGroupDefaultTaskAllocatorStandStill::InjectHooks();
|
|
CPedGroupDefaultTaskAllocatorChat::InjectHooks();
|
|
CPedGroupDefaultTaskAllocatorSitInLeaderCar::InjectHooks();
|
|
CPedGroupDefaultTaskAllocatorRandom::InjectHooks();
|
|
CPedGroupDefaultTaskAllocators::InjectHooks();
|
|
};
|
|
PedGroup();
|
|
|
|
CTaskAllocator::InjectHooks();
|
|
CTaskAllocatorKillThreatsBasic::InjectHooks();
|
|
CTaskAllocatorKillThreatsDriveby::InjectHooks();
|
|
CTaskAllocatorKillThreatsBasicRandomGroup::InjectHooks();
|
|
CTaskAllocatorKillOnFoot::InjectHooks();
|
|
CTaskAllocatorAttack::InjectHooks();
|
|
CTaskAllocatorPlayerCommandAttack::InjectHooks();
|
|
};
|
|
Allocators();
|
|
|
|
const auto Interior = [] {
|
|
CTaskInteriorBeInHouse::InjectHooks();
|
|
CTaskInteriorBeInOffice::InjectHooks();
|
|
CTaskInteriorBeInShop::InjectHooks();
|
|
CTaskInteriorGoToInfo::InjectHooks();
|
|
// CTaskInteriorLieInBed::InjectHooks();
|
|
CTaskInteriorShopKeeper::InjectHooks();
|
|
CTaskInteriorSitAtDesk::InjectHooks();
|
|
// CTaskInteriorSitInChair::InjectHooks();
|
|
CTaskInteriorUseInfo::InjectHooks();
|
|
};
|
|
|
|
CTaskComplexUseClosestFreeScriptedAttractorRun::InjectHooks();
|
|
CTaskComplexUseClosestFreeScriptedAttractorSprint::InjectHooks();
|
|
CTaskComplexUseClosestFreeScriptedAttractor::InjectHooks();
|
|
|
|
CTaskSimpleChoking::InjectHooks();
|
|
CTaskComplexEvasiveDiveAndGetUp::InjectHooks();
|
|
CTaskSimpleLeaveGroup::InjectHooks();
|
|
CTaskComplexDiveFromAttachedEntityAndGetUp::InjectHooks();
|
|
CTaskGangHasslePed::InjectHooks();
|
|
CTaskGangHassleVehicle::InjectHooks();
|
|
CTaskGoToVehicleAndLean::InjectHooks();
|
|
CTaskLeanOnVehicle::InjectHooks();
|
|
CTaskComplexCarSlowBeDraggedOut::InjectHooks();
|
|
CTaskComplexCarSlowBeDraggedOutAndStandUp::InjectHooks();
|
|
CTaskComplexDestroyCar::InjectHooks();
|
|
CTaskComplexDestroyCarArmed::InjectHooks();
|
|
CTaskComplexDestroyCarMelee::InjectHooks();
|
|
CTaskComplexDieInCar::InjectHooks();
|
|
// CTaskComplexDiveFromAttachedEntityAndGetUp::InjectHooks();
|
|
CTaskComplexDragPedFromCar__InjectHooks();
|
|
CTaskComplexDrivePointRoute::InjectHooks();
|
|
CTaskComplexEnterCarAsDriverTimed::InjectHooks();
|
|
CTaskComplexEnterCarAsPassengerTimed::InjectHooks();
|
|
// CTaskComplexEnterCarAsPassengerWait::InjectHooks();
|
|
// CTaskComplexEvasiveCower::InjectHooks();
|
|
// CTaskComplexEvasiveDiveAndGetUp::InjectHooks();
|
|
// CTaskComplexEvasiveStep::InjectHooks();
|
|
// CTaskComplexExtinguishFireOnFoot::InjectHooks();
|
|
CTaskComplexExtinguishFires::InjectHooks();
|
|
// CTaskComplexFallAndStayDown::InjectHooks();
|
|
CTaskComplexFallToDeath::InjectHooks();
|
|
CTaskComplexFleeAnyMeans::InjectHooks();
|
|
CTaskComplexFleeEntity::InjectHooks();
|
|
CTaskComplexFleePoint::InjectHooks();
|
|
CTaskComplexFleeShooting::InjectHooks();
|
|
CTaskComplexFollowLeaderAnyMeans::InjectHooks();
|
|
// CTaskComplexFollowNodeRouteShooting::InjectHooks();
|
|
// CTaskComplexFollowPatrolRoute::InjectHooks();
|
|
CTaskComplexFollowPointRoute::InjectHooks();
|
|
CTaskComplexGangFollower::InjectHooks();
|
|
CTaskComplexGangJoinRespond::InjectHooks();
|
|
CTaskComplexGangLeader::InjectHooks();
|
|
CTaskComplexGetOnBoatSeat::InjectHooks();
|
|
CTaskComplexGoToAttractor::InjectHooks();
|
|
CTaskComplexGoToBoatSteeringWheel::InjectHooks();
|
|
CTaskComplexGoToCarDoorAndStandStill::InjectHooks();
|
|
CTaskComplexGoToPointAiming::InjectHooks();
|
|
CTaskComplexGoToPointAndStandStillAndAchieveHeading::InjectHooks();
|
|
CTaskComplexGoToPointAnyMeans::InjectHooks();
|
|
CTaskComplexGoToPointShooting::InjectHooks();
|
|
// CTaskComplexGoToPointUntilCollisionAndStandStill::InjectHooks();
|
|
CTaskComplexGotoDoorAndOpen::InjectHooks();
|
|
CTaskComplexHitByGunResponse::InjectHooks();
|
|
CTaskComplexHitResponse::InjectHooks();
|
|
CTaskComplexInWater::InjectHooks();
|
|
CTaskComplexInvestigateDeadPed::InjectHooks();
|
|
CTaskComplexInvestigateDisturbance::InjectHooks();
|
|
// CTaskComplexKillAllThreats::InjectHooks();
|
|
CTaskComplexKillCriminal::InjectHooks();
|
|
|
|
CTaskComplexKillPedOnFootArmed::InjectHooks();
|
|
CTaskComplexKillPedGroupOnFoot::InjectHooks();
|
|
CTaskComplexKillPedOnFootMelee::InjectHooks();
|
|
CTaskComplexKillPedOnFootStealth::InjectHooks();
|
|
|
|
CTaskComplexLeaveCarAndDie::InjectHooks();
|
|
CTaskComplexLeaveBoat::InjectHooks();
|
|
CTaskComplexLeaveCarAndFlee::InjectHooks();
|
|
CTaskComplexLeaveCarAsPassengerWait::InjectHooks();
|
|
CTaskComplexLeaveCarAndWander::InjectHooks();
|
|
CTaskComplexMoveBackAndJump::InjectHooks();
|
|
CTaskComplexOnFire::InjectHooks();
|
|
// CTaskComplexOpenDriverDoor::InjectHooks();
|
|
// CTaskComplexOpenPassengerDoor::InjectHooks();
|
|
CTaskComplexPassObject::InjectHooks();
|
|
// CTaskComplexPresentIDToCop::InjectHooks();
|
|
// CTaskComplexReactToAttack::InjectHooks();
|
|
CTaskComplexReactToGunAimedAt::InjectHooks();
|
|
CTaskComplexRoadRage::InjectHooks();
|
|
// CTaskComplexScreamInCarThenLeave::InjectHooks();
|
|
CTaskComplexSeekCoverUntilTargetDead::InjectHooks();
|
|
|
|
// CTaskComplexSeekEntity<CEntitySeekPosCalculator>::InjectHooks();
|
|
// CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>::InjectHooks();
|
|
// CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>::InjectHooks();
|
|
// CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>::InjectHooks();
|
|
// CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>::InjectHooks();
|
|
|
|
CTaskComplexSeekEntityRadiusAngleOffset::InjectHooks();
|
|
CTaskComplexSeekEntityStandard::InjectHooks();
|
|
CTaskComplexSeekEntityXYOffset::InjectHooks();
|
|
CTaskComplexSeekEntityAiming::InjectHooks();
|
|
//CTaskComplexSeekEntityXYOffset::InjectHooks();
|
|
CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>::InjectHooks();
|
|
|
|
// CTaskComplexSeekEntityAiming::InjectHooks();
|
|
CTaskComplexSeekEntityAnyMeansXYOffset::InjectHooks();
|
|
CTaskComplexShuffleSeats::InjectHooks();
|
|
CTaskComplexSignalAtPed::InjectHooks();
|
|
CTaskComplexSitDownThenIdleThenStandUp::InjectHooks();
|
|
CTaskComplexSmartFleeEntity::InjectHooks();
|
|
CTaskComplexSmartFleePoint::InjectHooks();
|
|
CTaskComplexStareAtPed::InjectHooks();
|
|
CTaskComplexStealCar::InjectHooks();
|
|
CTaskComplexTrackEntity::InjectHooks();
|
|
CTaskComplexTurnToFaceEntityOrCoord::InjectHooks();
|
|
CTaskComplexUseAttractor::InjectHooks();
|
|
CTaskComplexUseAttractorPartner::InjectHooks();
|
|
CTaskComplexAttractorPartnerWait::InjectHooks();
|
|
// CTaskComplexUseClosestFreeScriptedAttractor::InjectHooks();
|
|
// CTaskComplexUseClosestFreeScriptedAttractorRun::InjectHooks();
|
|
// CTaskComplexUseClosestFreeScriptedAttractorSprint::InjectHooks();
|
|
CTaskComplexUseEffect::InjectHooks();
|
|
CTaskComplexUseEffectRunning::InjectHooks();
|
|
CTaskComplexUseEffectSprinting::InjectHooks();
|
|
// CTaskComplexUseEntryExit::InjectHooks();
|
|
// CTaskComplexUsePairedAttractor::InjectHooks();
|
|
CTaskComplexUseScriptedBrain::InjectHooks();
|
|
CTaskComplexUseScriptedAttractor::InjectHooks();
|
|
CTaskComplexWaitAtAttractor::InjectHooks();
|
|
CTaskComplexWaitForBus::InjectHooks();
|
|
CTaskComplexWaitForBackup::InjectHooks();
|
|
CTaskComplexWaitForDryWeather::InjectHooks();
|
|
CTaskComplexWalkAlongsidePed::InjectHooks();
|
|
CTaskComplexWalkRoundBuildingAttempt::InjectHooks();
|
|
CTaskComplexWalkRoundFire::InjectHooks();
|
|
CTaskComplexWanderFlee::InjectHooks();
|
|
CTaskSimpleAffectSecondaryBehaviour::InjectHooks();
|
|
CTaskSimpleArrestPed__InjectHooks();
|
|
CTaskSimpleBeHit::InjectHooks();
|
|
// CTaskSimpleBeHitWhileMoving::InjectHooks();
|
|
// CTaskSimpleBeKickedOnGround::InjectHooks();
|
|
CTaskSimpleBikeJacked::InjectHooks();
|
|
CTaskSimpleCarAlign::InjectHooks();
|
|
CTaskSimpleCarCloseDoorFromInside::InjectHooks();
|
|
CTaskSimpleCarCloseDoorFromOutside::InjectHooks();
|
|
CTaskSimpleCarFallOut::InjectHooks();
|
|
// CTaskSimpleCarForcePedOut::InjectHooks();
|
|
CTaskSimpleCarGetOut::InjectHooks();
|
|
CTaskSimpleCarGetIn::InjectHooks();
|
|
CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse::InjectHooks();
|
|
CTaskSimpleCarOpenDoorFromOutside::InjectHooks();
|
|
CTaskSimpleCarJumpOut::InjectHooks();
|
|
CTaskSimpleCarOpenLockedDoorFromOutside::InjectHooks();
|
|
CTaskSimpleCarSetPedSlowDraggedOut::InjectHooks();
|
|
CTaskSimpleCarSetTempAction::InjectHooks();
|
|
CTaskSimpleCarShuffle::InjectHooks();
|
|
CTaskSimpleCarSlowBeDraggedOut::InjectHooks();
|
|
CTaskSimpleCarWaitToSlowDown::InjectHooks();
|
|
CTaskSimpleCarWaitForDoorNotToBeInUse::InjectHooks();
|
|
// CTaskSimpleChat::InjectHooks();
|
|
CTaskSimpleCower::InjectHooks();
|
|
CTaskSimpleClearLookAt::InjectHooks();
|
|
// CTaskSimpleDead::InjectHooks();
|
|
// CTaskSimpleDetonate::InjectHooks();
|
|
// + CTaskSimpleDieInCar
|
|
// CTaskSimpleDoHandSignal::InjectHooks();
|
|
CTaskSimpleDrown::InjectHooks();
|
|
CTaskSimpleDrownInCar::InjectHooks();
|
|
CTaskSimpleDuckToggle::InjectHooks();
|
|
// CTaskSimpleDuckWhileShotsWhizzing::InjectHooks();
|
|
// CTaskSimpleEvasiveDive::InjectHooks();
|
|
// CTaskSimpleEvasiveStep::InjectHooks();
|
|
CTaskSimpleFightingControl::InjectHooks();
|
|
CTaskSimpleFinishBrain::InjectHooks();
|
|
CTaskSimpleGunControl::InjectHooks();
|
|
// CTaskSimpleHailTaxi::InjectHooks();
|
|
// CTaskSimpleHailTaxiAndPause::InjectHooks();
|
|
CTaskSimpleHandsUp::InjectHooks();
|
|
CTaskSimpleHitByGunFromFront::InjectHooks();
|
|
CTaskSimpleHitByGunFromLeft::InjectHooks();
|
|
CTaskSimpleHitByGunFromRear::InjectHooks();
|
|
CTaskSimpleHitByGunFromRight::InjectHooks();
|
|
CTaskSimpleHitFromBack::InjectHooks();
|
|
CTaskSimpleHitFromBehind::InjectHooks();
|
|
CTaskSimpleHitFromFront::InjectHooks();
|
|
CTaskSimpleHitFromLeft::InjectHooks();
|
|
CTaskSimpleHitFromRight::InjectHooks();
|
|
CTaskSimpleHitWall::InjectHooks();
|
|
CTaskSimpleKillPedWithCar::InjectHooks();
|
|
CTaskSimpleHurtPedWithCar::InjectHooks();
|
|
CTaskSimpleLookAbout::InjectHooks();
|
|
// CTaskSimpleOnEscalator::InjectHooks();
|
|
CTaskSimplePickUpBike::InjectHooks();
|
|
CTaskSimplePlayerOnFire::InjectHooks();
|
|
// CTaskSimpleRunAnimLoopedMiddle::InjectHooks();
|
|
CTaskSimpleRunTimedAnim::InjectHooks();
|
|
CTaskSimpleSay::InjectHooks();
|
|
CTaskSimpleSetCharDecisionMaker::InjectHooks();
|
|
CTaskSimpleSetCharIgnoreWeaponRangeFlag::InjectHooks();
|
|
CTaskSimpleSetKindaStayInSamePlace::InjectHooks();
|
|
CTaskSimpleSetPedAsAutoDriver::InjectHooks();
|
|
CTaskSimpleShakeFist::InjectHooks();
|
|
CTaskSimpleSitDown::InjectHooks();
|
|
CTaskSimpleSitIdle::InjectHooks();
|
|
CTaskSimpleStandUp::InjectHooks();
|
|
CTaskSimpleThrowControl::InjectHooks();
|
|
// CTaskSimpleTired::InjectHooks();
|
|
// CTaskSimpleThrowControl::InjectHooks();
|
|
CTaskSimpleTired::InjectHooks();
|
|
// CTaskSimpleTriggerEvent::InjectHooks();
|
|
CTaskSimpleUseAtm::InjectHooks();
|
|
CTaskSimpleTurn180::InjectHooks();
|
|
CTaskSimpleWaitForBus::InjectHooks();
|
|
// CTaskSimpleWaitForPizza::InjectHooks();
|
|
CTaskSimpleWaitUntilAreaCodesMatch::InjectHooks();
|
|
CTaskSimpleWaitUntilLeaderAreaCodesMatch::InjectHooks();
|
|
CTaskSimpleWaitUntilPedIsInCar::InjectHooks();
|
|
CTaskSimpleWaitUntilPedIsOutCar::InjectHooks();
|
|
CTaskComplexSequence::InjectHooks();
|
|
CTaskSimpleCarSlowDragPedOut::InjectHooks();
|
|
CTaskManager::InjectHooks();
|
|
CTaskSimpleCreateCarAndGetIn::InjectHooks();
|
|
CTaskComplexEnterAnyCarAsDriver::InjectHooks();
|
|
CTaskComplexLeaveAnyCar::InjectHooks();
|
|
// CTaskSimpleAbseil::InjectHooks();
|
|
CTaskComplexWanderCop::InjectHooks();
|
|
// CTaskComplexUseMobilePhone::InjectHooks();
|
|
CTaskSimpleStandStill::InjectHooks();
|
|
CTaskSimpleCarDrive::InjectHooks();
|
|
// CTaskSimpleScratchHead::InjectHooks();
|
|
// CTaskSimpleChoking::InjectHooks();
|
|
CTaskComplexPartnerChat::InjectHooks();
|
|
CTaskSimpleUseGun::InjectHooks();
|
|
// CTaskSimpleGangDriveBy::InjectHooks();
|
|
CTaskComplexObserveTrafficLightsAndAchieveHeading::InjectHooks();
|
|
CTaskSimpleInAir::InjectHooks();
|
|
// CTaskComplexHitPedWithCar::InjectHooks();
|
|
CTaskSimplePlayerOnFoot::InjectHooks();
|
|
CTaskComplexFollowPedFootsteps::InjectHooks();
|
|
CTaskComplexGetUpAndStandStill::InjectHooks();
|
|
// CTaskComplexGoPickUpEntity::InjectHooks();
|
|
CTaskSimpleDie__InjectHooks();
|
|
CTaskSimpleDuck::InjectHooks();
|
|
CTaskComplexPolicePursuit::InjectHooks();
|
|
CTaskSimpleFacial::InjectHooks();
|
|
CTaskComplexCopInCar::InjectHooks();
|
|
CTaskComplexFacial::InjectHooks();
|
|
CTaskComplexInAirAndLand::InjectHooks();
|
|
CTaskSimpleGetUp::InjectHooks();
|
|
CTaskSimpleUninterruptable::InjectHooks();
|
|
CTaskComplexFallAndGetUp::InjectHooks();
|
|
CTaskComplexFollowNodeRoute::InjectHooks();
|
|
CTaskComplexFollowLeaderInFormation::InjectHooks();
|
|
// CTaskSimpleTriggerLookAt::InjectHooks();
|
|
CTaskSimpleHitHead::InjectHooks();
|
|
CTaskUtilityLineUpPedWithCar::InjectHooks();
|
|
CTaskSimpleLand::InjectHooks();
|
|
CTaskSimpleJetPack::InjectHooks();
|
|
// + CTaskSimpleSetStayInSamePlace::InjectHooks();
|
|
CTaskSimpleJump::InjectHooks();
|
|
CTaskSimpleFall::InjectHooks();
|
|
CTaskSimpleClimb::InjectHooks();
|
|
CTaskComplexPlayHandSignalAnim::InjectHooks();
|
|
// CTaskComplexWaitForPed::InjectHooks();
|
|
CTaskComplexJump::InjectHooks();
|
|
// CTaskComplexWanderStandard::InjectHooks();
|
|
CTaskComplexSunbathe::InjectHooks();
|
|
CTaskComplexEnterCar::InjectHooks();
|
|
// CTaskSimpleTogglePedThreatScanner::InjectHooks();
|
|
CTaskComplexUseGoggles::InjectHooks();
|
|
// CTaskComplexCrossRoadLookAndAchieveHeading::InjectHooks();
|
|
CTaskComplexGoToPointAndStandStill::InjectHooks();
|
|
CTaskSimpleAchieveHeading::InjectHooks();
|
|
CTaskSimpleGiveCPR::InjectHooks();
|
|
// CTaskSimpleCarSetPedInAsPassenger::InjectHooks();
|
|
CTaskComplexDriveFireTruck::InjectHooks();
|
|
CTaskSimpleSwim::InjectHooks();
|
|
CTaskComplexWalkRoundObject::InjectHooks();
|
|
CTaskSimplePause::InjectHooks();
|
|
// CTaskComplexEnterCarAsPassenger::InjectHooks();
|
|
// + CTaskComplexEnterCarAsDriver::InjectHooks();
|
|
// CTaskSimpleNone::InjectHooks();
|
|
CTaskComplexKillPedOnFoot::InjectHooks();
|
|
CTaskSimpleThrowProjectile::InjectHooks();
|
|
CTaskSimpleGoToPoint::InjectHooks();
|
|
// CTaskComplexWanderMedic::InjectHooks();
|
|
// CTaskSimpleCarDriveTimed::InjectHooks();
|
|
// CTaskComplexDriveWander::InjectHooks();
|
|
CTaskSimpleStealthKill::InjectHooks();
|
|
// CTaskSimpleCarSetPedOut::InjectHooks();
|
|
CTaskSimpleAnim::InjectHooks();
|
|
CTaskSimpleRunAnim::InjectHooks();
|
|
// CTaskComplexWanderCriminal::InjectHooks();
|
|
// CTaskComplexWanderProstitute::InjectHooks();
|
|
CTaskComplexPartnerGreet::InjectHooks();
|
|
CTaskComplexWalkRoundCar::InjectHooks();
|
|
CTaskComplexMedicTreatInjuredPed::InjectHooks();
|
|
CTaskSimplePlayHandSignalAnim::InjectHooks();
|
|
CTaskComplexCarDrive::InjectHooks();
|
|
CTaskComplexCarDriveMission::InjectHooks();
|
|
CTaskComplexKillPedFromBoat::InjectHooks();
|
|
// CTaskComplexLeaveCar::InjectHooks();
|
|
CTaskComplexTreatAccident::InjectHooks();
|
|
CTaskComplexGoToPointAndStandStillTimed::InjectHooks();
|
|
CTaskComplexPartnerShove::InjectHooks();
|
|
CTaskSimpleRunNamedAnim::InjectHooks();
|
|
// CTaskComplexProstituteSolicit::InjectHooks();
|
|
CTaskComplexStuckInAir::InjectHooks();
|
|
CTaskSimpleHoldEntity::InjectHooks();
|
|
CTaskSimpleGoTo::InjectHooks();
|
|
CTaskComplexPartner::InjectHooks();
|
|
// CTaskSimpleCarSetPedInAsDriver::InjectHooks();
|
|
CTaskComplexWander::InjectHooks();
|
|
CTaskSimplePutDownEntity::InjectHooks();
|
|
CTaskComplexUseSwatRope::InjectHooks();
|
|
CTaskSimpleGoToPointFine::InjectHooks();
|
|
CTaskSimpleIKChain::InjectHooks();
|
|
CTaskSimpleIKManager::InjectHooks();
|
|
CTaskSimpleIKPointArm::InjectHooks();
|
|
CTaskSimpleIKLookAt::InjectHooks();
|
|
CTaskComplexDie::InjectHooks();
|
|
CTaskComplexEnterBoatAsDriver::InjectHooks();
|
|
CTaskSimpleFight::InjectHooks();
|
|
CTaskComplexUseWaterCannon::InjectHooks();
|
|
// CTaskComplexDriveToPoint::InjectHooks();
|
|
CTaskSimpleSlideToCoord::InjectHooks();
|
|
// CTaskComplexPartnerDeal::InjectHooks();
|
|
CTaskSimplePickUpEntity::InjectHooks();
|
|
CTaskComplexBeInGroup::InjectHooks();
|
|
// CTaskComplexBeCop::InjectHooks();
|
|
CTaskComplexAvoidOtherPedWhileWandering::InjectHooks();
|
|
CTaskComplexArrestPed::InjectHooks();
|
|
|
|
const auto EntitySeekPosCalculators = [] {
|
|
CEntitySeekPosCalculator::InjectHooks();
|
|
CEntitySeekPosCalculatorStandard::InjectHooks();
|
|
CEntitySeekPosCalculatorRadiusAngleOffset::InjectHooks();
|
|
CEntitySeekPosCalculatorXYOffset::InjectHooks();
|
|
CEntitySeekPosCalculatorFixedPos::InjectHooks();
|
|
};
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EntitySeekPosCalculators();
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};
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|
|
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const auto Events = []() {
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CEvent::InjectHooks();
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CEventSeenPanickedPed::InjectHooks();
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CEventCarUpsideDown::InjectHooks();
|
|
CEventPassObject::InjectHooks();
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CEventLeanOnVehicle::InjectHooks();
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|
CEventSeenCop::InjectHooks();
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CEventOnFire::InjectHooks();
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// + CEventRevived::InjectHooks();
|
|
CEventHandlerHistory::InjectHooks();
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CEventEditableResponse::InjectHooks();
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CEventDamage::InjectHooks();
|
|
CEventAttractor::InjectHooks();
|
|
CEventScriptedAttractor::InjectHooks();
|
|
CEventGunShot::InjectHooks();
|
|
CEventGunShotWhizzedBy::InjectHooks();
|
|
// + CEventGunAimedAt::InjectHooks();
|
|
// + CEventDeath::InjectHooks();
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|
// + CEventDeadPed::InjectHooks();
|
|
// + CEventDraggedOutCar::InjectHooks();
|
|
// + CEventGotKnockedOverByCar::InjectHooks();
|
|
CEventKnockOffBike::InjectHooks();
|
|
CEventScriptCommand::InjectHooks();
|
|
CEventSoundQuiet::InjectHooks();
|
|
// + CEventPedToChase::InjectHooks();
|
|
// + CEventPedToFlee::InjectHooks();
|
|
CEventPotentialWalkIntoVehicle::InjectHooks();
|
|
CEventPotentialWalkIntoObject::InjectHooks();
|
|
CEventPotentialWalkIntoFire::InjectHooks();
|
|
CEventPotentialWalkIntoPed::InjectHooks();
|
|
CEventPedCollisionWithPed::InjectHooks();
|
|
CEventPedCollisionWithPlayer::InjectHooks();
|
|
CEventPlayerCollisionWithPed::InjectHooks();
|
|
CEventObjectCollision::InjectHooks();
|
|
CEventBuildingCollision::InjectHooks();
|
|
CEventVehicleToSteal::InjectHooks();
|
|
CEventVehicleDamage::InjectHooks();
|
|
CEventVehicleDamageWeapon::InjectHooks();
|
|
CEventVehicleDied::InjectHooks();
|
|
CEventVehicleOnFire::InjectHooks();
|
|
CEventVehicleHitAndRun::InjectHooks();
|
|
CEventVehicleCollision::InjectHooks();
|
|
CEventVehicleDamageCollision::InjectHooks();
|
|
CEventHitByWaterCannon::InjectHooks();
|
|
// + CEventInWater::InjectHooks();
|
|
// + CEventCreatePartnerTask::InjectHooks();
|
|
CEventInAir::InjectHooks();
|
|
CEventStuckInAir::InjectHooks();
|
|
CEventAcquaintancePed::InjectHooks();
|
|
CEventLeaderEnteredCarAsDriver::InjectHooks();
|
|
CEventLeaderExitedCarAsDriver::InjectHooks();
|
|
CEventLeaderQuitEnteringCarAsDriver::InjectHooks();
|
|
CEventAreaCodes::InjectHooks();
|
|
CEventLeaderEntryExit::InjectHooks();
|
|
// + CEventSpecial::InjectHooks();
|
|
// + CEventFireNearby::InjectHooks();
|
|
// + CEventGroupEvent::InjectHooks();
|
|
CEventGroup::InjectHooks();
|
|
CEventGlobalGroup::InjectHooks();
|
|
CEventPlayerCommandToGroup::InjectHooks();
|
|
CEventPlayerCommandToGroupAttack::InjectHooks();
|
|
CEventPlayerCommandToGroupGather::InjectHooks();
|
|
CEventDontJoinPlayerGroup::InjectHooks();
|
|
CEventNewGangMember::InjectHooks();
|
|
CEventEscalator::InjectHooks();
|
|
CEventDanger::InjectHooks();
|
|
// + CEventSexyVehicle::InjectHooks();
|
|
// + CEventChatPartner::InjectHooks();
|
|
CEventCopCarBeingStolen::InjectHooks();
|
|
CEventHandler::InjectHooks();
|
|
CEventAcquaintancePedHate::InjectHooks();
|
|
CEventAcquaintancePedHateBadlyLit::InjectHooks();
|
|
// + CEventInteriorUseInfo
|
|
// + CEventLowAngerAtPlayer
|
|
// + CEventPedEnteredMyVehicle
|
|
// + CEventPotentialGetRunOver
|
|
// + CEventPotentialWalkIntoBuilding::InjectHooks();
|
|
// + CEventSexyPed
|
|
// + CEventSignalAtPed
|
|
// + CEventSoundLoud
|
|
// - CEventSource::InjectHooks();
|
|
// - CEventScanner::InjectHooks();
|
|
};
|
|
|
|
const auto Fx = []() {
|
|
FxSystemBP_c::InjectHooks();
|
|
FxSystem_c::InjectHooks();
|
|
FxSphere_c::InjectHooks();
|
|
FxPrimBP_c::InjectHooks();
|
|
FxMemoryPool_c::InjectHooks();
|
|
FxInfoManager_c::InjectHooks();
|
|
FxManager_c::InjectHooks();
|
|
// ReversibleHooks::Install("FxFrustumInfo_c", "IsCollision", 0x4AA030, &FxFrustumInfo_c::IsCollision);
|
|
FxEmitterPrt_c::InjectHooks();
|
|
FxEmitterBP_c::InjectHooks();
|
|
FxEmitter_c::InjectHooks();
|
|
Fx_c::InjectHooks();
|
|
};
|
|
|
|
const auto Vehicle = []() {
|
|
CAutomobile::InjectHooks();
|
|
CBike::InjectHooks();
|
|
CBmx::InjectHooks();
|
|
CBoat::InjectHooks();
|
|
CHeli::InjectHooks();
|
|
CMonsterTruck::InjectHooks();
|
|
CPlane::InjectHooks();
|
|
CQuadBike::InjectHooks();
|
|
CTrailer::InjectHooks();
|
|
CTrain::InjectHooks();
|
|
CVehicle::InjectHooks();
|
|
};
|
|
|
|
const auto Interior = []() {
|
|
FurnitureGroup_c::InjectHooks();
|
|
FurnitureManager_c::InjectHooks();
|
|
FurnitureSubGroup_c::InjectHooks();
|
|
Interior_c::InjectHooks();
|
|
InteriorGroup_c::InjectHooks();
|
|
InteriorManager_c::InjectHooks();
|
|
};
|
|
|
|
const auto Scripts = []() {
|
|
CScriptsForBrains::InjectHooks();
|
|
CRunningScript::InjectHooks();
|
|
CTheScripts::InjectHooks();
|
|
CStreamedScripts::InjectHooks();
|
|
CScripted2dEffects::InjectHooks();
|
|
CScriptResourceManager::InjectHooks();
|
|
};
|
|
|
|
const auto App = []() {
|
|
VideoPlayer::InjectHooks();
|
|
Securom::InjectHooks();
|
|
AppInjectHooks();
|
|
Win32InjectHooks();
|
|
RsInjectHooks();
|
|
VideoModeInjectHooks();
|
|
};
|
|
|
|
const auto Animation = []() {
|
|
CAnimBlendAssocGroup::InjectHooks();
|
|
CAnimBlendAssociation::InjectHooks();
|
|
CAnimBlendClumpData::InjectHooks();
|
|
CAnimBlendHierarchy::InjectHooks();
|
|
CAnimBlendNode::InjectHooks();
|
|
CAnimBlendSequence::InjectHooks();
|
|
CAnimBlendStaticAssociation::InjectHooks();
|
|
CAnimManager::InjectHooks();
|
|
};
|
|
|
|
Animation();
|
|
App();
|
|
Audio();
|
|
Tasks();
|
|
Events();
|
|
Fx();
|
|
Vehicle();
|
|
Interior();
|
|
Scripts();
|
|
}
|
|
|
|
void InjectHooksMain(HMODULE hThisDLL) {
|
|
ReversibleHooks::OnInjectionBegin(hThisDLL);
|
|
InjectHooksMain();
|
|
ReversibleHooks::OnInjectionEnd();
|
|
}
|