3 Commits

Author SHA1 Message Date
vtroc7 acc57a5c9d Make underbarrel attachments work across families, bound transport and qualify match publication
- Underbarrel attachments work across IW4, IW5, T5 and T6, including
  per-family impact FX, T5 flamethrower streams and T6 launcher fuses.
- Viewmodel notetrack sounds play in third person.
- Transport operations and queues are bounded; Quinn congestion control
  returns to its default.
- Match publication, presentation context and prepared content semantics
  are qualified and validated; cosmetic and entity occurrence lifecycles
  are preserved.
- GPU skinning batches within supported device budgets.
- Immutable UI projections and correlated class replies are reconciled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:28:56 +03:00
vtroc7 a2f189df10 Scope match lifetimes and restore gameplay and menu presentation
Prepare progression and loading through Bevy scheduling, preserve round HUD and bombsite props, restore grenade and T5 shadow presentation, and keep menus usable while classes load. Report update progress and continue startup after update failures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:01:34 +03:00
vtroc7 91217cd0ac Restore native effects and objectives, scope zoom, camouflage and lighting 2026-10-08 22:04:32 +03:00