Commit Graph

9 Commits

Author SHA1 Message Date
vtroc7 25c008b391 Prepare coherent match assets, native camouflages and server releases
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 20:30:21 +03:00
vtroc7 65052d3f51 Add native T5 audio, Black Ops II maps, independent movement, late join, skill ratings and varied bot loadouts
Decode Black Ops audio natively and load Black Ops II worlds, faction
models, equipment, materials, lighting and weapon camouflage.

Rework capsule collision, solid recovery, penetration, recoil, effects
and sentry placement; synchronize late joins and player event delivery.
Keep local skill ratings and signed player accounts.

Show the selected community and master ping on the main menu. Add twenty
asset-filtered class presets across IW4, IW5, T5 and T6, plus fifty-two
unique player-style names shared by AI bots and dummies. Honor the chosen
dev descriptor in the two-client approved scenario and credit contributors
and weapon, map and attachment QA testers.

Validated with the approved gameplay lifecycle and two-client dev-master
scenarios, installed class-asset audit, bot-name uniqueness checks and
Linux IW4/IW5/T5/T6 gameplay smoke runs. Foreign-weapon match-stat schema
coverage remains incomplete.
2026-10-05 13:13:28 +03:00
vtroc7 d48a9f6502 Steam MW2 discovery, embedded licences, weapon variants, lock-on launchers, double-barrel fire and a two-client dev-master scenario
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 19:36:24 +03:00
vtroc7 3adb14b5ba Document the prebuilt Windows release and ship it without a descriptor
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:23:31 +03:00
vtroc7 3694c35041 Audio control runtime, typed player accounts, self-updates, thermal and shellshock screens, third person, guided killstreak HUD, player cards, a lobby cheats toggle and god mode
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 15:57:27 +03:00
vtroc7 bfe3c2aa70 Breath, shields, crossbow, car destruction, remote animation and GSC services
Scoped weapons hold breath with recovery feedback and sound. Riot shields
block and deflect bullets in hand and on the back; explosive crossbow bolts,
destructible map cars with round resets, and T5 map model collision work.
Remote players show last stand, weapon change, jump, mantle, landing,
ladder and stun animations, and server hitboxes follow the shared torso tree.

GSC gains spectator follow cameras, chat, kick, vehicle paths and flight
controls, physics spheres, slow motion, slide and mantle movers, damage
triggers, music, ambience, rumble and live audio fades over a shared mixer.

IW5 and T5 maps get sun shadows with per-stage sun selection; post-fx
pipelines compile before a vision blend needs them. The lobby browser keeps
focus and selection, and rooms can be password protected. Console supply
and give commands search every item category. Frames and replays decode
only the current wire protocol.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 19:18:44 +03:00
Bulat Fatykh 8c5457bc68 docs: clarify master settings for players 2026-10-01 17:07:23 +03:00
vtroc 25c289bae0 Hold every docs file to the fifty-line limit it claims for itself.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkgiSVEPTbsVZ1RpARujF6
2026-09-15 01:53:18 +03:00
vtroc 0f387098e7 IW4L 2026-09-13 13:52:33 +03:00