IW4L Copyright 2026 vladtrc IW4L was originally developed by vladtrc. https://github.com/vladtrc/iw4L IW4L is licensed under the Apache License, Version 2.0; see LICENSE. -------------------------------------------------------------------------------- Third-party material bundled with this repository -------------------------------------------------------------------------------- Both fonts below are compiled into the IW4L binary with `include_bytes!`, so they are redistributed with every build. The binary also embeds this NOTICE, LICENSE, both licence texts and THIRD-PARTY-LICENSES.txt; `iw4l licenses` prints them. Oxanium (crates/ui/assets/Oxanium-Regular.ttf) Copyright 2019 The Oxanium Project Authors https://github.com/sevmeyer/oxanium SIL Open Font License 1.1 — full text in crates/ui/assets/OFL-Oxanium.txt Fira Mono (crates/console/assets/FiraMono-Regular.ttf) Digitized data copyright (c) 2012-2015, The Mozilla Foundation and Telefonica S.A. https://github.com/mozilla/Fira Unmodified ttf/FiraMono-Regular.ttf from revision fd8c8c0a3d353cd99e8ca1662942d165e6961407. SIL Open Font License 1.1 — full text in crates/console/assets/OFL-FiraMono.txt -------------------------------------------------------------------------------- Third-party source code -------------------------------------------------------------------------------- No third-party source code is vendored in this repository, and the build links no third-party project named below. The Rust crates compiled into the IW4L binary, with their licence and copyright texts, are listed in THIRD-PARTY-LICENSES.txt; the binary embeds that file and `iw4l licenses` prints it. `cargo xtask licenses` regenerates it from Cargo.lock. -------------------------------------------------------------------------------- References consulted during development -------------------------------------------------------------------------------- These projects were read while working out how the original games behave. They are named here because the reading happened, not because anything of theirs is distributed: none of them is vendored, linked, bundled or otherwise shipped. OpenAssetTools — https://github.com/Laupetin/OpenAssetTools Open-source modding tools for older Call of Duty games. Its asset-structure headers document the on-disk layouts IW4L reads. Licensed under GPLv3. oat (iw4x-x64 fork of OpenAssetTools) — https://github.com/iw4x-x64/oat The x64 fork, at revision 3a7442dee5ce040cfdb8da23fdb9fb525b5f743e, is the tree whose IW4MS headers were read for the 64-bit FastFile layouts. Licensed under GPLv3, like its upstream. No file in this repository is compiled against, generated from or distributed with those headers. IW4x — https://github.com/iw4x/iw4x-client A custom client for Call of Duty: Modern Warfare 2 (2009), with dedicated servers, security fixes and modding support. Read as a cross-reference for asset and protocol behaviour. Licensed under GPLv3. KisakCOD — https://github.com/SwagSoftware/KisakCOD A Call of Duty 4 open-source reimplementation. Read as a cross-reference for engine structure. IW4L targets IW4, so this is a neighbouring generation of the same engine family, not the same codebase. t6-scripts (Plutonium) — https://github.com/plutoniummod/t6-scripts Decompiled Black Ops II multiplayer scripts. Read for how Black Ops II equipment behaves (Bouncing Betty, Shock Charge, Trophy System, Sensor Grenade, EMP Grenade, C4, Tactical Insertion) and for its constants. IW4L's `crates/assets/src/t6_equipment.gsc.txt` is written for IW4L, not copied from it. Ghidra — https://github.com/NationalSecurityAgency/ghidra The software reverse engineering framework the original game binaries were read with. A development tool: none of it, and none of its output, is committed here or distributed with IW4L. Licensed under Apache 2.0. FFmpeg — https://ffmpeg.org/ Read and queried during development of the native T5 WMA2 decoder. Wire codeword mappings and exponent band grids were measured by submitting decoder queries. No FFmpeg source or executable is distributed or linked. OxideAV WMA — https://github.com/OxideAV/oxideav-wma Evaluated and read as a reference for WMA2 decoding. No source is vendored or compiled into IW4L. -------------------------------------------------------------------------------- Game content -------------------------------------------------------------------------------- No Call of Duty game data is contained in this repository or in any IW4L release archive. IW4L reads game data from a copy of the game the user already owns and has installed. Call of Duty, Modern Warfare, Black Ops, related trademarks and all original game assets belong to their respective owners. IW4L is not affiliated with, endorsed by or supported by them.