# Portable Windows folder Players download `iw4l-windows.zip` from the GitHub release; it holds the executable. A server operator hands out the `.iw4l-server` descriptor separately. `make release prod|dev` also writes `iw4l-windows-{dev,prod}.zip` with the descriptor included, and `make launcher windows` writes the same pair under `dist/windows/`. The archive password is `t.me/contextrot`. Extract into a dedicated writable folder: ```text IW4L/ ├── iw4l.exe ├── Modern Warfare 2.lnk ├── Black Ops.lnk optional ├── Modern Warfare 3.lnk optional ├── community.iw4l-server optional └── iw4l-artifacts/ created on first launch: saves, caches, demos, logs ``` `iw4l.exe licenses` prints the licence and notice texts compiled into the executable. The runtime reads the installations those shortcuts point to. MW2 multiplayer data is required for the menu; BO1 and MW3 are optional. For each missing title, `iw4l.exe` checks the Steam libraries and creates its shortcut when exactly one install has supported multiplayer data. Existing shortcuts and titles already found in the configured folders are preserved. If several installs qualify, create a shortcut to the one you want. If MW2 is still missing, the launcher shows the folders it tried and how to add the shortcut: right-click inside the launcher folder, New > Shortcut, paste the game folder path. Launch `iw4l.exe`. Before starting the game or contacting QUIC, it checks its community's HTTPS manifest. An unchanged executable starts normally. An update is downloaded, decompressed with a size limit and verified against SHA-256. A temporary copy of the same executable waits for the original process, replaces it and restarts with the original arguments. Failed installation or spawning restores the previous executable. There is no permanent second executable. The temporary files are `iw4l.update.exe`, `iw4l.previous.exe` and a helper in `%TEMP%`; the next verified startup removes the backup and helper. The lock file `iw4l.update.lock` serializes update checks; `iw4l.update-helper` records cleanup. An update error stops startup and reports the failure; a configured community requires a reachable update origin. Without a community descriptor, local development can launch without checking. A descriptor pins a public CA and the master's TLS name for both HTTPS and QUIC. Use a descriptor from a trusted source: its operator can distribute executable updates. Its settings take precedence over the legacy master environment keys. One adjacent `.iw4l-server` is selected automatically; with several, set `IW4L_COMMUNITY` to the chosen file path before launching. See [`MASTER.md`](MASTER.md). On Windows the executable directory is the working directory. Game discovery uses `IW4L_GAMES` or shortcuts beside `iw4l.exe`, then Steam for MW2, BO1 and MW3; local `.env` settings remain available for game configuration. Publishing: [`DEPLOY.md`](DEPLOY.md).