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https://github.com/vladtrc/iw4L
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Prepare progression and loading through Bevy scheduling, preserve round HUD and bombsite props, restore grenade and T5 shadow presentation, and keep menus usable while classes load. Report update progress and continue startup after update failures. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
21 lines
379 B
Plaintext
21 lines
379 B
Plaintext
# Machine-local config (games paths, etc.)
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.env
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# Rust
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/target/
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**/target/
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/dist/
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# Runtime output next to the binary / cwd.
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iw4l-artifacts
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iw4l.community.json
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iw4l.community.*.tmp
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# Agent working memory. None of it is the product: the artifacts, the externals,
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# the agent clones and the RE tooling and its bases all stay on this machine.
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/context/
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.direnv/
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result
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result-*
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