mirror of
https://github.com/vladtrc/iw4L
synced 2026-10-26 10:19:50 -04:00
acc57a5c9d
- Underbarrel attachments work across IW4, IW5, T5 and T6, including per-family impact FX, T5 flamethrower streams and T6 launcher fuses. - Viewmodel notetrack sounds play in third person. - Transport operations and queues are bounded; Quinn congestion control returns to its default. - Match publication, presentation context and prepared content semantics are qualified and validated; cosmetic and entity occurrence lifecycles are preserved. - GPU skinning batches within supported device budgets. - Immutable UI projections and correlated class replies are reconciled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
808 B
TOML
33 lines
808 B
TOML
[package]
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name = "render_gpu"
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version = "0.1.0"
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edition.workspace = true
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license.workspace = true
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description = "wgpu resources, pipelines, upload, render graph, and submit."
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[dependencies]
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asset_iw4.workspace = true
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asset_core.workspace = true
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asset_material.workspace = true
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asset_world.workspace = true
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assets.workspace = true
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bytemuck = { version = "1", features = ["derive"] }
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d3d9_sm3.workspace = true
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d3d9_state.workspace = true
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diag.workspace = true
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dpvs_iw4.workspace = true
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frame.workspace = true
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fx_iw4.workspace = true
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hud_iw4.workspace = true
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hud = { path = "../hud" }
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lighting_iw4.workspace = true
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perf.workspace = true
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render_backend.workspace = true
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render_frame.workspace = true
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render_scene.workspace = true
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render_material.workspace = true
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bevy.workspace = true
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[lints]
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workspace = true
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