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vtroc7 acc57a5c9d Make underbarrel attachments work across families, bound transport and qualify match publication
- Underbarrel attachments work across IW4, IW5, T5 and T6, including
  per-family impact FX, T5 flamethrower streams and T6 launcher fuses.
- Viewmodel notetrack sounds play in third person.
- Transport operations and queues are bounded; Quinn congestion control
  returns to its default.
- Match publication, presentation context and prepared content semantics
  are qualified and validated; cosmetic and entity occurrence lifecycles
  are preserved.
- GPU skinning batches within supported device budgets.
- Immutable UI projections and correlated class replies are reconciled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:28:56 +03:00

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[package]
name = "render_gpu"
version = "0.1.0"
edition.workspace = true
license.workspace = true
description = "wgpu resources, pipelines, upload, render graph, and submit."
[dependencies]
asset_iw4.workspace = true
asset_core.workspace = true
asset_material.workspace = true
asset_world.workspace = true
assets.workspace = true
bytemuck = { version = "1", features = ["derive"] }
d3d9_sm3.workspace = true
d3d9_state.workspace = true
diag.workspace = true
dpvs_iw4.workspace = true
frame.workspace = true
fx_iw4.workspace = true
hud_iw4.workspace = true
hud = { path = "../hud" }
lighting_iw4.workspace = true
perf.workspace = true
render_backend.workspace = true
render_frame.workspace = true
render_scene.workspace = true
render_material.workspace = true
bevy.workspace = true
[lints]
workspace = true