mirror of
https://github.com/vladtrc/iw4L
synced 2026-10-28 19:07:52 -04:00
a2f189df10
Prepare progression and loading through Bevy scheduling, preserve round HUD and bombsite props, restore grenade and T5 shadow presentation, and keep menus usable while classes load. Report update progress and continue startup after update failures. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
242 lines
8.3 KiB
TOML
242 lines
8.3 KiB
TOML
# quinn-proto 0.11.17 subtracts evicted DATAGRAM bytes twice and panics under
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# relay backpressure. Pin the upstream 0.11.x fix for both clients and master.
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# Remove when a crates.io release includes quinn-rs/quinn#2806.
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[patch.crates-io]
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quinn-proto = { git = "https://github.com/quinn-rs/quinn", rev = "f650e0f213b01ea7bebd60023e5df7df65e5c2bd" }
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[workspace]
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resolver = "3"
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members = [
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"crates/anim_iw4",
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"crates/approved_tests",
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"crates/asset_core",
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"crates/asset_anim",
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"crates/asset_audio",
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"crates/asset_game",
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"crates/asset_iw4",
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"crates/asset_material",
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"crates/asset_model",
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"crates/asset_transport",
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"crates/asset_world",
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"crates/assets",
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"crates/bootstrap",
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"crates/audio",
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"crates/bots",
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"crates/clipmap_iw4",
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"crates/console",
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"crates/d3d9_decl",
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"crates/d3d9_sm3",
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"crates/dxbc_sm5",
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"crates/d3d9_state",
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"crates/diag",
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"crates/dpvs_iw4",
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"crates/entity_iw4",
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"crates/fastfile_iw4",
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"crates/fastfile_t5",
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"crates/fastfile_iw5",
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"crates/fastfile_t6",
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"crates/frame",
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"crates/fx",
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"crates/fx_iw4",
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"crates/gamemode_iw4",
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"crates/hud",
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"crates/hud_iw4",
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"crates/killcam_iw4",
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"crates/input_iw4",
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"crates/launcher",
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"crates/lighting_iw4",
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"crates/marks_iw4",
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"crates/master_protocol",
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"crates/math_iw4",
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"crates/movement_iw4",
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"crates/net",
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"crates/iw4l-master",
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"crates/perf",
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"crates/playerstate_iw4",
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"crates/render",
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"crates/render_anim",
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"crates/render_backend",
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"crates/render_frame",
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"crates/render_frontend",
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"crates/render_fx",
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"crates/render_gpu",
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"crates/render_material",
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"crates/render_scene",
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"crates/replay",
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"crates/session",
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"crates/sim",
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"crates/structured_data_iw4",
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"crates/trace_iw4",
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"crates/ui",
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"crates/updater",
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"crates/weapon_iw4",
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"crates/xmodel_runtime",
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"xtask",
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]
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[workspace.package]
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edition = "2024"
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license = "Apache-2.0"
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[workspace.dependencies]
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bevy = { version = "0.20", default-features = false, features = [
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"bevy_state",
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"debug",
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"bevy_window",
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"bevy_winit",
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"bevy_ui",
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"bevy_ui_render",
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"bevy_text",
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"bevy_render",
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"bevy_core_pipeline",
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"bevy_log",
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"bevy_sprite",
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"bevy_sprite_render",
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"bevy_asset",
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"bevy_gilrs",
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"multi_threaded",
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"x11",
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"wayland",
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"png",
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"system_clipboard",
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"bevy_ui_widgets",
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"ui_picking",
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] }
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bevy_ecs = "0.20"
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miniz_oxide = "0.8"
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lzokay-native = "0.1"
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bcdec_rs = "0.2"
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flate2 = { version = "1.1", default-features = false, features = ["zlib-rs"] }
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zip = { version = "6", default-features = false, features = ["deflate"] }
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dotenvy = "0.15"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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async-lock = "3"
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sha2 = "0.10"
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png = "0.18"
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anim_iw4 = { path = "crates/anim_iw4" }
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asset_iw4 = { path = "crates/asset_iw4" }
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asset_core = { path = "crates/asset_core" }
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asset_anim = { path = "crates/asset_anim" }
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asset_audio = { path = "crates/asset_audio" }
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asset_game = { path = "crates/asset_game" }
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asset_transport = { path = "crates/asset_transport" }
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asset_material = { path = "crates/asset_material" }
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asset_model = { path = "crates/asset_model" }
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asset_world = { path = "crates/asset_world" }
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assets = { path = "crates/assets" }
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audio = { path = "crates/audio" }
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bots = { path = "crates/bots" }
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clipmap_iw4 = { path = "crates/clipmap_iw4" }
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console = { path = "crates/console" }
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d3d9_decl = { path = "crates/d3d9_decl" }
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d3d9_sm3 = { path = "crates/d3d9_sm3" }
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dxbc_sm5 = { path = "crates/dxbc_sm5" }
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d3d9_state = { path = "crates/d3d9_state" }
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diag = { path = "crates/diag" }
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dpvs_iw4 = { path = "crates/dpvs_iw4" }
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entity_iw4 = { path = "crates/entity_iw4" }
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fastfile_iw4 = { path = "crates/fastfile_iw4" }
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fastfile_t5 = { path = "crates/fastfile_t5" }
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fastfile_iw5 = { path = "crates/fastfile_iw5" }
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fastfile_t6 = { path = "crates/fastfile_t6" }
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frame = { path = "crates/frame" }
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fx = { path = "crates/fx" }
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fx_iw4 = { path = "crates/fx_iw4" }
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gamemode_iw4 = { path = "crates/gamemode_iw4" }
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hud = { path = "crates/hud" }
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hud_iw4 = { path = "crates/hud_iw4" }
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structured_data_iw4 = { path = "crates/structured_data_iw4" }
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killcam_iw4 = { path = "crates/killcam_iw4" }
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input_iw4 = { path = "crates/input_iw4" }
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launcher = { path = "crates/launcher" }
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lighting_iw4 = { path = "crates/lighting_iw4" }
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marks_iw4 = { path = "crates/marks_iw4" }
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math_iw4 = { path = "crates/math_iw4" }
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master_protocol = { path = "crates/master_protocol" }
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movement_iw4 = { path = "crates/movement_iw4" }
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net = { path = "crates/net" }
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perf = { path = "crates/perf" }
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playerstate_iw4 = { path = "crates/playerstate_iw4" }
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render = { path = "crates/render" }
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render_anim = { path = "crates/render_anim" }
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render_backend = { path = "crates/render_backend" }
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render_frame = { path = "crates/render_frame" }
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render_frontend = { path = "crates/render_frontend" }
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render_fx = { path = "crates/render_fx" }
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render_gpu = { path = "crates/render_gpu" }
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render_material = { path = "crates/render_material" }
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render_scene = { path = "crates/render_scene" }
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session = { path = "crates/session" }
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replay = { path = "crates/replay" }
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sim = { path = "crates/sim" }
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trace_iw4 = { path = "crates/trace_iw4" }
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ui = { path = "crates/ui" }
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weapon_iw4 = { path = "crates/weapon_iw4" }
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xmodel_runtime = { path = "crates/xmodel_runtime" }
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glam = "0.33.2"
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# Transcribing a retail constant at full precision is the requirement, not a
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# style slip. `clippy::excessive_precision` fired on
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# `0.0005882352706976235` — the exact f32 read out of the retail image with
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# `re data` — and rejected an iteration that had ported two more branches of
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# PM_Friction. Shortening such a literal to "enough" digits is the silent
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# approximation this project exists to forbid, so the lint has to go rather
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# than the digits.
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[workspace.lints.clippy]
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excessive_precision = "allow"
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# Retail constants must preserve the transcribed f32 bits. Replacing a literal
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# with a mathematical standard-library constant can change those bits.
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approx_constant = "allow"
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assertions_on_constants = "deny"
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# Measured and kept: wall p50 -5.7%, binary 183 MB -> 114 MB. Do not drop these
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# two lines without a new two-map A/B on the same protocol.
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#
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# Live recipes (`make map` / `play` / `bench` / `bench-live` / …) do not use this profile.
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# Fat LTO: `PROFILE=release` on a live target when the number must match the
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# LTO binary's.
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# Fat LTO + one codegen unit stay on this profile only. `make deploy` does not
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# select it; that is `PROFILE=release`.
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[profile.release]
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lto = true
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codegen-units = 1
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strip = "symbols"
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# The dev loop, including `make bench` and the default Windows/master
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# deploy path. Same opt-level as release (Bevy is unusable without it), minus
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# the two settings whose cost is paid at *link* time: fat LTO over the whole
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# dependency graph in one codegen unit is a single-threaded rustc at ~6.6 GB
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# that reruns after an edit in any crate. That link was timed at 13m03s.
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# That link, not the game, is what `make play` was waiting on.
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#
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# `lto = false` keeps crate-local ThinLTO; `"off"` is not required.
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# Incremental is for workspace recompiles after the first fill of this
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# profile cache. Strip lives here, not in RUSTFLAGS: env RUSTFLAGS override
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# target rustflags and would split the play/release fingerprint.
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#
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# Separate profile rather than a relaxed `[profile.release]`: the release
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# binary the published numbers describe has to stay buildable.
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# Frame-time cost of `play` vs `release` is NOT measured here — that A/B is
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# `make bench <demo>` vs `make bench <demo> PROFILE=release`.
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[profile.play]
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inherits = "release"
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opt-level = 3
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lto = false
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codegen-units = 16
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incremental = true
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strip = "symbols"
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# The binary a sampler can read (`make bench-perf`). Same code as
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# [profile.play] — opt-level and codegen-units unchanged, so the frame times it
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# samples are the frame times `make bench-live` reports — plus the two things
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# perf needs and a release build drops: DWARF line tables (`debug = 1`) to name
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# a frame, and a frame pointer in every function (`-Cforce-frame-pointers=yes`,
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# set by the recipe) so `--call-graph fp` can walk out of it. Strip is off so
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# those line tables survive. Its own profile dir: play/release fingerprints
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# stay one cache, no relink on a bench↔perf switch.
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[profile.perf]
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inherits = "play"
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debug = 1
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strip = "none"
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