mirror of
https://github.com/vladtrc/iw4L
synced 2026-10-26 02:11:39 -04:00
08b4224efd
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
754 lines
24 KiB
Rust
754 lines
24 KiB
Rust
use bevy::prelude::*;
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use entity_iw4::{
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EntityEventAction, EntityEventKind, UnsupportedEntityEvent, consume_entity_events,
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entity_event_action, packet_entity_uses_event_ring,
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};
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use frame::ScopeApp;
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use sim::{EntityEventPayload, EventSequence, Tick};
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use std::collections::VecDeque;
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use std::time::{Duration, Instant};
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use crate as net;
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use crate::CEntity;
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use crate::CEntitySlots;
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use crate::client::input::ClientActionInput;
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use crate::client::presentation::centity_runtime::CEntityRuntime;
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use crate::client::presentation::entity_event_registry::{EntityEventDispatch, ev_dispatch_row};
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use crate::client::presentation::presented::LocalPresentClient;
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use crate::client::runtime::{
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ClientPredictionState, LastAdoptedSnapshot, PendingPresentedEntityEvents,
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};
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use crate::gaps::{NetGapCause, NetIdentityGaps};
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use crate::schedule::ClientSet;
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub enum EntityEventDomain {
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Snapshot,
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Ring,
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Predicted,
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct DispatchedEntityEvent {
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pub world: frame::WorldStamp,
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pub domain: EntityEventDomain,
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pub timeline: u64,
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pub sequence: EventSequence,
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pub tick: Tick,
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pub event: EntityEventKind,
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pub payload: EntityEventPayload,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityRumble {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityEventSound {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityWeaponFire {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct WeaponFirePing {
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pub number: i32,
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pub origin_xy: [f32; 2],
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}
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#[derive(Resource, Default, Debug)]
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pub struct WeaponFirePingBus {
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pub pings: Vec<WeaponFirePing>,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityEjectBrass {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityBulletHit {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityGrenadeContact {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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// Fires before the first events of the other world, so FX for the switch
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// are cleared before the replay plays them again.
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#[derive(Event, Clone, Copy, Debug, PartialEq, Eq)]
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pub struct KillcamFxTransition {
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pub entering: bool,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityExplosion {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityPhysicsSphere {
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pub entity: Entity,
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pub origin: [f32; 3],
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pub outer_radius: f32,
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pub inner_radius: f32,
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pub magnitude: f32,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityPlayFx {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityObituary {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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pub in_killcam: bool,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityMovementSound {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityResetAds {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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#[derive(EntityEvent, Clone, Copy, Debug, PartialEq)]
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pub struct EntityMeleeBlood {
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pub entity: Entity,
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pub event: DispatchedEntityEvent,
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}
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const TARGET_RETRY_CAPACITY: usize = 8192;
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const TARGET_RETRY_WORK: usize = 256;
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const TARGET_RETRY_WAIT: Duration = Duration::from_secs(5);
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#[derive(Clone, Copy, Debug)]
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struct DeferredTarget {
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world: frame::WorldStamp,
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timeline: u64,
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client: sim::ClientId,
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life: sim::LifeSequence,
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deadline: Instant,
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}
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#[derive(Debug)]
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struct DeferredEntityEvent {
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record: sim::EntityEventRecord,
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target: DeferredTarget,
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}
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#[derive(Resource, Default, Debug)]
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pub struct EntityEventCursor {
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seen_through: u32,
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archived_through: Option<(EventSequence, Tick)>,
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archive_tick: Option<Tick>,
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archive_start_tick: Option<Tick>,
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in_killcam: bool,
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timeline: u64,
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predicted_shots: u32,
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authority_shots: u32,
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deferred: VecDeque<DeferredEntityEvent>,
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}
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#[derive(Resource, Default, Debug, Clone, Copy, PartialEq, Eq)]
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pub struct AppliedEntityEventWalk {
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pub walked: u32,
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pub dispatched: u32,
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pub local_fire: u32,
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pub seen_through: u32,
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pub occupancy_fired: u32,
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pub last_event: i32,
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pub last_number: i32,
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}
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#[derive(Resource, Default, Debug)]
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pub struct UnsupportedEntityEvents {
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pub total: u32,
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pub first: Option<EntityEventKind>,
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warned: bool,
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}
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impl UnsupportedEntityEvents {
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fn note(&mut self, event: EntityEventKind) {
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self.total = self.total.saturating_add(1);
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if self.first.is_none() {
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self.first = Some(event);
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}
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if !self.warned {
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self.warned = true;
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let (name, why) = match ev_dispatch_row(event) {
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Some(row) => (
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row.name,
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match row.dispatch {
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EntityEventDispatch::Unsupported(reason) => reason,
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EntityEventDispatch::Observer(_) | EntityEventDispatch::OwnerInput => {
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"declared as classified in EV_DISPATCH_REGISTRY, yet the classifier \
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rejected it — G-BUS-1 should have caught this"
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}
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},
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),
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None => (
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"unmodelled",
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"not in entity_iw4::EntityEventKind::TAXONOMY: a table slot this build \
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does not model at all",
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),
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};
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diag::warn!(
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Net,
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"entity events: {} (#{:#x}) has no client handler — {} \
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(further unsupported events counted, not printed)",
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name,
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event.0,
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why
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);
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}
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}
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}
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impl EntityEventCursor {
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pub fn accepts(&mut self, record: &sim::EntityEventRecord, local: sim::ClientId) -> bool {
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if !record.audience.projects_to(local) {
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return false;
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}
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if !record
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.sequence
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.is_newer_than(EventSequence(self.seen_through))
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{
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return false;
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}
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self.seen_through = record.sequence.0;
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true
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}
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pub fn accepts_archived(
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&mut self,
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record: &sim::EntityEventRecord,
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local: sim::ClientId,
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) -> bool {
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if !record.audience.projects_to(local) {
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return false;
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}
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if let Some((sequence, _)) = self.archived_through
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&& !record.sequence.is_newer_than(sequence)
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{
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return false;
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}
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self.archived_through = Some((record.sequence, record.tick));
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true
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}
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pub const fn timeline(&self) -> u64 {
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self.timeline
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}
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pub const fn seen_through(&self) -> EventSequence {
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EventSequence(self.seen_through)
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}
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}
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fn dispatch_entity_events(
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mut commands: Commands,
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adopted: Res<LastAdoptedSnapshot>,
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mut pending: ResMut<PendingPresentedEntityEvents>,
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local: Res<LocalPresentClient>,
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slots: Res<CEntitySlots>,
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generation: Res<frame::WorldGeneration>,
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mut cursor: ResMut<EntityEventCursor>,
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mut walk: ResMut<AppliedEntityEventWalk>,
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mut unsupported: ResMut<UnsupportedEntityEvents>,
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mut target_gaps: ResMut<NetIdentityGaps>,
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mut runtimes: Query<(Entity, &CEntity, &mut CEntityRuntime)>,
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) {
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walk.walked = 0;
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walk.dispatched = 0;
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walk.local_fire = 0;
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walk.occupancy_fired = 0;
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walk.last_event = 0;
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walk.last_number = 0;
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walk.seen_through = cursor.seen_through;
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if !adopted.applied_this_frame && cursor.deferred.is_empty() {
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return;
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}
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let tick = adopted
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.next()
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.map(|snapshot| snapshot.view_tick(local.0))
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.unwrap_or(Tick(0));
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let local_number = i32::try_from(local.0.0).unwrap_or(-1);
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let killcam_transition = pending.in_killcam != cursor.in_killcam
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|| pending
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.archive_tick
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.zip(cursor.archive_tick)
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.is_some_and(|(next, old)| next.0 < old.0);
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cursor.archive_tick = pending.archive_tick;
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if killcam_transition {
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cursor.timeline = cursor.timeline.wrapping_add(1);
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cursor.in_killcam = pending.in_killcam;
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cursor.archived_through = None;
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cursor.archive_start_tick = pending.archive_tick;
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cursor.deferred.clear();
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commands.trigger(KillcamFxTransition {
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entering: pending.in_killcam,
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});
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}
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let timeline = cursor.timeline;
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for (entity, identity, mut runtime) in runtimes.iter_mut() {
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if !packet_entity_uses_event_ring(runtime.next_state.e_type) {
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continue;
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}
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let next_state = runtime.next_state;
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// The archive and the live world share entity numbers but not event
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// rings: adopt the new ring position instead of replaying across it.
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if killcam_transition {
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runtime.previous_event_sequence = next_state.event_sequence;
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continue;
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}
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let origin = runtime.origin;
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let mut cursor = runtime.previous_event_sequence;
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consume_entity_events(&next_state, &mut cursor, |ev| {
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walk.occupancy_fired = walk.occupancy_fired.saturating_add(1);
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let number = i32::from(identity.number());
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dispatch_classified(
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&mut commands,
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local_number,
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number,
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entity,
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DispatchedEntityEvent {
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world: generation.stamp(),
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domain: EntityEventDomain::Ring,
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timeline,
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sequence: EventSequence(u32::try_from(ev.sequence).unwrap_or(0)),
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tick,
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event: ev.event,
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payload: EntityEventPayload {
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number,
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other_entity_num: next_state.other_entity_num,
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attacker_entity_num: next_state.attacker_entity_num,
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event_parm: ev.event_parm,
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origin,
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surf_type: (ev.event_parm & 0x1f) as u8,
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weapon: u32::try_from(next_state.index).unwrap_or(0),
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..Default::default()
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},
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},
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pending.in_killcam,
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&mut walk,
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&mut unsupported,
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);
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});
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runtime.previous_event_sequence = cursor;
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}
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let in_killcam = pending.in_killcam;
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let pending = &mut *pending;
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let count = cursor.deferred.len().min(TARGET_RETRY_WORK);
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let remaining = cursor.deferred.split_off(count);
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let retry = std::mem::replace(&mut cursor.deferred, remaining);
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let records = retry
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.into_iter()
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.map(|retry| (false, retry.record, Some(retry.target)))
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.chain(pending.live.drain(..).map(|record| (false, record, None)))
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.chain(
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pending
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.archived
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.drain(..)
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.map(|record| (true, record, None)),
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);
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let now = Instant::now();
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for (archived, record, retry) in records {
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if archived != in_killcam
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|| archived
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&& cursor
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.archive_start_tick
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.is_some_and(|start| record.tick.0 < start.0)
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{
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continue;
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}
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walk.walked = walk.walked.saturating_add(1);
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if let Some(target) = retry {
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if !record.audience.projects_to(local.0) {
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continue;
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}
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let number = record.payload.number;
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if target.world != generation.stamp() || target.timeline != cursor.timeline {
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target_gaps.raise(NetGapCause::EventRetryScopeChanged {
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number,
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sequence: record.sequence,
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});
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continue;
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}
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if now >= target.deadline {
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target_gaps.raise(NetGapCause::EventRetryExpired {
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number,
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sequence: record.sequence,
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});
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continue;
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}
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let life = adopted
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.next()
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.and_then(|snapshot| snapshot.meta.for_client(target.client))
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.map(|meta| meta.life_sequence);
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if life != Some(target.life) {
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target_gaps.raise(NetGapCause::EventTargetLifeChanged {
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number,
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expected: target.life,
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current: life,
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});
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continue;
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}
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}
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let accepted = if retry.is_some() {
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true
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} else if archived {
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cursor.accepts_archived(&record, local.0)
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} else {
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cursor.accepts(&record, local.0)
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};
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if !accepted {
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continue;
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}
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if !archived
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&& retry.is_none()
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&& record.payload.number == local_number
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&& entity_event_action(record.event) == Ok(EntityEventAction::WeaponFire)
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{
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cursor.authority_shots = cursor.authority_shots.wrapping_add(1);
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perf::owner_shot("authority", cursor.authority_shots, record.tick.0);
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}
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walk.last_event = record.event.0;
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walk.last_number = record.payload.number;
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let dispatched = DispatchedEntityEvent {
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world: generation.stamp(),
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domain: EntityEventDomain::Snapshot,
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timeline: cursor.timeline,
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sequence: record.sequence,
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tick: record.tick,
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event: record.event,
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payload: record.payload,
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};
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let number = record.payload.number;
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if !archived
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&& let Some(cause) = record.payload.fire_cause
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&& i32::try_from(cause.client.0).ok() == Some(number)
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{
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let life = adopted
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.next()
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.and_then(|snapshot| snapshot.meta.for_client(cause.client))
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.map(|meta| meta.life_sequence);
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if life.is_some_and(|life| life != cause.life) {
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target_gaps.raise(NetGapCause::EventTargetLifeChanged {
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number,
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expected: cause.life,
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current: life,
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});
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continue;
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}
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}
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let resolved = match u16::try_from(number) {
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Ok(number) => slots.entity_for_number(number),
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Err(_) => {
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target_gaps.raise(NetGapCause::EventNumberOutOfRange { number });
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continue;
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}
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};
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let entity = match super::entity_event_recipient::recipient(record.event, resolved) {
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Some(entity) => entity,
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None => {
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target_gaps.raise(NetGapCause::EventNumberHasNoEntity { number });
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if !archived {
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let target = retry.or_else(|| {
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let client = sim::ClientId(u32::try_from(number).ok()?);
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let life = adopted.next()?.meta.for_client(client)?.life_sequence;
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Some(DeferredTarget {
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world: generation.stamp(),
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timeline: cursor.timeline,
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client,
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life,
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deadline: now + TARGET_RETRY_WAIT,
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})
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});
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if let Some(target) = target {
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if cursor.deferred.len() == TARGET_RETRY_CAPACITY {
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target_gaps.raise(NetGapCause::EventRetryBudget {
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number,
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sequence: record.sequence,
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});
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} else {
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cursor
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.deferred
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.push_back(DeferredEntityEvent { record, target });
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}
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}
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}
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continue;
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}
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};
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dispatch_classified(
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&mut commands,
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local_number,
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number,
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entity,
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dispatched,
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archived,
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&mut walk,
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&mut unsupported,
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);
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}
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walk.seen_through = cursor.seen_through;
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}
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fn dispatch_owner_events(
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mut commands: Commands,
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mut prediction: ResMut<ClientPredictionState>,
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mut pellet_fx: ResMut<crate::PendingPelletFx>,
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(local, generation): (Res<LocalPresentClient>, Res<frame::WorldGeneration>),
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slots: Res<CEntitySlots>,
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verdicts: Res<crate::FireVerdictState>,
|
|
mut cursor: ResMut<EntityEventCursor>,
|
|
mut walk: ResMut<AppliedEntityEventWalk>,
|
|
mut unsupported: ResMut<UnsupportedEntityEvents>,
|
|
) {
|
|
let local_number = i32::try_from(local.0.0).unwrap_or(-1);
|
|
if cursor.in_killcam {
|
|
prediction.0.take_owner_events();
|
|
prediction.0.take_owner_pellet_fx();
|
|
return;
|
|
}
|
|
let Some(entity) = u16::try_from(local_number)
|
|
.ok()
|
|
.and_then(|number| slots.entity_for_number(number))
|
|
else {
|
|
return;
|
|
};
|
|
let life = prediction.0.local_life();
|
|
pellet_fx.0.extend(
|
|
prediction
|
|
.0
|
|
.take_owner_pellet_fx()
|
|
.into_iter()
|
|
.filter(|record| {
|
|
record.fire_cause.is_some_and(|cause| {
|
|
cause.client == local.0
|
|
&& Some(cause.life) == life
|
|
&& verdicts.status(generation.stamp(), cause)
|
|
!= crate::PredictedFireStatus::Refused
|
|
})
|
|
})
|
|
.map(|record| (generation.stamp(), EntityEventDomain::Predicted, record)),
|
|
);
|
|
for record in prediction.0.take_owner_events() {
|
|
if record.payload.fire_cause.is_some_and(|cause| {
|
|
cause.client != local.0
|
|
|| Some(cause.life) != life
|
|
|| verdicts.status(generation.stamp(), cause) == crate::PredictedFireStatus::Refused
|
|
}) {
|
|
continue;
|
|
}
|
|
if entity_event_action(record.event) == Ok(EntityEventAction::WeaponFire) {
|
|
cursor.predicted_shots = cursor.predicted_shots.wrapping_add(1);
|
|
perf::owner_shot("predicted", cursor.predicted_shots, record.tick.0);
|
|
}
|
|
dispatch_classified(
|
|
&mut commands,
|
|
local_number,
|
|
local_number,
|
|
entity,
|
|
DispatchedEntityEvent {
|
|
world: generation.stamp(),
|
|
domain: EntityEventDomain::Predicted,
|
|
timeline: cursor.timeline,
|
|
sequence: record.sequence,
|
|
tick: record.tick,
|
|
event: record.event,
|
|
payload: record.payload,
|
|
},
|
|
false,
|
|
&mut walk,
|
|
&mut unsupported,
|
|
);
|
|
}
|
|
}
|
|
|
|
fn dispatch_classified(
|
|
commands: &mut Commands,
|
|
local_number: i32,
|
|
number: i32,
|
|
entity: Entity,
|
|
dispatched: DispatchedEntityEvent,
|
|
in_killcam: bool,
|
|
walk: &mut AppliedEntityEventWalk,
|
|
unsupported: &mut UnsupportedEntityEvents,
|
|
) {
|
|
let mut did = false;
|
|
match entity_event_action(dispatched.event) {
|
|
Ok(EntityEventAction::None | EntityEventAction::OwnerStance) => {}
|
|
Ok(EntityEventAction::Sound) => {
|
|
did = true;
|
|
commands.trigger(EntityEventSound {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::WeaponFire) => {
|
|
did = true;
|
|
if number == local_number {
|
|
walk.local_fire = walk.local_fire.saturating_add(1);
|
|
}
|
|
commands.trigger(EntityWeaponFire {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::EjectBrass) => {
|
|
did = true;
|
|
commands.trigger(EntityEjectBrass {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::BulletHit) => {
|
|
did = true;
|
|
commands.trigger(EntityBulletHit {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::GrenadeContact) => {
|
|
did = true;
|
|
commands.trigger(EntityGrenadeContact {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::Explosion) => {
|
|
did = true;
|
|
commands.trigger(EntityExplosion {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::Rumble) => {
|
|
did = true;
|
|
commands.trigger(EntityRumble {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::PhysicsSphere) => {
|
|
did = true;
|
|
let [outer_radius, inner_radius, magnitude] = dispatched.payload.origin2;
|
|
commands.trigger(EntityPhysicsSphere {
|
|
entity,
|
|
origin: dispatched.payload.origin,
|
|
outer_radius,
|
|
inner_radius,
|
|
magnitude,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::PlayFx) => {
|
|
did = true;
|
|
commands.trigger(EntityPlayFx {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::Obituary) => {
|
|
did = true;
|
|
commands.trigger(EntityObituary {
|
|
entity,
|
|
event: dispatched,
|
|
in_killcam,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::MovementSound) => {
|
|
did = true;
|
|
commands.trigger(EntityMovementSound {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::ResetAds) => {
|
|
did = true;
|
|
commands.trigger(EntityResetAds {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Ok(EntityEventAction::MeleeBlood) => {
|
|
did = true;
|
|
commands.trigger(EntityMeleeBlood {
|
|
entity,
|
|
event: dispatched,
|
|
});
|
|
}
|
|
Err(UnsupportedEntityEvent(event)) => {
|
|
did = true;
|
|
unsupported.note(event);
|
|
}
|
|
}
|
|
if did {
|
|
walk.dispatched = walk.dispatched.saturating_add(1);
|
|
}
|
|
}
|
|
|
|
fn set_ads_from_reset(
|
|
reset: On<net::EntityResetAds>,
|
|
mut input: ResMut<ClientActionInput>,
|
|
local: Res<LocalPresentClient>,
|
|
) {
|
|
if (*reset).event.payload.number != local.0.0 as i32 {
|
|
return;
|
|
}
|
|
input_iw4::set_ads(&mut input.client, false);
|
|
}
|
|
|
|
pub fn register_entity_event_dispatch(app: &mut App) {
|
|
app.scoped::<EntityEventCursor>(frame::Timeline::Running)
|
|
.init_resource::<AppliedEntityEventWalk>()
|
|
.init_resource::<UnsupportedEntityEvents>()
|
|
.init_resource::<NetIdentityGaps>()
|
|
.init_resource::<WeaponFirePingBus>()
|
|
.add_observer(set_ads_from_reset)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
dispatch_entity_events
|
|
.in_set(frame::InMatch)
|
|
.in_set(ClientSet::Reconcile)
|
|
.after(crate::sync_client_entities),
|
|
dispatch_owner_events
|
|
.in_set(frame::InMatch)
|
|
.in_set(frame::OwnerEventsPublished)
|
|
.after(crate::predict_local_move),
|
|
),
|
|
);
|
|
}
|