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Scoped weapons hold breath with recovery feedback and sound. Riot shields block and deflect bullets in hand and on the back; explosive crossbow bolts, destructible map cars with round resets, and T5 map model collision work. Remote players show last stand, weapon change, jump, mantle, landing, ladder and stun animations, and server hitboxes follow the shared torso tree. GSC gains spectator follow cameras, chat, kick, vehicle paths and flight controls, physics spheres, slow motion, slide and mantle movers, damage triggers, music, ambience, rumble and live audio fades over a shared mixer. IW5 and T5 maps get sun shadows with per-stage sun selection; post-fx pipelines compile before a vision blend needs them. The lobby browser keeps focus and selection, and rooms can be password protected. Console supply and give commands search every item category. Frames and replays decode only the current wire protocol. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>