Files
iw4L/crates
JohnM 1d11c4deee Draw a falling body between its snapshots instead of in 20 Hz jumps
present_pose drew a body between its previous and current snapshot only
when both were TR_INTERPOLATE. A falling or sliding corpse (TR_GRAVITY)
was drawn at its snapshot position for a whole 50 ms and then jumped, and
so was every switch between resting and falling.

Each snapshot position of a corpse is already where the body was at that
snapshot, so corpses are now drawn between the two whatever their
trajectory type. Players keep the old rule.

A corpse slot is reused for later deaths, so an entity number can hold a
new body. A corpse whose death time (time2) or victim changes is now a new
entity and is not drawn sliding over from where the old body lay.

Seen on the Mac: a flying body's drawn position changes on every frame
while the server moves it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:20:48 +10:00
..
2026-09-13 13:52:33 +03:00