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- Map models (Terminal's rooftop tank, boxes and barrels; Favela's laundry) disappeared and came back as the player moved, out in the open as well. The DPVS walk visits a cell once per visibility portal it is seen through, but only the first visit's clip planes were kept, and the cell entity commands culled against those alone, so anything visible only through a later portal was dropped. The walk now reports every visit and the cell entity commands run once per visit, as IW4 queues them. More visits than the cell queue holds falls back to the camera frustum, never to one visit's planes. - Separately, breakable glass skipped model lighting for a pane whose centre was more than 64 units off screen, then drew it anyway with lighting handle 0 and reflection probe 0: Terminal's wide glass panes showed a red tint with a hard edge. The test now uses the pane's own radius. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>