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T6 (Black Ops II) weapons load from the BO2 install beside MW2 and play with their own models, materials, animations, sounds and icons, standing in for an MW2 weapon row for gameplay. - fastfile_t6: T6 zone walking and weapon views; IPak/SAB image and sound sources in asset_transport. - dxbc_sm5: DX11 shader bytecode lowered to WGSL, so T6 materials draw with their own technique sets (t6_techset, dxbc_abi). - Materials: borrowed draw states come from the stand-in's opaque body, never a lens; colour-map alpha (the camo mask) reads as one on opaque surfaces; specular and probe reflection scaled for IW4 lighting; maps named by another kind's samplers fall back to the same-role map. - Dual wield (`X_dw` + `X_lh`) through the shared secondary-gun viewmodel, and the `dw` attachment from T6's attachment table. - Melee: guns without their own melee clip (and pistols, whose clip is the tactical knife's) borrow knife_mp's knife and swings; the hip ADS layer returns after a melee. - T6 clip names match case-insensitively. - Game Folders option for BO1/MW3/BO2 installs, multi-game lookup fixes, clean exit, crosshairs, save/load/loadspawn console commands. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>