;;-*-Lisp-*-
(in-package goal)

(import "goal_src/jak1/import/junglefish-ag.gc")

;; definition of type junglefish
(deftype junglefish (nav-enemy)
  ()
  :heap-base #x120
  :method-count-assert 76
  :size-assert         #x190
  :flag-assert         #x4c01200190
  )

;; definition for method 3 of type junglefish
(defmethod inspect junglefish ((obj junglefish))
  (let ((t9-0 (method-of-type nav-enemy inspect)))
    (t9-0 obj)
    )
  obj
  )

;; failed to figure out what this is:
(defskelgroup *junglefish-sg* junglefish junglefish-lod0-jg junglefish-swim-ja
              ((junglefish-lod0-mg (meters 20)) (junglefish-lod1-mg (meters 40)) (junglefish-lod2-mg (meters 999999)))
              :bounds (static-spherem 0 1 0 1.5)
              )

;; failed to figure out what this is:
nav-enemy-default-event-handler

;; definition for method 39 of type junglefish
;; INFO: Return type mismatch int vs none.
(defmethod common-post junglefish ((obj junglefish))
  (dummy-10 (-> obj water))
  ((the-as (function nav-enemy none) (find-parent-method junglefish 39)) obj)
  0
  (none)
  )

;; failed to figure out what this is:
(defstate nav-enemy-patrol (junglefish)
  :virtual #t
  :event (the-as
    (function process int symbol event-message-block object :behavior junglefish)
    nav-enemy-default-event-handler
    )
  :exit (behavior ()
    (set! (-> self target-speed) (-> self nav-info walk-travel-speed))
    (none)
    )
  :code (behavior ()
    (ja-channel-push! 1 (seconds 0.2))
    (let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
      (loop
        (ja-no-eval :group! (-> self draw art-group data (-> self nav-info walk-anim))
                    :num! (seek! max f30-0)
                    :frame-num 0.0
                    )
        (until (ja-done? 0)
          (suspend)
          (ja :num! (seek! max f30-0))
          )
        (when (nav-enemy-rnd-go-idle? 0.2)
          (ja-no-eval :num! (loop!))
          (ja-channel-push! 1 (seconds 0.6))
          (set! (-> self target-speed) 0.0)
          (ja-no-eval :group! (-> self draw art-group data (-> self nav-info idle-anim))
                      :num! (seek! max f30-0)
                      :frame-num 0.0
                      )
          (until (ja-done? 0)
            (ja-blend-eval)
            (suspend)
            (ja :num! (seek! max f30-0))
            )
          (until (not (nav-enemy-rnd-go-idle? 0.2))
            (ja-no-eval :group! (-> self draw art-group data (-> self nav-info idle-anim))
                        :num! (seek! max f30-0)
                        :frame-num 0.0
                        )
            (until (ja-done? 0)
              (suspend)
              (ja :num! (seek! max f30-0))
              )
            )
          (set! (-> self target-speed) (-> self nav-info walk-travel-speed))
          (ja-no-eval :num! (loop!))
          (ja-channel-push! 1 (seconds 0.6))
          (ja-no-eval :group! (-> self draw art-group data (-> self nav-info walk-anim))
                      :num! (seek! max f30-0)
                      :frame-num 0.0
                      )
          (until (ja-done? 0)
            (ja-blend-eval)
            (suspend)
            (ja :num! (seek! max f30-0))
            )
          )
        )
      )
    (none)
    )
  )

;; failed to figure out what this is:
(defstate nav-enemy-notice (junglefish)
  :virtual #t
  :event (the-as
    (function process int symbol event-message-block object :behavior junglefish)
    nav-enemy-default-event-handler
    )
  :code (behavior ()
    (go-virtual nav-enemy-chase)
    (none)
    )
  )

;; failed to figure out what this is:
(defstate nav-enemy-chase (junglefish)
  :virtual #t
  :event (the-as
    (function process int symbol event-message-block object :behavior junglefish)
    nav-enemy-default-event-handler
    )
  :trans (behavior ()
    ((-> (method-of-type nav-enemy nav-enemy-chase) trans))
    (if (and *target* (>= 8192.0 (vector-vector-distance (-> self collide-info trans) (-> *target* control trans))))
        (go-virtual nav-enemy-attack)
        )
    (none)
    )
  )

;; failed to figure out what this is:
(defstate nav-enemy-stop-chase (junglefish)
  :virtual #t
  :event (the-as
    (function process int symbol event-message-block object :behavior junglefish)
    nav-enemy-default-event-handler
    )
  :code (behavior ()
    (go-virtual nav-enemy-patrol)
    (none)
    )
  )

;; failed to figure out what this is:
(defstate nav-enemy-stare (junglefish)
  :virtual #t
  :event (the-as
    (function process int symbol event-message-block object :behavior junglefish)
    nav-enemy-default-event-handler
    )
  :code (behavior ()
    (go-virtual nav-enemy-patrol)
    (none)
    )
  )

;; failed to figure out what this is:
(defstate nav-enemy-give-up (junglefish)
  :virtual #t
  :event (the-as
    (function process int symbol event-message-block object :behavior junglefish)
    nav-enemy-default-event-handler
    )
  :code (behavior ()
    (go-virtual nav-enemy-patrol)
    (none)
    )
  )

;; failed to figure out what this is:
(defstate nav-enemy-attack (junglefish)
  :virtual #t
  :event (the-as
    (function process int symbol event-message-block object :behavior junglefish)
    nav-enemy-default-event-handler
    )
  :code (behavior ()
    (ja-channel-push! 1 (seconds 0.1))
    (ja-no-eval :group! junglefish-chomp-ja :num! (seek!) :frame-num 0.0)
    (until (ja-done? 0)
      (suspend)
      (ja :num! (seek!))
      )
    (go-virtual nav-enemy-chase)
    (none)
    )
  :post (the-as (function none :behavior junglefish) nav-enemy-chase-post)
  )

;; failed to figure out what this is:
(defstate nav-enemy-victory (junglefish)
  :virtual #t
  :event (the-as
    (function process int symbol event-message-block object :behavior junglefish)
    nav-enemy-default-event-handler
    )
  :code (behavior ()
    (ja-channel-push! 1 (seconds 0.075))
    (ja-no-eval :group! junglefish-swim-ja :num! (seek! max 2.0) :frame-num 0.0)
    (until (ja-done? 0)
      (suspend)
      (ja :num! (seek! max 2.0))
      )
    (ja-no-eval :group! junglefish-swim-ja :num! (seek! max 2.0) :frame-num 0.0)
    (until (ja-done? 0)
      (suspend)
      (ja :num! (seek! max 2.0))
      )
    (go-virtual nav-enemy-patrol)
    (none)
    )
  )

;; definition for symbol *junglefish-nav-enemy-info*, type nav-enemy-info
(define *junglefish-nav-enemy-info* (new 'static 'nav-enemy-info
                                      :idle-anim 4
                                      :walk-anim 4
                                      :turn-anim -1
                                      :notice-anim 4
                                      :run-anim 4
                                      :jump-anim -1
                                      :jump-land-anim -1
                                      :victory-anim 4
                                      :taunt-anim 4
                                      :die-anim 6
                                      :neck-joint -1
                                      :player-look-at-joint 5
                                      :run-travel-speed (meters 5.5)
                                      :run-rotate-speed (degrees 720.0)
                                      :run-acceleration (meters 6)
                                      :run-turn-time (seconds 0.15)
                                      :walk-travel-speed (meters 4)
                                      :walk-rotate-speed (degrees 720.0)
                                      :walk-acceleration (meters 6)
                                      :walk-turn-time (seconds 0.15)
                                      :attack-shove-back (meters 1)
                                      :attack-shove-up (meters 0.5)
                                      :shadow-size (meters 2)
                                      :notice-nav-radius (meters 1)
                                      :nav-nearest-y-threshold (meters 10)
                                      :notice-distance (meters 25)
                                      :stop-chase-distance (meters 35)
                                      :frustration-distance (meters 8)
                                      :frustration-time (seconds 4)
                                      :die-anim-hold-frame 10000000000.0
                                      :jump-land-anim-end-frame 10000000000.0
                                      :jump-height-min (meters 1)
                                      :jump-height-factor 0.5
                                      :jump-start-anim-speed 1.0
                                      :shadow-max-y (meters 1)
                                      :shadow-min-y (meters -1)
                                      :shadow-locus-dist (meters 150)
                                      :use-align #f
                                      :draw-shadow #f
                                      :move-to-ground #f
                                      :hover-if-no-ground #f
                                      :use-momentum #t
                                      :use-flee #f
                                      :use-proximity-notice #f
                                      :use-jump-blocked #f
                                      :use-jump-patrol #f
                                      :gnd-collide-with (collide-kind background)
                                      :debug-draw-neck #f
                                      :debug-draw-jump #f
                                      )
        )

;; definition for method 11 of type junglefish
;; INFO: Return type mismatch object vs none.
(defmethod init-from-entity! junglefish ((obj junglefish) (arg0 entity-actor))
  (let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
    (set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
    (set! (-> s4-0 reaction) default-collision-reaction)
    (set! (-> s4-0 no-reaction)
          (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
          )
    (let ((s3-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 3))))
      (set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
      (set! (-> s3-0 collide-with) (collide-kind target))
      (set! (-> s3-0 prim-core action) (collide-action solid))
      (set! (-> s3-0 prim-core offense) (collide-offense touch))
      (set-vector! (-> s3-0 local-sphere) 0.0 3276.8 0.0 2457.6)
      (set-root-prim! s4-0 s3-0)
      )
    (set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
    (backup-collide-with-as s4-0)
    (set! (-> obj collide-info) s4-0)
    )
  (process-drawable-from-entity! obj arg0)
  (initialize-skeleton obj *junglefish-sg* '())
  (TODO-RENAME-45 obj *junglefish-nav-enemy-info*)
  (set! (-> obj water) (new 'process 'water-control obj 7 0.0 8192.0 2048.0))
  (set! (-> obj water flags) (water-flags wt01))
  (set! (-> obj water height) (res-lump-float (-> obj entity) 'water-height))
  (set! (-> obj water ripple-size) 5734.4)
  (set! (-> obj collide-info trans y) (+ -4096.0 (-> obj water height)))
  (go (method-of-object obj nav-enemy-idle))
  (none)
  )
