;;-*-Lisp-*-
(in-package goal)

;; definition for method 39 of type collide-shape
(defmethod on-platform collide-shape ((obj collide-shape) (arg0 collide-shape) (arg1 collide-overlap-result))
  (let ((v1-0 arg1))
    (set! (-> v1-0 best-dist) 0.0)
    (set! (-> v1-0 best-from-prim) #f)
    (set! (-> v1-0 best-to-prim) #f)
    )
  (set! (-> arg1 best-dist) 122.88)
  (let ((s5-0 (-> obj root-prim))
        (s4-0 (-> arg0 root-prim))
        )
    (when (and (logtest? (-> s5-0 collide-with) (-> s4-0 prim-core collide-as))
               (logtest? (-> s5-0 prim-core action) (collide-action ca-1))
               (logtest? (-> s4-0 prim-core action) (collide-action ca-2))
               )
      (let ((f0-4 (- (- (vector-vector-distance (the-as vector (-> s5-0 prim-core)) (the-as vector (-> s4-0 prim-core)))
                        (-> s5-0 prim-core world-sphere w)
                        )
                     (-> s4-0 prim-core world-sphere w)
                     )
                  )
            )
        (if (< f0-4 122.88)
            (on-platform-test s5-0 s4-0 arg1 f0-4)
            )
        )
      )
    )
  (< (-> arg1 best-dist) 122.88)
  )

;; definition for method 22 of type collide-shape-prim
;; INFO: Return type mismatch object vs none.
(defmethod on-platform-test collide-shape-prim ((obj collide-shape-prim) (arg0 collide-shape-prim) (arg1 collide-overlap-result) (arg2 float))
  (format 0 "ERROR: collide-shape-prim::on-platform-test was called illegally!~%")
  (none)
  )

;; definition for method 22 of type collide-shape-prim-group
;; INFO: Return type mismatch symbol vs none.
(defmethod on-platform-test collide-shape-prim-group ((obj collide-shape-prim-group) (arg0 collide-shape-prim) (arg1 collide-overlap-result) (arg2 float))
  (let ((s3-0 (-> arg0 prim-core collide-as)))
    (dotimes (s2-0 (-> obj num-prims))
      (let ((s1-0 (-> obj prims s2-0)))
        (when (and (logtest? (-> s1-0 collide-with) s3-0) (logtest? (-> s1-0 prim-core action) (collide-action ca-1)))
          (let ((f0-2 (- (- (vector-vector-distance (the-as vector (-> s1-0 prim-core)) (the-as vector (-> arg0 prim-core)))
                            (-> s1-0 prim-core world-sphere w)
                            )
                         (-> arg0 prim-core world-sphere w)
                         )
                      )
                )
            (if (< f0-2 122.88)
                (on-platform-test s1-0 arg0 arg1 f0-2)
                )
            )
          )
        )
      )
    )
  (none)
  )

;; definition for method 22 of type collide-shape-prim-mesh
;; INFO: Used lq/sq
;; INFO: Return type mismatch pat-surface vs none.
;; WARN: Function (method 22 collide-shape-prim-mesh) has a return type of none, but the expression builder found a return statement.
(defmethod on-platform-test collide-shape-prim-mesh ((obj collide-shape-prim-mesh) (arg0 collide-shape-prim) (arg1 collide-overlap-result) (arg2 float))
  (case (-> arg0 type)
    ((collide-shape-prim-group)
     (let ((s3-0 (-> obj collide-with)))
       (dotimes (s2-0 (-> (the-as collide-shape-prim-group arg0) num-prims))
         (let ((s1-0 (-> (the-as collide-shape-prim-group arg0) prims s2-0)))
           (when (and (logtest? s3-0 (-> s1-0 prim-core collide-as))
                      (logtest? (-> s1-0 prim-core action) (collide-action ca-2))
                      )
             (let ((f0-2 (- (- (vector-vector-distance (the-as vector (-> obj prim-core)) (the-as vector (-> s1-0 prim-core)))
                               (-> obj prim-core world-sphere w)
                               )
                            (-> s1-0 prim-core world-sphere w)
                            )
                         )
                   )
               (if (< f0-2 122.88)
                   (on-platform-test obj s1-0 arg1 f0-2)
                   )
               )
             )
           )
         )
       )
     )
    ((collide-shape-prim-sphere)
     (let ((s3-1 (-> obj mesh)))
       (when s3-1
         (let ((s2-1 *collide-mesh-cache*))
           (when (!= (-> obj mesh-cache-id) (-> s2-1 id))
             (let ((v1-17 (allocate! s2-1 (* (the-as uint 96) (-> s3-1 num-tris)))))
               (cond
                 (v1-17
                   (set! (-> obj mesh-cache-tris) (the-as (inline-array collide-mesh-cache-tri) v1-17))
                   (set! (-> obj mesh-cache-id) (-> s2-1 id))
                   (populate-cache!
                     s3-1
                     (the-as collide-mesh-cache-tri (-> obj mesh-cache-tris))
                     (-> obj cshape process node-list data (-> obj transform-index) bone transform)
                     )
                   )
                 (else
                   (return #f)
                   )
                 )
               )
             )
           )
         (let* ((s2-2 (new 'stack-no-clear 'collide-tri-result))
                (f0-4 (sphere-on-platform-test
                        s3-1
                        (the-as collide-mesh-cache-tri (-> obj mesh-cache-tris))
                        s2-2
                        (the-as vector (-> arg0 prim-core))
                        (-> arg1 best-dist)
                        )
                      )
                )
           (when (< f0-4 (-> arg1 best-dist))
             (set! (-> arg1 best-dist) f0-4)
             (set! (-> arg1 best-from-prim) obj)
             (set! (-> arg1 best-to-prim) arg0)
             (set! (-> arg1 best-from-tri vertex 0 quad) (-> s2-2 vertex 0 quad))
             (set! (-> arg1 best-from-tri vertex 1 quad) (-> s2-2 vertex 1 quad))
             (set! (-> arg1 best-from-tri vertex 2 quad) (-> s2-2 vertex 2 quad))
             (set! (-> arg1 best-from-tri intersect quad) (-> s2-2 intersect quad))
             (set! (-> arg1 best-from-tri normal quad) (-> s2-2 normal quad))
             (set! (-> arg1 best-from-tri pat) (-> s2-2 pat))
             )
           )
         )
       )
     )
    )
  (none)
  )

;; definition for method 9 of type collide-sticky-rider-group
(defmethod add-rider! collide-sticky-rider-group ((obj collide-sticky-rider-group) (arg0 process-drawable))
  (let ((gp-0 (the-as collide-sticky-rider #f)))
    (cond
      ((< (-> obj num-riders) (-> obj allocated-riders))
       (set! gp-0 (-> obj rider (-> obj num-riders)))
       (+! (-> obj num-riders) 1)
       (let ((v1-6 gp-0))
         (set! (-> v1-6 rider-handle) (the-as handle arg0))
         (set! (-> v1-6 sticky-prim) #f)
         )
       )
      (else
        (format 0 "ERROR: Exeeded max number of riders!~%")
        )
      )
    gp-0
    )
  )

;; definition for method 35 of type collide-shape
(defmethod detect-riders! collide-shape ((obj collide-shape))
  (let ((s5-0 (-> obj riders)))
    (when s5-0
      (let* ((v1-0 *collide-mesh-cache*)
             (a0-1 (-> v1-0 id))
             )
        (set! (-> v1-0 used-size) (the-as uint 0))
        (let ((a0-2 (the-as int (+ a0-1 1))))
          (b! (zero? (the-as uint a0-2)) cfg-3 :likely-delay (set! a0-2 1))
          (label cfg-3)
          (set! (-> v1-0 id) (the-as uint a0-2))
          )
        )
      (set! (-> s5-0 num-riders) 0)
      0
      (let ((s4-0 (-> obj root-prim collide-with)))
        (when (logtest? s4-0 (collide-kind target))
          (let ((v1-7 (-> *collide-player-list* alive-list next0)))
            *collide-player-list*
            (let ((s3-0 (-> v1-7 next0)))
              (while (!= v1-7 (-> *collide-player-list* alive-list-end))
                (let* ((s2-0 (the-as object (-> (the-as connection v1-7) param1)))
                       (v1-8 (-> (the-as collide-shape s2-0) root-prim))
                       )
                  (when (logtest? s4-0 (-> v1-8 prim-core collide-as))
                    (when (and (logtest? (-> v1-8 prim-core action) (collide-action ca-2))
                               (!= (-> obj process) (-> (the-as collide-shape s2-0) process))
                               )
                      (let ((s1-0 (new 'stack-no-clear 'collide-overlap-result)))
                        (when (on-platform obj (the-as collide-shape s2-0) s1-0)
                          (let ((s4-1 (add-rider! s5-0 (the-as process-drawable (process->handle (-> (the-as collide-shape s2-0) process)))))
                                )
                            (when s4-1
                              (let ((a0-11 (-> s1-0 best-from-prim)))
                                (set! (-> s4-1 sticky-prim) a0-11)
                                (let ((s1-1
                                        (-> (the-as process-drawable (-> obj process)) node-list data (-> a0-11 transform-index) bone transform)
                                        )
                                      )
                                  (set! (-> s4-1 prim-ry) (matrix-y-angle s1-1))
                                  (let ((s0-0 (new 'stack-no-clear 'matrix)))
                                    (matrix-4x4-inverse! s0-0 s1-1)
                                    (vector-matrix*! (-> s4-1 rider-local-pos) (-> (the-as collide-shape s2-0) trans) s0-0)
                                    )
                                  )
                                )
                              (send-event (-> obj process) 'ridden s4-1)
                              )
                            )
                          (set! s4-0 (-> obj root-prim collide-with))
                          )
                        )
                      )
                    )
                  )
                (set! v1-7 s3-0)
                *collide-player-list*
                (set! s3-0 (-> s3-0 next0))
                )
              )
            )
          )
        (when (logtest? s4-0 (collide-kind cak-1 cak-2 cak-3))
          (when (logtest? s4-0 (collide-kind cak-1))
            (let ((v1-37 (-> *collide-hit-by-player-list* alive-list next0)))
              *collide-hit-by-player-list*
              (let ((s3-1 (-> v1-37 next0)))
                (while (!= v1-37 (-> *collide-hit-by-player-list* alive-list-end))
                  (let* ((s2-1 (the-as object (-> (the-as connection v1-37) param1)))
                         (v1-38 (-> (the-as collide-shape s2-1) root-prim))
                         )
                    (when (logtest? s4-0 (-> v1-38 prim-core collide-as))
                      (when (and (logtest? (-> v1-38 prim-core action) (collide-action ca-2))
                                 (!= (-> obj process) (-> (the-as collide-shape s2-1) process))
                                 )
                        (let ((s1-2 (new 'stack-no-clear 'collide-overlap-result)))
                          (when (on-platform obj (the-as collide-shape s2-1) s1-2)
                            (let ((s4-2 (add-rider! s5-0 (the-as process-drawable (process->handle (-> (the-as collide-shape s2-1) process)))))
                                  )
                              (when s4-2
                                (let ((a0-30 (-> s1-2 best-from-prim)))
                                  (set! (-> s4-2 sticky-prim) a0-30)
                                  (let ((s1-3 (-> obj process node-list data (-> a0-30 transform-index) bone transform)))
                                    (set! (-> s4-2 prim-ry) (matrix-y-angle s1-3))
                                    (let ((s0-1 (new 'stack-no-clear 'matrix)))
                                      (matrix-4x4-inverse! s0-1 s1-3)
                                      (vector-matrix*! (-> s4-2 rider-local-pos) (-> (the-as collide-shape s2-1) trans) s0-1)
                                      )
                                    )
                                  )
                                (send-event (-> obj process) 'ridden s4-2)
                                )
                              )
                            (set! s4-0 (-> obj root-prim collide-with))
                            )
                          )
                        )
                      )
                    )
                  (set! v1-37 s3-1)
                  *collide-hit-by-player-list*
                  (set! s3-1 (-> s3-1 next0))
                  )
                )
              )
            )
          (when (logtest? s4-0 (collide-kind cak-2))
            (let ((v1-66 (-> *collide-usually-hit-by-player-list* alive-list next0)))
              *collide-usually-hit-by-player-list*
              (let ((s3-2 (-> v1-66 next0)))
                (while (!= v1-66 (-> *collide-usually-hit-by-player-list* alive-list-end))
                  (let* ((s2-2 (the-as object (-> (the-as connection v1-66) param1)))
                         (v1-67 (-> (the-as collide-shape s2-2) root-prim))
                         )
                    (when (logtest? s4-0 (-> v1-67 prim-core collide-as))
                      (when (and (logtest? (-> v1-67 prim-core action) (collide-action ca-2))
                                 (!= (-> obj process) (-> (the-as collide-shape s2-2) process))
                                 )
                        (let ((s1-4 (new 'stack-no-clear 'collide-overlap-result)))
                          (when (on-platform obj (the-as collide-shape s2-2) s1-4)
                            (let ((s4-3 (add-rider! s5-0 (the-as process-drawable (process->handle (-> (the-as collide-shape s2-2) process)))))
                                  )
                              (when s4-3
                                (let ((a0-49 (-> s1-4 best-from-prim)))
                                  (set! (-> s4-3 sticky-prim) a0-49)
                                  (let ((s1-5 (-> obj process node-list data (-> a0-49 transform-index) bone transform)))
                                    (set! (-> s4-3 prim-ry) (matrix-y-angle s1-5))
                                    (let ((s0-2 (new 'stack-no-clear 'matrix)))
                                      (matrix-4x4-inverse! s0-2 s1-5)
                                      (vector-matrix*! (-> s4-3 rider-local-pos) (-> (the-as collide-shape s2-2) trans) s0-2)
                                      )
                                    )
                                  )
                                (send-event (-> obj process) 'ridden s4-3)
                                )
                              )
                            (set! s4-0 (-> obj root-prim collide-with))
                            )
                          )
                        )
                      )
                    )
                  (set! v1-66 s3-2)
                  *collide-usually-hit-by-player-list*
                  (set! s3-2 (-> s3-2 next0))
                  )
                )
              )
            )
          (when (logtest? s4-0 (collide-kind cak-3))
            (let ((v1-94 (-> *collide-hit-by-others-list* alive-list next0)))
              *collide-hit-by-others-list*
              (let ((s3-3 (-> v1-94 next0)))
                (while (!= v1-94 (-> *collide-hit-by-others-list* alive-list-end))
                  (let* ((s2-3 (the-as object (-> (the-as connection v1-94) param1)))
                         (v1-95 (-> (the-as collide-shape s2-3) root-prim))
                         )
                    (when (logtest? s4-0 (-> v1-95 prim-core collide-as))
                      (when (and (logtest? (-> v1-95 prim-core action) (collide-action ca-2))
                                 (!= (-> obj process) (-> (the-as collide-shape s2-3) process))
                                 )
                        (let ((s1-6 (new 'stack-no-clear 'collide-overlap-result)))
                          (when (on-platform obj (the-as collide-shape s2-3) s1-6)
                            (let ((s4-4 (add-rider! s5-0 (the-as process-drawable (process->handle (-> (the-as collide-shape s2-3) process)))))
                                  )
                              (when s4-4
                                (let ((a0-68 (-> s1-6 best-from-prim)))
                                  (set! (-> s4-4 sticky-prim) a0-68)
                                  (let ((s1-7 (-> obj process node-list data (-> a0-68 transform-index) bone transform)))
                                    (set! (-> s4-4 prim-ry) (matrix-y-angle s1-7))
                                    (let ((s0-3 (new 'stack-no-clear 'matrix)))
                                      (matrix-4x4-inverse! s0-3 s1-7)
                                      (vector-matrix*! (-> s4-4 rider-local-pos) (-> (the-as collide-shape s2-3) trans) s0-3)
                                      )
                                    )
                                  )
                                (send-event (-> obj process) 'ridden s4-4)
                                )
                              )
                            (set! s4-0 (-> obj root-prim collide-with))
                            )
                          )
                        )
                      )
                    )
                  (set! v1-94 s3-3)
                  *collide-hit-by-others-list*
                  (set! s3-3 (-> s3-3 next0))
                  )
                )
              )
            #f
            )
          )
        )
      )
    )
  )

;; definition for method 44 of type collide-shape
(defmethod pull-riders! collide-shape ((obj collide-shape))
  (let ((s5-0 (-> obj riders)))
    (when s5-0
      (let ((s4-0 (new 'stack-no-clear 'pull-rider-info)))
        (countdown (s3-0 (-> s5-0 num-riders))
          (let* ((v1-2 (-> s5-0 rider s3-0))
                 (a0-1 (-> v1-2 rider-handle))
                 )
            (when (handle->process a0-1)
              (set! (-> s4-0 rider) v1-2)
              (set! (-> s4-0 rider-cshape)
                    (the-as collide-shape-moving (-> (the-as process-drawable (-> a0-1 process 0)) root))
                    )
              (let ((a0-5 (-> v1-2 sticky-prim)))
                (when a0-5
                  (let ((s2-0 (-> obj process node-list data (-> a0-5 transform-index) bone transform)))
                    (let ((s1-0 (-> s4-0 rider-dest)))
                      (vector-matrix*! s1-0 (-> v1-2 rider-local-pos) s2-0)
                      (vector-float*! s1-0 s1-0 (/ 1.0 (-> s1-0 w)))
                      )
                    (set! (-> s4-0 rider-delta-ry) (deg- (matrix-y-angle s2-0) (-> s4-0 rider prim-ry)))
                    )
                  (pull-rider! obj s4-0)
                  )
                )
              )
            )
          )
        )
      #f
      )
    )
  )

;; definition for method 43 of type collide-shape
;; INFO: Used lq/sq
;; INFO: Return type mismatch object vs none.
(defmethod pull-rider! collide-shape ((obj collide-shape) (arg0 pull-rider-info))
  (local-vars (at-0 int) (sv-160 (function collide-shape-moving float collide-kind none)))
  (rlet ((vf0 :class vf)
         (vf1 :class vf)
         (vf2 :class vf)
         )
    (init-vf0-vector)
    (let ((gp-0 (-> arg0 rider-cshape)))
      (let ((s3-0 (new 'stack-no-clear 'vector))
            (s4-0 (new 'stack-no-clear 'vector))
            )
        (set! (-> s4-0 quad) (-> gp-0 trans quad))
        (vector-! s3-0 (-> arg0 rider-dest) s4-0)
        (cond
          ((logtest? (-> obj root-prim prim-core action) (collide-action ca-4))
           (let ((s1-0 (-> obj root-prim prim-core collide-as)))
             (set! (-> obj root-prim prim-core collide-as) (collide-kind))
             (let ((s0-0 gp-0))
               (set! sv-160 (method-of-object s0-0 fill-cache-for-shape!))
               (let ((a1-3 (+ 8192.0 (vector-length s3-0)))
                     (a2-0 (-> gp-0 root-prim collide-with))
                     )
                 (sv-160 s0-0 a1-3 a2-0)
                 )
               )
             (set! (-> obj root-prim prim-core collide-as) s1-0)
             )
           (let ((s2-1 (new 'stack-no-clear 'vector)))
             (set! (-> s2-1 quad) (-> s3-0 quad))
             (let ((v1-12 s2-1))
               (.lvf vf1 (&-> s2-1 quad))
               (let ((f0-2 (-> *display* frames-per-second)))
                 (.mov at-0 f0-2)
                 )
               (.mov vf2 at-0)
               (.mov.vf vf1 vf0 :mask #b1000)
               (.mul.x.vf vf1 vf1 vf2 :mask #b111)
               (.svf (&-> v1-12 quad) vf1)
               )
             (cond
               ((type-type? (-> gp-0 type) collide-shape-moving)
                (let ((s3-1 (-> gp-0 status)))
                  (integrate-and-collide! gp-0 s2-1)
                  (set! (-> gp-0 status) s3-1)
                  )
                )
               (else
                 (integrate-and-collide! gp-0 s2-1)
                 )
               )
             )
           )
          (else
            (move-by-vector! gp-0 s3-0)
            )
          )
        (when (type-type? (-> gp-0 type) collide-shape-moving)
          (let ((v1-18 (new 'stack-no-clear 'vector)))
            (vector-! v1-18 (-> gp-0 trans) s4-0)
            (vector-float*! (-> gp-0 rider-last-move) v1-18 (-> *display* frames-per-second))
            )
          (set! (-> gp-0 rider-time) (-> *display* base-frame-counter))
          )
        )
      (let ((f0-4 (-> arg0 rider-delta-ry)))
        (if (!= f0-4 0.0)
            (send-event (-> gp-0 process) 'rotate-y-angle f0-4)
            )
        )
      )
    (none)
    )
  )

;; definition for method 29 of type collide-shape
;; INFO: Return type mismatch object vs none.
(defmethod alloc-riders collide-shape ((obj collide-shape) (arg0 int))
  (if (-> obj riders)
      (format 0 "ERROR: colide-shape::alloc-riders is being called multiple times!~%")
      (set! (-> obj riders) (new 'process 'collide-sticky-rider-group arg0))
      )
  (none)
  )
