;;-*-Lisp-*-
(in-package goal)

(import "goal_src/jak1/import/aphid-lurker-ag.gc")

;; definition of type aphid
(deftype aphid (nav-enemy)
  ((try int32  :offset-assert 400)
   )
  :heap-base #x130
  :method-count-assert 76
  :size-assert         #x194
  :flag-assert         #x4c01300194
  )

;; definition for method 3 of type aphid
(defmethod inspect aphid ((obj aphid))
  (let ((t9-0 (method-of-type nav-enemy inspect)))
    (t9-0 obj)
    )
  (format #t "~T~Ttry: ~D~%" (-> obj try))
  obj
  )

;; failed to figure out what this is:
(defskelgroup *aphid-sg* aphid-lurker aphid-lurker-lod0-jg -1
              ((aphid-lurker-lod0-mg (meters 999999)))
              :bounds (static-spherem 0 2 0 2)
              :shadow aphid-lurker-shadow-mg
              )

;; definition for function aphid-invulnerable
(defbehavior aphid-invulnerable aphid ()
  (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf5))
  (set-collide-offense (-> self collide-info) 2 (collide-offense indestructible))
  (none)
  )

;; definition for function aphid-vulnerable
(defbehavior aphid-vulnerable aphid ()
  (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf5))
  (set-collide-offense (-> self collide-info) 2 (collide-offense touch))
  (none)
  )

;; definition for method 43 of type aphid
(defmethod dummy-43 aphid ((obj aphid) (arg0 process) (arg1 event-message-block))
  (cond
    ((or (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf5))
         (= arg0 (ppointer->process (-> obj parent)))
         )
     (send-event arg0 'get-attack-count 1)
     (logclear! (-> obj mask) (process-mask actor-pause attackable))
     (go (method-of-object obj nav-enemy-die))
     )
    (else
      (dummy-44 obj arg0 arg1)
      )
    )
  )

;; failed to figure out what this is:
(defstate nav-enemy-chase (aphid)
  :virtual #t
  :exit aphid-vulnerable
  :code (behavior ()
    (let ((gp-0 (cond
                  ((>= (-> self try) 15)
                   450
                   )
                  ((>= (-> self try) 10)
                   300
                   )
                  ((>= (-> self try) 5)
                   150
                   )
                  (else
                    0
                    )
                  )
                )
          )
      (loop
        (ja-channel-push! 1 (seconds 0.05))
        (sound-play "aphid-spike-out")
        (ja-no-eval :group! (-> self draw art-group data 6) :num! (seek!) :frame-num 0.0)
        (until (ja-done? 0)
          (suspend)
          (ja :num! (seek!))
          )
        (aphid-invulnerable)
        (ja-channel-push! 1 (seconds 0.1))
        (ja :group! (-> self draw art-group data 5))
        (ja :num-func num-func-identity :frame-num 0.0)
        (let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1))
              (s5-1 (-> *display* base-frame-counter))
              (s4-1 (- (the int (nav-enemy-rnd-float-range 900.0 1440.0)) gp-0))
              )
          (until (>= (- (-> *display* base-frame-counter) s5-1) s4-1)
            (suspend)
            (ja :num! (loop! f30-0))
            )
          )
        (aphid-vulnerable)
        (ja-channel-push! 1 (seconds 0.05))
        (sound-play "aphid-spike-in")
        (ja-no-eval :group! (-> self draw art-group data 6) :num! (seek! 0.0) :frame-num max)
        (until (ja-done? 0)
          (suspend)
          (ja :num! (seek! 0.0))
          )
        (ja-channel-push! 1 (seconds 0.1))
        (ja :group! (-> self draw art-group data (-> self nav-info run-anim)))
        (ja :num-func num-func-identity :frame-num 0.0)
        (let ((f30-1 (nav-enemy-rnd-float-range 0.9 1.1))
              (s5-3 (-> *display* base-frame-counter))
              (s4-3 (+ (the int (nav-enemy-rnd-float-range 660.0 900.0)) gp-0))
              )
          (until (>= (- (-> *display* base-frame-counter) s5-3) s4-3)
            (suspend)
            (ja :num! (loop! f30-1))
            )
          )
        )
      )
    (none)
    )
  )

;; failed to figure out what this is:
(defstate nav-enemy-stare (aphid)
  :virtual #t
  :code (behavior ()
    (set! (-> self turn-time) (seconds 0.2))
    (let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
      (when (or (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf8))
                (and (nav-enemy-player-vulnerable?) (nav-enemy-rnd-percent? 0.5))
                )
        (ja-channel-push! 1 (seconds 0.1))
        (ja-no-eval :group! (-> self draw art-group data 10) :num! (seek! max f30-0) :frame-num 0.0)
        (until (ja-done? 0)
          (suspend)
          (ja :num! (seek! max f30-0))
          )
        )
      (loop
        (when (not (nav-enemy-facing-player? 2730.6667))
          (logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
          (ja-no-eval :num! (loop!))
          (ja-channel-push! 1 (seconds 0.2))
          (ja :group! (-> self draw art-group data 4))
          (ja :num-func num-func-identity :frame-num 0.0)
          (until (nav-enemy-facing-player? 1820.4445)
            (ja-blend-eval)
            (suspend)
            (ja :num! (loop! 0.75))
            )
          (logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
          )
        (when (nav-enemy-rnd-percent? 0.3)
          (if (not (ja-group? (-> self draw art-group data 10)))
              (ja-channel-push! 1 (seconds 0.1))
              )
          (ja-no-eval :group! (-> self draw art-group data 10) :num! (seek! max f30-0) :frame-num 0.0)
          (until (ja-done? 0)
            (suspend)
            (ja :num! (seek! max f30-0))
            )
          )
        )
      )
    (none)
    )
  )

;; failed to figure out what this is:
(defstate nav-enemy-give-up (aphid)
  :virtual #t
  :code (behavior ()
    (set! (-> self rotate-speed) 218453.33)
    (set! (-> self turn-time) (seconds 0.5))
    (ja-channel-push! 1 (seconds 0.15))
    (let ((s4-0 (-> self collide-info))
          (s5-0 (target-pos 0))
          )
      (when (< (fabs
                 (deg-diff (y-angle s4-0) (vector-y-angle (vector-! (new 'stack-no-clear 'vector) s5-0 (-> s4-0 trans))))
                 )
               12743.111
               )
        (ja-no-eval :group! (-> self draw art-group data 7) :num! (seek!) :frame-num 0.0)
        (until (ja-done? 0)
          (suspend)
          (ja :num! (seek!))
          )
        )
      )
    (logclear! (-> self nav flags) (nav-control-flags navcf17 navcf19))
    (nav-enemy-get-new-patrol-point)
    (ja-no-eval :group! (-> self draw art-group data 8) :num! (seek!) :frame-num 0.0)
    (until (ja-done? 0)
      (seek-to-point-toward-point!
        (-> self collide-info)
        (-> self nav destination-pos)
        (-> self rotate-speed)
        (-> self turn-time)
        )
      (suspend)
      (ja :num! (seek!))
      )
    (go-virtual nav-enemy-patrol)
    (none)
    )
  )

;; definition for symbol *aphid-nav-enemy-info*, type nav-enemy-info
(define *aphid-nav-enemy-info* (new 'static 'nav-enemy-info
                                 :idle-anim 3
                                 :walk-anim 4
                                 :turn-anim 9
                                 :notice-anim 3
                                 :run-anim 4
                                 :jump-anim -1
                                 :jump-land-anim -1
                                 :victory-anim 10
                                 :taunt-anim 10
                                 :die-anim 11
                                 :neck-joint 10
                                 :player-look-at-joint 5
                                 :run-travel-speed (meters 5)
                                 :run-rotate-speed (degrees 2880.0)
                                 :run-acceleration (meters 1)
                                 :run-turn-time (seconds 0.1)
                                 :walk-travel-speed (meters 3)
                                 :walk-rotate-speed (degrees 720.0)
                                 :walk-acceleration (meters 1)
                                 :walk-turn-time (seconds 0.5)
                                 :attack-shove-back (meters 3)
                                 :attack-shove-up (meters 2)
                                 :shadow-size (meters 2)
                                 :notice-nav-radius (meters 2)
                                 :nav-nearest-y-threshold (meters 10)
                                 :notice-distance (meters 30)
                                 :stop-chase-distance (meters 40)
                                 :frustration-distance (meters 8)
                                 :frustration-time (seconds 4)
                                 :die-anim-hold-frame 24.0
                                 :jump-anim-start-frame 10.0
                                 :jump-land-anim-end-frame 10000000000.0
                                 :jump-height-min (meters 1)
                                 :jump-height-factor 0.5
                                 :jump-start-anim-speed 1.0
                                 :shadow-max-y (meters 0.25)
                                 :shadow-min-y (meters -0.25)
                                 :shadow-locus-dist (meters 150)
                                 :use-align #f
                                 :draw-shadow #t
                                 :move-to-ground #t
                                 :hover-if-no-ground #f
                                 :use-momentum #f
                                 :use-flee #t
                                 :use-proximity-notice #f
                                 :use-jump-blocked #f
                                 :use-jump-patrol #f
                                 :gnd-collide-with (collide-kind background)
                                 :debug-draw-neck #f
                                 :debug-draw-jump #f
                                 )
        )

;; definition for method 47 of type aphid
;; INFO: Return type mismatch int vs none.
(defmethod initialize-collision aphid ((obj aphid))
  (let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
    (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
    (set! (-> s5-0 reaction) default-collision-reaction)
    (set! (-> s5-0 no-reaction)
          (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
          )
    (let ((s4-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
      (set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
      (set! (-> s4-0 collide-with) (collide-kind target))
      (set! (-> s4-0 prim-core action) (collide-action solid))
      (set! (-> s4-0 prim-core offense) (collide-offense touch))
      (set-vector! (-> s4-0 local-sphere) 0.0 4096.0 0.0 4096.0)
      (set-root-prim! s5-0 s4-0)
      )
    (set! (-> s5-0 nav-radius) 6144.0)
    (backup-collide-with-as s5-0)
    (set! (-> s5-0 max-iteration-count) (the-as uint 2))
    (set! (-> obj collide-info) s5-0)
    )
  0
  (none)
  )

;; definition for method 48 of type aphid
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-48 aphid ((obj aphid))
  (initialize-skeleton obj *aphid-sg* '())
  (TODO-RENAME-45 obj *aphid-nav-enemy-info*)
  (set! (-> obj neck up) (the-as uint 0))
  (set! (-> obj neck nose) (the-as uint 1))
  (set! (-> obj neck ear) (the-as uint 2))
  0
  (none)
  )

;; definition for function aphid-init-by-other
;; INFO: Used lq/sq
;; INFO: Return type mismatch object vs none.
(defbehavior aphid-init-by-other aphid ((arg0 nav-enemy) (arg1 vector) (arg2 vector))
  (initialize-collision self)
  (logior! (-> self mask) (process-mask actor-pause))
  (set! (-> self collide-info trans quad) (-> arg1 quad))
  (set! (-> self event-param-point quad) (-> arg2 quad))
  (let ((s3-1 (vector-! (new 'stack-no-clear 'vector) arg2 arg1)))
    (set! (-> s3-1 y) 0.0)
    (vector-normalize! s3-1 1.0)
    (forward-up->quaternion (-> self collide-info quat) s3-1 *up-vector*)
    )
  (vector-identity! (-> self collide-info scale))
  (set! (-> self entity) (-> arg0 entity))
  (TODO-RENAME-48 self)
  (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf12))
  (set! (-> self try) (the-as int (send-event (ppointer->process (-> self parent)) 'try)))
  (go-virtual nav-enemy-chase)
  (none)
  )
