lint: format

This commit is contained in:
Tyler Wilding
2026-04-25 22:56:43 -04:00
parent bae18cdd2f
commit 0032bf7452
3 changed files with 6 additions and 4 deletions
+3 -2
View File
@@ -713,12 +713,13 @@ std::string LinkedObjectFile::print_asm_function_disassembly(const std::string&
// Currently, just hashes the contents of every function, this makes it easy to
// compare between games to see if something is identical
void LinkedObjectFile::dump_asm_function_metadata(std::unordered_map<std::string, std::string> &map) {
void LinkedObjectFile::dump_asm_function_metadata(
std::unordered_map<std::string, std::string>& map) {
ASSERT(segments <= 3);
for (int seg = segments; seg-- > 0;) {
// functions
for (auto& func : functions_by_seg.at(seg)) {
const auto& function_rep = print_function_disassembly(func, seg, false, "");
const auto& function_rep = print_function_disassembly(func, seg, false, "");
const auto func_hash = XXH64(function_rep.data(), function_rep.size(), 0);
map.emplace(func.name(), fmt::format("{}", func_hash));
}