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https://github.com/open-goal/jak-project
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deps: update to SDL 3.2.16 (#3975)
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@@ -20,7 +20,7 @@
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*/
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/**
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* Main include header for the SDL library, version 3.2.14
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* Main include header for the SDL library, version 3.2.16
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*
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* It is almost always best to include just this one header instead of
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* picking out individual headers included here. There are exceptions to
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@@ -2026,8 +2026,8 @@ extern "C" {
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*
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* The variable can be set to the following values:
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*
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* - "0": RAWINPUT drivers are not used.
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* - "1": RAWINPUT drivers are used. (default)
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* - "0": RAWINPUT drivers are not used. (default)
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* - "1": RAWINPUT drivers are used.
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*
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* This hint should be set before SDL is initialized.
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*
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@@ -79,7 +79,7 @@ typedef Uint32 SDL_InitFlags;
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#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
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#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */
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#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
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#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */
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#define SDL_INIT_HAPTIC 0x00001000u
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#define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
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#define SDL_INIT_EVENTS 0x00004000u
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@@ -517,7 +517,7 @@ typedef enum SDL_PackedLayout
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* ABGR32, define a platform-independent encoding into bytes in the order
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* specified. For example, in RGB24 data, each pixel is encoded in 3 bytes
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* (red, green, blue) in that order, and in ABGR32 data, each pixel is
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* encoded in 4 bytes alpha, blue, green, red) in that order. Use these
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* encoded in 4 bytes (alpha, blue, green, red) in that order. Use these
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* names if the property of a format that is important to you is the order
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* of the bytes in memory or on disk.
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* - Names with a bit count per component, such as ARGB8888 and XRGB1555, are
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+2
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@@ -4656,7 +4656,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x);
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*
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* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
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*
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* Range: `-Pi/2 <= y <= Pi/2`
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* Range: `-Pi <= y <= Pi`
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*
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* This function operates on double-precision floating point values, use
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* SDL_atan2f for single-precision floats.
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@@ -4692,7 +4692,7 @@ extern SDL_DECLSPEC double SDLCALL SDL_atan2(double y, double x);
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*
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* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
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*
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* Range: `-Pi/2 <= y <= Pi/2`
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* Range: `-Pi <= y <= Pi`
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*
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* This function operates on single-precision floating point values, use
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* SDL_atan2 for double-precision floats.
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+3
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@@ -1279,10 +1279,11 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src
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*
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* \param src the SDL_Surface structure to be copied from.
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* \param srcrect the SDL_Rect structure representing the rectangle to be
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* copied, may not be NULL.
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* copied, or NULL to copy the entire surface.
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* \param dst the SDL_Surface structure that is the blit target.
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* \param dstrect the SDL_Rect structure representing the target rectangle in
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* the destination surface, may not be NULL.
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* the destination surface, or NULL to fill the entire
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* destination surface.
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* \param scaleMode the SDL_ScaleMode to be used.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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+1
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@@ -62,7 +62,7 @@ extern "C" {
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_MICRO_VERSION 14
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#define SDL_MICRO_VERSION 16
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/**
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* This macro turns the version numbers into a numeric value.
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