LSP: initial LSP implementation for IR files to assist with decompilation (#1647)

* lsp: json-rpc example is working, a decent place to start...

* lsp: vendor library

* lsp: cleanup and time to get started

* lsp: commit what i got so far

* lsp: example `initialize` payload

* lsp: switch to `stdio`

* stash

* modularize the lsp implementation

* lsp: implement first actual LSP feature - function names in outline

* lsp: produce document diagnostics

* lsp: remove unused third-party lib

* lsp: support hovering MIPS instructions in IR files

* lsp: basic go-to all-types definition

* stash

* lsp: cleanup code, just need to add it to the release artifacts

* fix some project configuration

* fix linux build

* lsp: add lsp to PR artifacts and release assets

* lsp: address feedback
This commit is contained in:
Tyler Wilding
2022-07-18 18:26:57 -04:00
committed by GitHub
parent 50af536e80
commit 01c70368e3
44 changed files with 2398 additions and 19 deletions
+5 -2
View File
@@ -693,8 +693,6 @@ void ObjectFileDB::ir2_write_results(const fs::path& output_dir,
const std::vector<std::string>& imports,
ObjectFileData& obj) {
if (obj.linked_data.has_any_functions()) {
// todo
auto file_text = ir2_to_file(obj, config);
auto file_name = output_dir / (obj.to_unique_name() + "_ir2.asm");
file_util::write_text_file(file_name, file_text);
@@ -708,6 +706,11 @@ void ObjectFileDB::ir2_write_results(const fs::path& output_dir,
std::string ObjectFileDB::ir2_to_file(ObjectFileData& data, const Config& config) {
std::string result;
auto all_types_path = file_util::get_file_path({config.all_types_file});
auto game_version = game_version_names[config.game_version];
result += fmt::format("; ALL_TYPES={}={}\n\n", game_version, all_types_path);
const char* segment_names[] = {"main segment", "debug segment", "top-level segment"};
ASSERT(data.linked_data.segments <= 3);
for (int seg = data.linked_data.segments; seg-- > 0;) {