[decomp] better handling of animation code and art files (#1352)

* update refs

* [decompiler] read and process art groups

* finish decompiler art group selection & detect in `ja-group?`

* make art stuff work on offline tests!

* [decompiler] detect `ja-group!` (primitive)

* corrections.

* more

* use new feature on skel groups!

* find `loop!` as well

* fully fledged `ja` macro & decomp + `loop` detect

* fancy fixed point printing!

* update source

* `:num! max` (i knew i should've done this)

* Update jak1_ntsc_black_label.jsonc

* hi imports

* make compiling the game work

* fix `defskelgroup`

* clang

* update refs

* fix chan

* fix seek and finalboss

* fix tests

* delete unused function

* track let rewrite stats

* reorder `rewrite_let`

* Update .gitattributes

* fix bug with `:num! max`

* Update robotboss-part.gc

* Update goal-lib.gc

* document `ja`

* get rid of pc fixes thing

* use std::abs
This commit is contained in:
ManDude
2022-05-20 02:30:14 +01:00
committed by GitHub
parent 971a69e15c
commit 0212aa10c9
786 changed files with 21658 additions and 49501 deletions
+3
View File
@@ -65,6 +65,9 @@ class LinkedObjectFile {
u32 read_data_word(const DecompilerLabel& label);
const DecompilerLabel& get_label_by_name(const std::string& name) const;
std::string get_goal_string_by_label(const DecompilerLabel& label) const;
std::string get_goal_string_by_label(int label_id) const {
return get_goal_string_by_label(labels.at(label_id));
}
std::string get_goal_string(int seg, int word_idx, bool with_quotes = true) const;
bool is_string(int seg, int byte_idx) const;