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[decomp] better handling of animation code and art files (#1352)
* update refs * [decompiler] read and process art groups * finish decompiler art group selection & detect in `ja-group?` * make art stuff work on offline tests! * [decompiler] detect `ja-group!` (primitive) * corrections. * more * use new feature on skel groups! * find `loop!` as well * fully fledged `ja` macro & decomp + `loop` detect * fancy fixed point printing! * update source * `:num! max` (i knew i should've done this) * Update jak1_ntsc_black_label.jsonc * hi imports * make compiling the game work * fix `defskelgroup` * clang * update refs * fix chan * fix seek and finalboss * fix tests * delete unused function * track let rewrite stats * reorder `rewrite_let` * Update .gitattributes * fix bug with `:num! max` * Update robotboss-part.gc * Update goal-lib.gc * document `ja` * get rid of pc fixes thing * use std::abs
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@@ -65,6 +65,9 @@ class LinkedObjectFile {
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u32 read_data_word(const DecompilerLabel& label);
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const DecompilerLabel& get_label_by_name(const std::string& name) const;
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std::string get_goal_string_by_label(const DecompilerLabel& label) const;
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std::string get_goal_string_by_label(int label_id) const {
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return get_goal_string_by_label(labels.at(label_id));
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}
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std::string get_goal_string(int seg, int word_idx, bool with_quotes = true) const;
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bool is_string(int seg, int byte_idx) const;
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