[decomp] better handling of animation code and art files (#1352)

* update refs

* [decompiler] read and process art groups

* finish decompiler art group selection & detect in `ja-group?`

* make art stuff work on offline tests!

* [decompiler] detect `ja-group!` (primitive)

* corrections.

* more

* use new feature on skel groups!

* find `loop!` as well

* fully fledged `ja` macro & decomp + `loop` detect

* fancy fixed point printing!

* update source

* `:num! max` (i knew i should've done this)

* Update jak1_ntsc_black_label.jsonc

* hi imports

* make compiling the game work

* fix `defskelgroup`

* clang

* update refs

* fix chan

* fix seek and finalboss

* fix tests

* delete unused function

* track let rewrite stats

* reorder `rewrite_let`

* Update .gitattributes

* fix bug with `:num! max`

* Update robotboss-part.gc

* Update goal-lib.gc

* document `ja`

* get rid of pc fixes thing

* use std::abs
This commit is contained in:
ManDude
2022-05-20 02:30:14 +01:00
committed by GitHub
parent 971a69e15c
commit 0212aa10c9
786 changed files with 21658 additions and 49501 deletions
+5 -5
View File
@@ -1116,7 +1116,7 @@
)
:code
(behavior ()
(while #t
(loop
(when (hud-hidden?)
(dotimes (gp-0 (-> self nb-of-particles))
(if (= (-> self particles gp-0 part matrix) -1)
@@ -2122,7 +2122,7 @@
)
:code
(behavior ()
(while #t
(loop
(when (and (cpad-hold? 0 l1) (cpad-hold? 0 r1) *cheat-mode*)
(when (and (< (-> self task-index) (-> *level-task-data* (-> self display-level-index) nb-of-tasks))
(>= (-> self task-index) 0)
@@ -2452,7 +2452,7 @@
)
:code
(behavior ()
(while #t
(loop
(seekl! (-> self in-out-position) 0 (the int (* 170.0 (-> *display* time-adjust-ratio))))
(when (< (-> self in-out-position) 2867)
(seekl!
@@ -2490,7 +2490,7 @@
)
:code
(behavior ()
(while #t
(loop
(seekl!
(-> self transition-offset)
512
@@ -2523,7 +2523,7 @@
)
:code
(behavior ()
(while #t
(loop
(cond
((cpad-pressed? 0 left)
(if (> (-> self current-debug-string) 0)