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https://github.com/open-goal/jak-project
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[decomp] better handling of animation code and art files (#1352)
* update refs * [decompiler] read and process art groups * finish decompiler art group selection & detect in `ja-group?` * make art stuff work on offline tests! * [decompiler] detect `ja-group!` (primitive) * corrections. * more * use new feature on skel groups! * find `loop!` as well * fully fledged `ja` macro & decomp + `loop` detect * fancy fixed point printing! * update source * `:num! max` (i knew i should've done this) * Update jak1_ntsc_black_label.jsonc * hi imports * make compiling the game work * fix `defskelgroup` * clang * update refs * fix chan * fix seek and finalboss * fix tests * delete unused function * track let rewrite stats * reorder `rewrite_let` * Update .gitattributes * fix bug with `:num! max` * Update robotboss-part.gc * Update goal-lib.gc * document `ja` * get rid of pc fixes thing * use std::abs
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+2
-8
@@ -611,10 +611,7 @@
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(set! (-> self state-time) (-> *display* base-frame-counter))
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(until (>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self tuning duration))
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(suspend)
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(let ((a0-0 (-> self skel root-channel 0)))
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(set! (-> a0-0 param 0) 1.0)
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(joint-control-channel-group-eval! a0-0 (the-as art-joint-anim #f) num-func-loop!)
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)
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(ja :num! (loop!))
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)
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(none)
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)
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@@ -753,10 +750,7 @@
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(logior! (-> self skel status) (janim-status inited))
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(set! (-> self anim) (the-as art-joint-anim (-> self draw art-group data arg1)))
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(ja-channel-set! 1)
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(let ((gp-1 (-> self skel root-channel 0)))
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(joint-control-channel-group-eval! gp-1 (-> self anim) num-func-identity)
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(set! (-> gp-1 frame-num) 0.0)
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)
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(ja :group! (-> self anim) :num! min)
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(ja-post)
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(TODO-RENAME-23 self)
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(set! (-> self die-if-below-y) (+ -102400.0 (-> self root trans y)))
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