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https://github.com/open-goal/jak-project
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[graphics] tfrag3 renderer (#978)
* begin work * work * working objs * exporting * it works * before some time of day fixes * add time of day interp and also fix zbuffer * some small blending fixes * improve randomess * clean up extraction and missing blend mode * culling, time of day, more level fixes * more cleanup * cleanup memory usage * windows fix
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@@ -14,6 +14,7 @@
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#include "LinkedObjectFile.h"
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#include "decompiler/util/DecompilerTypeSystem.h"
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#include "common/common_types.h"
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#include "decompiler/data/TextureDB.h"
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#include "decompiler/analysis/symbol_def_map.h"
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namespace decompiler {
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@@ -96,7 +97,7 @@ class ObjectFileDB {
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std::string ir2_final_out(ObjectFileData& data,
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const std::unordered_set<std::string>& skip_functions = {});
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std::string process_tpages();
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std::string process_tpages(TextureDB& tex_db);
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std::string process_game_count_file();
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std::string process_game_text_files();
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