[graphics] tfrag3 renderer (#978)

* begin work

* work

* working objs

* exporting

* it works

* before some time of day fixes

* add time of day interp and also fix zbuffer

* some small blending fixes

* improve randomess

* clean up extraction and missing blend mode

* culling, time of day, more level fixes

* more cleanup

* cleanup memory usage

* windows fix
This commit is contained in:
water111
2021-12-04 12:33:18 -05:00
committed by GitHub
parent 0d7b7da116
commit 083202929c
92 changed files with 5533 additions and 666 deletions
+2 -1
View File
@@ -14,6 +14,7 @@
#include "LinkedObjectFile.h"
#include "decompiler/util/DecompilerTypeSystem.h"
#include "common/common_types.h"
#include "decompiler/data/TextureDB.h"
#include "decompiler/analysis/symbol_def_map.h"
namespace decompiler {
@@ -96,7 +97,7 @@ class ObjectFileDB {
std::string ir2_final_out(ObjectFileData& data,
const std::unordered_set<std::string>& skip_functions = {});
std::string process_tpages();
std::string process_tpages(TextureDB& tex_db);
std::string process_game_count_file();
std::string process_game_text_files();