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[graphics] tfrag3 renderer (#978)
* begin work * work * working objs * exporting * it works * before some time of day fixes * add time of day interp and also fix zbuffer * some small blending fixes * improve randomess * clean up extraction and missing blend mode * culling, time of day, more level fixes * more cleanup * cleanup memory usage * windows fix
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@@ -706,7 +706,7 @@ std::string ObjectFileDB::ir2_to_file(ObjectFileData& data, const Config& config
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auto& word = data.linked_data.words_by_seg[seg][i];
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data.linked_data.append_word_to_string(result, word);
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if (word.kind == LinkedWord::TYPE_PTR && word.symbol_name == "string") {
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if (word.kind() == LinkedWord::TYPE_PTR && word.symbol_name() == "string") {
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result += "; " + data.linked_data.get_goal_string(seg, i) + "\n";
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}
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}
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