[graphics] tfrag3 renderer (#978)

* begin work

* work

* working objs

* exporting

* it works

* before some time of day fixes

* add time of day interp and also fix zbuffer

* some small blending fixes

* improve randomess

* clean up extraction and missing blend mode

* culling, time of day, more level fixes

* more cleanup

* cleanup memory usage

* windows fix
This commit is contained in:
water111
2021-12-04 12:33:18 -05:00
committed by GitHub
parent 0d7b7da116
commit 083202929c
92 changed files with 5533 additions and 666 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ std::vector<u32> get_test_data(const std::string& name) {
std::vector<u32> data;
for (auto& w : parsed.words) {
EXPECT_EQ(w.kind, LinkedWord::Kind::PLAIN_DATA);
EXPECT_EQ(w.kind(), LinkedWord::Kind::PLAIN_DATA);
data.push_back(w.data);
}
return data;