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[graphics] tfrag3 renderer (#978)
* begin work * work * working objs * exporting * it works * before some time of day fixes * add time of day interp and also fix zbuffer * some small blending fixes * improve randomess * clean up extraction and missing blend mode * culling, time of day, more level fixes * more cleanup * cleanup memory usage * windows fix
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@@ -16,7 +16,7 @@ std::vector<u32> get_test_data(const std::string& name) {
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std::vector<u32> data;
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for (auto& w : parsed.words) {
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EXPECT_EQ(w.kind, LinkedWord::Kind::PLAIN_DATA);
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EXPECT_EQ(w.kind(), LinkedWord::Kind::PLAIN_DATA);
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data.push_back(w.data);
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}
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return data;
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