From 0adbe42995dc8fea068f4f4ddd1298eb59b9914f Mon Sep 17 00:00:00 2001 From: ManDude <7569514+ManDude@users.noreply.github.com> Date: Mon, 31 Jul 2023 11:13:44 +0100 Subject: [PATCH] fix collision renderer filters not working (#2872) fixes #2867 --- game/kernel/common/kmachine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/kernel/common/kmachine.cpp b/game/kernel/common/kmachine.cpp index 353b05d0cc..cd001e95d9 100644 --- a/game/kernel/common/kmachine.cpp +++ b/game/kernel/common/kmachine.cpp @@ -765,7 +765,7 @@ void pc_renderer_tree_set_lod(Gfx::RendererTreeType tree, int lod) { } void pc_set_collision_mask(GfxGlobalSettings::CollisionRendererMode mode, int mask, u32 symptr) { - if (!symbol_to_bool(symptr)) { + if (symbol_to_bool(symptr)) { Gfx::CollisionRendererSetMask(mode, mask); } else { Gfx::CollisionRendererClearMask(mode, mask);