minor windows fixes (#1311)

* [pp2] put `define` dest on a single line

* update source!

* Update type_analysis.cpp

* update old credits & racer code

* change clang-cl args (REALLY force avx)

* Update credits_REF.gc

* comment small unused code

* add timer to decompiler

* fix unnecessary copy-constructors (no speed increase)

* fixes

* Update expression_build.cpp

* wtf is this thing anyway

* im bored.

* clang

* fix!

* Revert "fix!"

This reverts commit 5b1ce6c718.

* Revert "clang"

This reverts commit 5e67d9ccd1.

* Revert "im bored."

This reverts commit 070e957ce8.

* Revert "Update expression_build.cpp"

This reverts commit b94d092fc5.

* Revert "fixes"

This reverts commit f3d871f60a.

* Revert "fix unnecessary copy-constructors (no speed increase)"

This reverts commit 9100725802.

* Keep the random inoffensive changes

* Revert "Update type_analysis.cpp"

This reverts commit d2456a5c75.

* Update type_analysis.cpp
This commit is contained in:
ManDude
2022-04-18 02:11:09 +01:00
committed by GitHub
parent 97dc0e14df
commit 0cdeed9be7
103 changed files with 818 additions and 1330 deletions
+2 -4
View File
@@ -273,14 +273,12 @@
)
;; definition for symbol *part-id-table*, type (array sparticle-launcher)
(define
*part-id-table*
(define *part-id-table*
(the-as (array sparticle-launcher) (new 'global 'boxed-array sparticle-launcher 3584))
)
;; definition for symbol *part-group-id-table*, type (array sparticle-launch-group)
(define
*part-group-id-table*
(define *part-group-id-table*
(the-as (array sparticle-launch-group) (new 'global 'boxed-array sparticle-launch-group 1024))
)
+2 -4
View File
@@ -86,14 +86,12 @@
)
;; definition for symbol *sp-particle-system-2d*, type sparticle-system
(define
*sp-particle-system-2d*
(define *sp-particle-system-2d*
(new 'global 'sparticle-system 1920 128 #f (-> *sprite-array-2d* vec-data) (-> *sprite-array-2d* adgif-data))
)
;; definition for symbol *sp-particle-system-3d*, type sparticle-system
(define
*sp-particle-system-3d*
(define *sp-particle-system-3d*
(new 'global 'sparticle-system 256 0 #t (-> *sprite-array-3d* vec-data) (-> *sprite-array-3d* adgif-data))
)