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decomp3 title-obs, credits-h (#3476)
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@@ -782,8 +782,11 @@ s32 find_or_add_texture_to_level(tfrag3::Level& out,
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if (idx == left_id || idx == right_id) {
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if (!hdr.eye_ctrl) {
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fmt::print("no eye ctrl, but expected one");
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if (debug_name != "kor-break-lod0") {
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fmt::print("no eye ctrl, but expected one for {}\n", debug_name);
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// it looks like these models have half-implemented eyes - the texture IDs are there, but
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// there's no eye control.
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if (debug_name != "kor-break-lod0" && debug_name != "errol-lowres-lod1" &&
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debug_name != "kleever-rider-lod0") {
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ASSERT(false);
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}
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}
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