From 0ee46b8f9d9dd0a791d29a7c5fe69ca79e131c70 Mon Sep 17 00:00:00 2001 From: water111 Date: Sat, 26 Jul 2025 14:57:42 -0400 Subject: [PATCH] cpp format --- decompiler/level_extractor/extract_shadow.h | 1 + game/graphics/opengl_renderer/foreground/Shadow2.cpp | 2 -- game/graphics/opengl_renderer/loader/LoaderStages.h | 4 ++-- 3 files changed, 3 insertions(+), 4 deletions(-) diff --git a/decompiler/level_extractor/extract_shadow.h b/decompiler/level_extractor/extract_shadow.h index 6def0f1cbd..88f15b4de4 100644 --- a/decompiler/level_extractor/extract_shadow.h +++ b/decompiler/level_extractor/extract_shadow.h @@ -1,6 +1,7 @@ #pragma once #include "common/custom_data/Tfrag3Data.h" + #include "decompiler/ObjectFile/ObjectFileDB.h" namespace decompiler { diff --git a/game/graphics/opengl_renderer/foreground/Shadow2.cpp b/game/graphics/opengl_renderer/foreground/Shadow2.cpp index 09a18638ae..acf772728c 100644 --- a/game/graphics/opengl_renderer/foreground/Shadow2.cpp +++ b/game/graphics/opengl_renderer/foreground/Shadow2.cpp @@ -76,7 +76,6 @@ void Shadow2::render(DmaFollower& dma, SharedRenderState* render_state, ScopedPr return; } - m_using_shadow3 = dma.current_tag_vifcode0().kind == VifCode::Kind::PC_PORT; if (m_using_shadow3) { m_shadow3->render_jak1(dma, render_state, prof); @@ -92,7 +91,6 @@ void Shadow2::render(DmaFollower& dma, SharedRenderState* render_state, ScopedPr reset_buffers(); - // shadow-vu1-constants ASSERT(maybe_constants.size_bytes >= sizeof(ShadowVu1Constants)); FrameConstants frame_constants; diff --git a/game/graphics/opengl_renderer/loader/LoaderStages.h b/game/graphics/opengl_renderer/loader/LoaderStages.h index e67dea0e42..efd50d643c 100644 --- a/game/graphics/opengl_renderer/loader/LoaderStages.h +++ b/game/graphics/opengl_renderer/loader/LoaderStages.h @@ -19,12 +19,12 @@ class MercLoaderStage : public LoaderStage { }; class ShadowLoaderStage : public LoaderStage { -public: + public: ShadowLoaderStage(); bool run(Timer& timer, LoaderInput& data) override; void reset() override; -private: + private: bool m_done = false; bool m_opengl = false; u32 m_idx = 0;